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(WIP) Particle Painting, Compute Shader + SSBO
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Topic: (WIP) Particle Painting, Compute Shader + SSBO (Read 11421 times)
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JeGX
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(WIP) Particle Painting, Compute Shader + SSBO
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June 17, 2014, 11:34:56 PM »
After some hacking and tweaking on a particle simulator (I tool the original code from the OpenGL Programming Guide 8th Edition), I ended up with this unwanted particle painter. Particles are stored on a SSBO and processed by a compute shader.
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JeGX
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Posts: 2755
Re: (WIP) Particle Painting, Compute Shader + SSBO
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Reply #1 on:
June 18, 2014, 10:24:29 AM »
Updated with some controls:
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(WIP) Particle Painting, Compute Shader + SSBO