
Tag Archives: glsl
Clock Demo for the Raspberry Pi

Don’t know what to do with the 7-inch touchscreen display you bought for your Raspberry Pi? Transform it in a clock.
Here is a ready-to-use GeeXLab demo (OpenGL ES 2.0), that displays a clock.
GLSL Hacker Stopped, GeeXLab 0.9.1.0 Released with Direct3D 12 Support

The GLSL Hacker project is now officially stopped. To make a long story short, the support of Direct3D 12 as well as the upcoming support of Vulkan (when it will be available) are the main reasons that have led to a change of name.
GLSL Hacker 0.8.4 Released for Windows, Linux, OS X and Raspberry Pi
MadShaders 0.4.0 Released for Windows, Linux and Mac OS X (*** Updated: v0.4.1***)
GLSL Hacker 0.8.1.x Released
How to Rotate a Vertex by a Quaternion in GLSL (*Updated*)
GLSL Hacker 0.8.0 Released
(Test) Particle Rendering: Point Sprites vs Geometry Instancing based Billboards
Particle Billboarding with the Geometry Shader (GLSL)
Simple Billboarding Vertex Shader (GLSL)

Spherical billboarding
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
Simple Introduction to OpenGL 4 Shader Subroutines
Mesh Exploder with Geometry Shaders
GLSL Hacker 0.7.0.0 Released
GLSL.io: A Helpful Collection of GLSL Transition Effects
The cool PageCurl effect ported to GLSL Hacker