I worked hard on Vulkan raytracing in GeeXLab these last days, and results are there!
Most of the demos work on NVIDIA GeForce RTX (tested on RTX 2070 and RTX 3060 Ti) and AMD Radeon RX 6800 XT. On the Radeon RX 6800 XT I have crashes on some demos. Vulkan validation layers don’t show any error. There is just a crash of GeeXLab. Before diving into real debugging, I’m waiting for new Adrenalin drivers, maybe they will fix the crash. On NVIDIA RTX, all demos work!
The magic of raytracing in this screenshot: shadows and reflections are a… side effect of the raytracing. The raytracing shader implements a simple lighthing effect and shadows and reflections come for free!
All demos are pure raytracing demos. No hybrid rendering here, only raytracing.
Other cool screenshots:
As soon as the crash on Radeon is fixed, I release the new GeeXLab with raytracing support.