Voxel, voxelizer, voxelize, voxelized, voxelization…
Mesh Voxelization

3D tech news, graphics cards, graphics programming and demoscene
Voxel, voxelizer, voxelize, voxelized, voxelization…
Naixela released two demos “geometry shader painterly rendering” and “geometry shader tessellation” taking advantage of Shader Model 4 (inclusive source code).
– Geometry Shader Painterly Rendering Demo
Renders a scene into color, position, and normal textures, and then outputs the scene as a large number of brush strokes covering the screen using the geometry shader.
– Geometry Shader Tessellation Demo
Tessellates a heightfield based on distance to the viewer using the geometry shader.
[English]
Shader Maker is a simple, cross-platform GLSL editor. It works on Windows, Linux, and Mac OS X. It provides the basics of a shader editor, such that students can get started with writing their own shaders as quickly as possible. This includes: syntax highlighting in the GLSL editors; geometry shader editor (as well as vertex and fragment shader editors, of course); interactive editing of the uniform variables; light source parameters; pre-defined simple shapes (e.g., torus et al.) and a simple OBJ loader; and a few more.
[/English]
[French]
Shader Maker est un editeur GLSL multi-plateformes (Windows, Linux et MacOS). Il inclue la coloration syntaxique, des éditeurs pour les vertex, geometry et pixel shaders, édition interactives des variables uniformes.
[/French]