MadShaders 0.4.0 Released for Windows, Linux and Mac OS X (*** Updated: v0.4.1***)

MadShaders - best GLSL pixel shaders in an unique app

I finally decided to take some time to browse and test the latest Shadertoy demos (Firefox/Chrome users on Windows: don’t forget to disable Angle and set the native WebGL support to browse Shadertoy website – more information on the procedure can be found HERE). Hundred and hundred of demos have been created on Shadertoy since MadShaders 0.3.0 and after few hours of browsing, I selected 35 effects for the new version of MadShaders.

MadShaders 0.4.1 Windows 64-bit

MadShaders 0.4.1 OS X (10.8, 10.9, 10.10)

MadShaders 0.4.1 Linux 64-bit

  • Windows: Unzip the archive and launch Madshaders.exe.
  • OS X: Unzip the archive and launch
  • Linux: Unzip the archive and launch (the file has the executable rights). Depending on the state of your distro, you might need to install the python-tk package: $ sudo apt-get install python-tk

MadShaders 0.4.0 user interface on Windows
User interface on Windows

MadShaders 0.4.0 0.4.1 is based on the latest version of GLSL Hacker (0.8.1.x 0.8.4.x) and adds the following new demos:

Here are some screenshots of these incredible pixel shaders (note for those that are discovering these demos: all effects you see are purely procedural and each effect is coded in a pixel shader only!):

MadShaders 0.4.0
Antialiased Worms

MadShaders 0.4.0
Bokeh blur

MadShaders 0.4.0
mobius balls

MadShaders 0.4.0

MadShaders 0.4.0
Tentacle thing

MadShaders 0.4.0

MadShaders 0.4.0
The popular shader

MadShaders 0.4.0

MadShaders 0.4.0
cubic entanglement

MadShaders 0.4.0

The source code of each demo is available in the demos/ folder of MadShaders root directory.


Version 0.4.1 - 2015-05-05
+ updated the batch file (run_all_demos_1080p.bat - Windows version) to 
  launch all demos in 1920x1080 mode (thanks to Drest)
+ added Cosmos:  
+ added Seascape:
! updated insect_gl2.xml demo with correct textures.
* fixed a bug in main_sequence_star_gl2.xml (invalid params to the pow()
! updated with GLSL Hacker

Version 0.4.0 - 2015-02-18
- added Neptune racing: 
- added Oblivion:
- added Plasma Globe:
- added On/Off Spikes:
- added Cellular:
- added Another sun:
- added Ocean rescue:
- added Pangram:
- added Repelling:
- added Tentacle thing:
- added Tissue:
- added The popular shader:
- added Hexagons:
- added Voronoi - rocks:
- added MetaHexaBalls:
- added Ether:
- added Energy decelerator:
- added Voxel Pac-Man: 
- added Bridge:
- added Torus journey:
- added Jack-o-lantern:
- added bacterium:
- added cubic entanglement:
- added tokyo:
- added tiles:
- added Antialiased Worms:
- added venus:
- added wet stone:
- added mobius balls:
- added Bokeh blur:
- added Queasy checkerboard: 
- added xyptonjtroz:
- added monster:
- added digital brain:
- added remnant x:
- fixed a #ifdef bug in demo demo_6254_0_gl2.xml.

7 thoughts on “MadShaders 0.4.0 Released for Windows, Linux and Mac OS X (*** Updated: v0.4.1***)”

  1. nojoe

    Any start commands aviable for Windows user?
    Would like to use MadShaders as Screensaver!

  2. nojoe

    Ahh, found the right way in the test.bat + fullscreen parameter:

    GLSLHacker.exe /width=1920 /height=1200 /fullscreen=1 /demofile=”demos/***.xml”

    Is there a parameter for hiding the stats top left?

  3. Anthony


    Any chance of getting it to work on OSX 10.11?

    No display output from any of the demos.

    Would it be difficult to support the Metal API?


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