Realistic Separable Subsurface Scattering Demo (paper + D3D source code) 2015/05/06 JeGX Continue reading »
(Test) Particle Rendering: Point Sprites vs Geometry Instancing based Billboards 2014/09/29 JeGX Continue reading »
Volumetric Light Scattering and Shadowing with Temporal Up-sampling 2014/09/24 JeGX Continue reading »
Epic Zen Garden: Unreal Engine 4 TechDemo for IOS 8 with Metal API 2014/09/24 JeGX Continue reading »
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites 2014/08/28 JeGX Continue reading »
WWDC 2014: Apple Introduces Metal, a new 3D API Faster than OpenGL 2014/06/02 JeGX Continue reading »
The Farm51 Reveals Get Even Video Game Based on Thorskan Engine (3D Scan) 2014/01/08 JeGX Continue reading »
AMD TressFX11 v2.0 Demo (Direct3D 11, Sources + Binaries) 2013/11/22 JeGX TressFX deo running on a Radeon HD 8570M Continue reading »
AMD Mantle: First Interesting Slides and Details, Target: 100K Draw Calls per Frame 2013/11/13 JeGX Continue reading »
NVIDIA FLEX (Unified GPU PhysX) and Flame Works: New Tools for Game Developers 2013/10/17 JeGX Continue reading »
AMD Mantle: Low-level High Performance Graphics API for PC (Radeon GPUs) 2013/09/26 JeGX Continue reading »