Author Topic: (WIP) Particle Painting, Compute Shader + SSBO  (Read 1070 times)

0 Members and 1 Guest are viewing this topic.

JeGX

  • Global Moderator
  • Hero Member

  • Offline
  • *****

  • 568
    • View Profile
    • Geeks3D.com
(WIP) Particle Painting, Compute Shader + SSBO
« on: June 17, 2014, 10:34:56 PM »
After some hacking and tweaking on a particle simulator (I tool the original code from the OpenGL Programming Guide 8th Edition), I ended up with this unwanted particle painter. Particles are stored on a SSBO and processed by a compute shader.




JeGX

  • Global Moderator
  • Hero Member

  • Offline
  • *****

  • 568
    • View Profile
    • Geeks3D.com
Re: (WIP) Particle Painting, Compute Shader + SSBO
« Reply #1 on: June 18, 2014, 09:24:29 AM »
Updated with some controls: