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Tag Archives: scattering

Realistic Separable Subsurface Scattering Demo (paper + D3D source code)

2015/05/06 JeGX


Separable Subsurface Scattering demo

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Gamedev
demo, direct3d, gamedev, scattering, source code, subsurface

Volumetric Light Scattering and Shadowing with Temporal Up-sampling

2014/09/24 JeGX


Dynamic Volumetric Lighting and Shadowing with Temporal Upsampling

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Gamedev, General Tech
demo, lighting, opengl, scattering, shadow, up-sampling, volumetric

Astonishing Real-Time Skin Rendering (based on SSSSS)

2011/07/23 JeGX

Real-Time Skin Rendering - Screen-Space Subsurface Scattering (SSSSS)
Skin rendering, SSSSS enabled


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Gamedev
game development, rendering, scattering, screen-space, skin, sss, sssss, subsurface

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