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3D-Tech News Around The Web / AMD Radeon Software Adrenalin 2020 Edition 21.5.1
« Last post by Stefan on May 06, 2021, 09:46:14 PM »
Radeon Software Adrenalin 2020 Edition 21.5.1 Highlights
Support For
  • Resident Evil Village™
    • Up to 13% increase in performance in Resident Evil Village @ 4K MAX settings, with Radeon™ Software Adrenalin 21.5.1 on the 16GB Radeon™ RX 6800XT graphics card, versus the previous software driver edition 21.4.1.RS-362
  • Metro Exodus PC Enhanced Edition™
Fixed Issues
  • Disco Elysium™ may experience texture flickering on trees with Radeon RX 6000 series graphics products.
  • Performance metrics may incorrectly report temperatures on Ryzen™ 5 1600 series processors.
  • Lower than expected performance may be experienced at 4K resolutions on Radeon RX 6000 series graphics products in some Payday 2™ missions.
  • Moonlight Blade™ may experience an application crash when entering a game with ray tracing enabled.
  • Green corruption may be observed in some video previews on the Radeon Software media pages or thumbnails.
  • Radeon Software hotkeys using the numpad may sometimes fail to correctly save or work after upgrading to a newer Radeon Software version.
  • Radeon Software recording and media files may intermittently fail to detect and tag Rainbow Six Siege™ screenshots, replays, or recordings.
  • Added Radeon Software game detection for some recently added Xbox Game Pass games.
3D-Tech News Around The Web / Vulkan SDK released
« Last post by JeGX on May 05, 2021, 07:19:42 PM »
LunarG releases new Windows, Linux, and macOS SDKs for Vulkan header 1.2.176. These SDKs include support for many new extensions, including provisional Video. The prior SDK supported Vulkan API revision 1.2.170.  Read on for information about the new extensions.

Overview of new extensions in Vulkan SDK

The Vulkan headers now include the following new extensions. Note that extensions are optional and may not be implemented by the underlying driver/ICD. Applications can now query for the presence of these new features.


The API interface library for the DirectX Shader Compiler has been added to the SDK. In addition, the Vulkan Configurator (vkconfig) has been updated to improve quality and stability. See the Vulkan Configurator documentation for more information.

- Announcement
- All downloads
- SDK for Windows

3D-Tech News Around The Web / 3DMark Wildlife Extreme
« Last post by Stefan on May 03, 2021, 10:06:58 PM »
 New 3DMark benchmark for Windows, macOS, iOS and Android   

Today we are releasing 3DMark Wild Life Extreme, a more demanding cross-platform benchmark for comparing the graphics performance of mobile computing devices such as Windows notebooks, Always Connected PCs powered by Windows 10 on Arm, Apple Mac computers powered by the M1 chip, and the next generation of smartphones and tablets.

3DMark Wild Life Extreme is available now for Windows, macOS systems powered by Apple M1, iOS and Android.

Geeks3D's GPU Tools / What does Furmark Post-FX actually test?
« Last post by enigma on May 01, 2021, 06:44:03 PM »
Reason I am asking is that I have a prebuild desktop that I just got back from warranty repair after they replaced the graphics card after determining no issues with PSU (replaced), memory, OS, drivers, etc.
It works fine now.
Before I sent it in for repair I was having games crash (reboot computer with no errors in event logs or anything besides the usual computer was not shut down properly) if I tried to do anything after the loading screens (select a character, load a save, etc), and I tried a Furmark test at one point and the only time it did the same was when I turned on Post-FX.

Now I am paranoid about what the actual issue with the card was and if there was anything I could have done to prevent it or if it was just faulty. I had the computer about 6 weeks and all was fine up to it having this issue.

So what component of the graphics card does Post FX test, or what was it likely indicating was wrong with it exactly, seeing as how it does look to have been the card?
3D-Tech News Around The Web / OpenGL Extensions Viewer 6.2.0 released
« Last post by Stefan on April 30, 2021, 06:23:01 PM »
OpenGL Extensions Viewer 6 | realtech VR

A reliable software which displays useful information about the current OpenGL 3D accelerator and new Vulkan 3D API. This program displays the vendor name, the version implemented, the renderer name and the extensions of the current OpenGL 3D accelerator.

What's new ?
6.2.0 - Latest Version (2021-04-30)
- New OpenGL code, and preparing for Vulkan rendering tests
 - Translation to russian, french in the PC version.
 - Android version has now CPU reporting and Vulkan reporting.

Direct download
General Discussion / Re: Errors detected AMD Radeon Pro 460 Open GL Engine
« Last post by JoseAlmeida on April 29, 2021, 09:29:40 PM »
Sorry, I've decided that GexxLab is not for me, at least for now; I've uninstalled everything.
General Discussion / Re: Errors detected AMD Radeon Pro 460 Open GL Engine
« Last post by Stefan on April 28, 2021, 06:50:24 PM »
What does  _geexlab_log.txt read?
General Discussion / Errors detected AMD Radeon Pro 460 Open GL Engine
« Last post by JoseAlmeida on April 28, 2021, 01:24:35 PM »
 I am trying to start using GeexLab, I was able to laod a demo called Triangle, but every othe demo I tried gives me the AMD Radeon Pro error. Does this mean I will be limited in my use of the software?

General Discussion / Re: I don't have the faintest idea how to start!
« Last post by JoseAlmeida on April 28, 2021, 01:11:48 PM »
Update: I've just managed to load my first demo, I think I'll be able to proceed from here.
General Discussion / I don't have the faintest idea how to start!
« Last post by JoseAlmeida on April 28, 2021, 01:06:39 PM »

Please help, somebody! I installed GeexLab on my Mac Big Sur, it is apparently running, but I don't know what to do next. All I get is the image of a red rectangle with a grey smaller rectangle in the lower left corner. How do I load a demo or some code sample? I'm completely lost.

Thank you
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