
Tag Archives: cross-platform
glbinding 1.1.0 Released
GLSL Hacker 0.8.1.x Released
GpuTest 0.7.0 Released (Win / Linux / OS X), New FP64 OpenGL 4 Test and Online GPU Database
GLSL Hacker 0.6.0 Available: PhysX 3, Mac OS X 10.9 And More (FBX, RPi, …)!
GpuTest 0.6.1 Bugfix Release for Mac OS X
GpuTest 0.6.0 for Windows, Mac OS X (10.9) and Linux Released
GpuTest 0.5.0 Released, Linux Support Improved (Mesa/Gallium3D, GLIBC)
FFmpeg 2.0 Released, OpenCL Support Added
GpuTest 0.4.0: Cross-Platform OpenGL Benchmark Released, OpenGL 4 Tessellation Test Enabled Under Mac OSX
TessMark: OpenGL 4 tessellation under Mac OSX
GpuTest 0.3.0: Cross Platform OpenGL Benchmark for Windows, OS X and Linux Released
GpuTest new tests: Piano and Volplosion
GLSL Hacker 0.4.0 Cross-Platform Programming Tool Released
GpuTest 0.2.0: Cross Platform OpenGL Benchmark, FurMark Lands on Linux and OS X
OpenAL Summer 2009 Update!
DirectX 11 Will not be a rival to PhysX
Roy Taylor, NVIDIA’s Vice President of Content Relations, said that the Compute Shader of DirectX 11 would not be a competitor to NVIDIA’s PhysX. His main argument is based on the fact that most current developments are multi-platform titles and only PhysX is ready for cross-platform programming. PhysX is available on Playstation 3, XBox 360, PC, Wii and Linux.
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