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3D-Tech News Around The Web / NVIDIA Image Inpainting
« Last post by JeGX on Today at 07:45:35 PM »
Image Inpainting lets you edit images with a smart retouching brush. Use the power of NVIDIA GPUs and deep learning algorithms to replace any portion of the image.

https://www.nvidia.com/research/inpainting/

NVIDIA Image Inpainting
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Quote
The Taiwan-based tech giant ASUS is believed to have pushed the malware to hundreds of thousands of customers through its trusted automatic software update tool after attackers compromised the company’s server and used it to push the malware to machines.

Link:
- https://motherboard.vice.com/en_us/article/pan9wn/hackers-hijacked-asus-software-updates-to-install-backdoors-on-thousands-of-computers


Quote
CCleaner hack was one of the largest supply chain attacks that infected more than 2.3 million users with a backdoored version of the software in September 2017.

Security researchers today revealed another massive supply chain attack that compromised over 1 million computers manufactured by Taiwan-based tech giant ASUS.

A group of state-sponsored hackers last year managed to hijack ASUS Live automatic software update server between June and November 2018 and pushed malicious updates to install backdoors on over one million Windows computers worldwide.

According to cybersecurity researchers from Russian firm Kaspersky Lab, who discovered the attack and dubbed it Operation ShadowHammer, Asus was informed about the ongoing supply chain attack on Jan 31, 2019.

Link:
- https://thehackernews.com/2019/03/asus-computer-hacking.html
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3D-Tech News Around The Web / Variable Rate Shading in Direct3D 12
« Last post by JeGX on Today at 07:13:55 PM »
Quote
This document describes Direct3D 12 exposure of graphics hardware functionality.

Due to performance constraints, graphics renderers cannot always afford to deliver the same quality level on every part of their output image. Variable rate shading, or coarse pixel shading, is a mechanism to enable allocation of rendering performance/power at varying rates across the rendered image.

Visually, there are cases where shading rate can be reduced with little or no reduction in perceptible output quality, leading to “free” performance.

Link: https://github.com/Microsoft/DirectX-Graphics-Samples/blob/develop/Samples/Desktop/D3D12VariableRateShading/spec/VariableRateShading.md
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Downloads

- Download latest Game Ready drivers @ Geeks3D
- Download 419.67 GRD win10 64-bit @ NVIDIA
- Download 419.67 GRD win7/win8 64-bit @ NVIDIA



Game Ready
- Provides the optimal gaming experience for Battlefield V: Firestorm, Anthem, Shadow of the Tomb Raider, and Sekiro: Shadows Die Twice


New Features
- Added support for Surround using GSYNC-Compatible displays on NVIDIA Turing GPUs

- Verified the following displays as GSYNC-Compatible.
  - ASUS VG278QR
  - ASUS VG258

- NVIDIA Control Panel: Changed the default setting on the Manage GPU Performance Counters page.



Fixed Issues in 467.19
- [DaVinci Resolve]: Performance drop occurs. [2532482]
- [Ghost Recon: Wildlands][Ansel]: The game experiences low performance and stuttering and then crashes when using Ansel. [2515076]
- [HDR][Far Cry:New Dawn DirectX 11]: Desktop brightness and color gets overexposed with ALT + TAB when Windows HDR is disabled and in-game HDR is enabled. [200495279]
- [Total War: Warhammer 2]: Poor performance when using antialiasing. [2506465]
- [Adobe]: Artifacts may appear in Adobe applications (fixed for single-GPU case). [2533911]
- [Apex Legends]: Screen gets corrupted when switching from windowed mode to full-screen mode when Windows HDR is enabled.[2523309]- - [GeForce Experience]: Parts of the screen are cut off when recording video with Shadowplay. [2517587]
- [Turing][Star Citizen]: The game flickers and then crashes to the desktop. [2518104]
- [GeForce GTX 980]: NVAPI calls take a large amount of CPU time. [2418933]
- [Titan RTX]: Graphics card rises about 20 degrees Celsius when running NVLINK command to enable TCC mode. [2504836]
- [GeForce RTX 2080][Notebook][Resolume Arena 6]: The game exhibits slow performance. [2511725]
- [GeForce RTX 2070]: With two monitors connected and active, the second monitor flickers. [2517103]




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I am using Apple Airport Router using login ip 10.0.1.1. Will the same thing will work my router ?

Currently I am using linksys router and I have portforwarded my ip addresses several times. Here's the chain of port forwarding of the router that my router has go thorugh.

192.168.100.1 IP  ---> 192.168.11.1 IP  ----> 192.168.10.100 IP  ----> 192.168.15.1 IP
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General Discussion / can GPUShark output recorded data to a command line?
« Last post by davo-cc on March 22, 2019, 07:03:20 PM »
I'm looking to build a solution that outputs important GPU details to text - perhaps all to a JSON object that I can then pipe into an MQTT subscription client.  The objective is to have live temperature and load data sent to a server which would then react accordingly - e.g. displaying current details on another device (like a tablet or re-tasked phone), sending alert notifications if something's getting too hot or even doing things like turning on a fan in a room if the GPU is getting too hot. 
The crucial thing has been to find something that outputs this data either to text or can put out something that can be sent to an MQTT (or similar) server;  I'm wondering if this has ever been considered as an option for GPUShark? 
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Geeks3D's GPU Tools / GPU Caps Viewer 1.42.0 released
« Last post by JeGX on March 22, 2019, 06:50:16 PM »
GPU Caps Viewer 1.42.0.0 has been released.

Release notes and download links:
https://www.geeks3d.com/20190322/gpu-caps-viewer-1-42-0-released/

Quote
Version 1.42.0.0 - 2019.03.22
+ added alpha version of GPU temperature and core usage reading
  on Radeon VII (Vega20 / Vega12 GPUs) - Not tested.
+ added support of AMD Radeon VII.
+ added support of NVIDIA GeForce GTX 1660 Ti and
  GeForce GTX 1660.
+ added support of Intel UHD 630 (0x3e98).
! updated Vulkan Tessellation v2 demo (improved GPU utilization and
  recompilation of GLSL shaders to SPIRV).
* fixed a bug in the pixel shader of the Vulkan Seascape
  demo that caused visual artifacts on Intel GPUs.
* fixed saving of bench_result.csv used for for OpenGL and
  OpenCL demos (see HERE).
! updated with latest GeeXLab SDK libs.
! updated: GPU Shark 0.13.0.0
! updated: ZoomGPU 1.23.0 (GPU monitoring library).

GPU Caps Viewer + GeForce GTX 1080
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Geeks3D's GPU Tools / GPU Sharl 0.13.0.0 released
« Last post by JeGX on March 22, 2019, 06:42:57 PM »
A new update of GPU Shark is available.

Download and release notes:
https://www.geeks3d.com/20190322/gpu-shark-0-13-0-0-released/


GPU Shark
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This driver adds the support of Vulkan 1.1.98. But extensions are the same than v6519 (Vulkan 1.1.95) (where are Vulkan 1.1.97 extensions)...

Intel graphics driver information
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Same OpenGL and Vulkan support than Adrenalin 19.3.2:

OpenGL
- GL_VENDOR: ATI Technologies Inc.
- GL_RENDERER: Radeon RX Vega
- GL_VERSION: 4.6.13547 Compatibility Profile/Debug Context 25.20.15027.9004
- GL_SHADING_LANGUAGE_VERSION: 4.60
- OpenGL Extensions: 323 extensions (GL=299 and WGL=24)


Vulkan
  - [Vulkan device 0]: Radeon RX Vega ------------------
    - API version: 1.1.101
    - driver version: 8388686
    - extensions: 75


AMD Adrenalin software information panel

GPU Caps Viewer + Radeon RX Vega 56
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