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#1
General Discussion / Re: Video weird noise when wor...
Last post by Stefan - September 25, 2023, 06:44:04 PM
Can you describe the noise - rattling fan or the notorious "coil whine"?

Double-check with other OpenCL stress tests like Indigo Benchmark
#2
General Discussion / Video weird noise when working...
Last post by PapaMOV - September 25, 2023, 03:53:02 PM
When i run 3D Demo inside GPU Caps Viewer in particular "CL GPU - 4D Quaternion Julia Set" my videocard makes some weird noise.

Radon RX Vega 54, got the card used so i wonder if that's normal or sign tha't there's something wrong with the card?
#3
3D-Tech News Around The Web / AMD Software: Adrenalin Editio...
Last post by Stefan - September 23, 2023, 12:13:36 PM
AMD Software: Adrenalin Edition 23.9.3 for Cyberpunk 2077 and PAYDAY 3 Release Notes
 
New Feature Highlights
  • New Game Support 
    • Cyberpunk 2077: Phantom Liberty
    • PAYDAY 3
#4
3D-Tech News Around The Web / Vulkan API specifications 1.3....
Last post by Stefan - September 23, 2023, 11:56:20 AM
QuoteChange log for September 22, 2023 Vulkan 1.3.265 spec update:
Github Issues
  * Remove misplaced
    ename:VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_COPY_BIT_KHR
    description from elink:VkPipelineStageFlagBits context (public PR 2210).
  * Swap NV pipeline stage with promoted KHR stage in XML `syncequivalent`
    tag (public issue 2211).
  * Remove redundant slink:VkPipelineShaderStageCreateInfo pname:stage VUs
    (public issue 2222).
  * Remove duplicate definition in apiext:VK_AMD_shader_enqueue proposal
    document (public issue 2225).
Internal Issues
  * Add a common copy image VU to require compressed image-to-image copies
    to have formats with matching texel block extents (internal issue 3610).
  * Add `page` field to `validusage.json` for eventual use with Antora
    (internal issue 3617).
  * Add missing VUs to flink:vkGetCalibratedTimestampsEXT (internal MR
    5974).
  * Attempt to clarify apiext:VK_KHR_fragment_shader_barycentric
    pname:triStripVertexOrderIndependentOfProvokingVertex description
    (internal MR 6048).
  * Add a slink:VkGraphicsPipelineCreateInfo VU restricting
    ename:VK_PIPELINE_CREATE_RETAIN_LINK_TIME_OPTIMIZATION_INFO_BIT_EXT
    (internal MR 6119).
  * Reword several places to clarify that code:PrimitiveId is reset to `0`
    between each draw in a multi-draw command (internal issue 3564 ).
  * Consolidate and simplify VUs in the <<copies, Copy Commands>> chapter
    (internal MR 6124).
  * Remove inconsistent `KHR` suffix in
    slink:VkDeviceImageMemoryRequirements VUIDs (internal MR 6124).
source: https://github.com/KhronosGroup/Vulkan-Docs/commit/4871ab9e57fb07f98bf016cb10a3088924976e29
#5
3D-Tech News Around The Web / AMD Radeon Developer Tools Upd...
Last post by JeGX - September 22, 2023, 02:04:41 PM
AMD has updated several tools for graphics developers.


You can download the AMD Radeon Developer Tools Suite directly from THIS PAGE or on github.


1 - RAA: Radeon Raytracing Analyzer 1.3
The Radeon Raytracing Analyzer (RRA) is a tool designed to help improve the raytracing performance of AMD GPUs that support raytracing. The tool thus far focuses on the visualization of the Acceleration Structures, which consist of Bounding Volume Hierarchies.

Game developers are responsible for creating the acceleration structures and so need a method of visualizing these acceleration structures and how they can affect performance.

RRA allows the developer to visualize the bounding box hierarchies, and related scene geometries, via a standard rasterizer renderer or using a traversal counter view which will quickly highlight areas of concern. Once identified, the developer can revisit their BVH generation strategy to reduce performance bottlenecks.

RAA works with Radeon RX 6000, RX 7000 and supports Vulkan and D3D12.

QuoteRay tracing using the DirectX or Vulkan API consists of first building acceleration structures then tracing rays by traversing those acceleration structures. Up until now, Radeon Raytracing Analyzer (RRA) only provided mechanisms for inspecting acceleration structures but did not have a way to view traversal data about the rays that traversed these acceleration structures. With RRA 1.3 there is a new Ray tab that shows ray traversal statistics and as well as the ability to inspect each casted ray in 3D.

Changes in RRA 1.3
Quote- Addition of a RAY tab, to enable the ability to visualize dispatches and individual rays.
- Ray Dispatches pane added to visualize ray dispatches and allow selection of pixels within those dispatches.
- Ray Inspector pane added to visualize individual rays and their collisions with scene objects.
- Reset button added to TLAS/BLAS viewer panes and Inspector pane to reset the UI to its default settings.
- Allow viewer UI state to be persistent between RRA sessions via a checkbox in the general settings.
- Bugs/stability fixes.

Links:
- Announcement
- Homepage



2 - RMV: Radeon Memory Visualizer 1.7
The Radeon Memory Visualizer (RMV) is a software tool that will allow users to analyze video memory usage on AMD Radeon GPUs. RMV will reveal detailed information regarding an application's video memory consumption and access patterns. This will allow users to understand how memory is being leveraged and open the door to new optimization opportunities.

QuoteOne of the most anticipated features introduced with this release is improved support for aliased resources on the Resource overview pane. Other notable enhancements include support for loading Radeon GPU Detective crash dumps, system memory info in the Device configuration pane and hours mode for units of time. In addition, the handling of named resources and filtering of implicit buffers has been made more reliable.


Changes in RMV 1.7
Quote- Aliased Resource size calculation improvements on Resource overview pane.
- Support for loading Radeon GPU Detective crash dump files.
- Resource naming and implicit buffer filtering made more reliable in DX12.
- Support for hours added (formatted as "H:MM:SS.clk_cycles" and included with the CTRL+T time-cycling shortcut keys).
- System memory type added to device configuration pane (e.g. DDR4).
- Bug/stability fixes.

Links:
- Announcement
- Homepage



3 - RGP: Radeon GPU Profiler 1.16
The Radeon GPU Profiler (RGP) is a ground-breaking low-level optimization tool from AMD. It provides detailed timing information on Radeon Graphics using custom, built-in, hardware thread-tracing, allowing the developer deep inspection of GPU workloads.

Changes in RGP 1.16
Quote- Support for additional AMD RDNA 3 hardware
- The vertical scroll bars in the ISA disassembly view (in Instruction timing and Pipeline state panes) now indicate the location of search matches and instruction latency hotspot
- Added support for showing the ray tracing pipeline in the Pipeline state pane for profiles generated by the RADV driver (the bulk of this work was implemented by the RADV team, but this RGP release contains some corresponding changes to support this)
- The Output Merger (OM) Pipeline state pane now shows the Stencil reference value as part of the Depth/Stencil state
- The Output Merger (OM) Pipeline state pane now shows the correct value for "Alpha to coverage enable" on recent hardware
- The Details panel for an event will now show the API shader hashes for each shader in the associated pipeline
- Fix an issue with incorrect behavior in the Wavefront Histogram for long-running compute events
- Fix issues when running RGP on some OS/desktops using a Dark theme (#88)
- Added instruction timing support for HIP kernels with function calls
- Allow opening .rgp files larger than 2 GB in size
Bug/stability fixes

Links:
- Announcement
- Homepage
#6
3D-Tech News Around The Web / NVIDIA GeForce driver 537.42 G...
Last post by Stefan - September 21, 2023, 05:19:04 PM
Game Ready for Cyberpunk 2077: Phantom Liberty

This new Game Ready Driver provides the best gaming experience for the latest new games supporting DLSS 3.5 technology and DLSS Ray Reconstruction including Cyberpunk 2077: Phantom Liberty. Further support for new titles leveraging NVIDIA DLSS technology includes the launch of Warhaven and Witchfire which support DLSS 3, as well as the arrival of Party Animals which supports DLSS Super Resolution and NVIDIA Reflex technology.

Fixed Gaming Bugs
  • N/A
Fixed General Bugs
  • [Octane Render]: intersection shaders cause slowdown in performance [4164876]
  • [Octane Render]: inconsistent behavior and broken motion keys using TLAS with numKeys=2 [4088077]

Learn more in NVIDIA's Game Ready Driver article here.

The September NVIDIA Studio Driver provides optimal support for the latest new creative applications and updates. This includes DaVinci Resolve version 18.6 which features NVIDIA TensorRT acceleration as well as the latest Chaos Vantage update which introduces support for DLSS Ray Reconstruction.

Fixed Application Bugs
  • [Octane Render]: intersection shaders cause slowdown in performance [4164876]
  • [Octane Render]: inconsistent behavior and broken motion keys using TLAS with numKeys=2 [4088077]

Learn more about these new releases in NVIDIA's September Studio Blog here

New Features in Version R535 U6
  • New product support for the newest addition to the NVIDIA RTX professional GPU family:
  • R535 U6 incorporates the latest bug fixes and driver component enhancements to improve performance.

Fixed Issues in Version 535 U6
  • [OTOY][Octane Render]: intersection shaders cause slowdown in performance
  • [OTOY][Octane Render]: inconsistent behavior and broken motion keys using TLAS with numKeys=2
  • [Grass Valley] CUDA nvmlDeviceGetProcessUtilization call returns NVML_ERROR_NOT_FOUND with R535 drivers

Known Issues in Version 535 U6
  • [Blackmagic][DaVinci Resolve]: performance regression between driver versions R525 and R535
#7
3D-Tech News Around The Web / AMD Software: Adrenalin Editio...
Last post by Stefan - September 20, 2023, 05:23:48 PM
AMD Software: Adrenalin Edition 23.9.2 Release Notes
 
New Feature Highlights
  • New Game Support
    • Lies of P
    • Party Animals
    • The Crew™ Motorfest
  • Additional SDK Support
  • New AMD Radeon™ Anti-Lag+ Game Support
    • AMD Software: Adrenalin Edition 23.9.2 introduces Anti-Lag+ support for Starfield, Witcher 3, ELDEN RING and Immortal of Aveum™.
      • Up to 45% decrease in latency across select titles when AMD Radeon™ Anti-Lag+ is on, using AMD Software: Adrenalin Edition 23.9.2 on the Radeon™ RX 7900 XTX GPU in select titles, versus when AMD Radeon Anti-Lag+ is off.RS-597
    • AMD Radeon™ Anti-Lag+ features an onscreen overlay that can be used to display the system latency of supported games. When Anti-Lag+ is enabled, the onscreen overlay can be toggled on using ALT+SHIFT+L hotkey.
      • Toggling the hotkey will first enable the status indicator of Anti-Lag+ (a white triangle), and then display latency in ms or number of frames.
      • To compare the difference between Anti-Lag+ and Anti-Lag, hold the DEL key. To compare the difference between Anti-Lag+ On and Off, hold the right CTRL key.
      • Use the ALT+SHIFT+F hotkey to monitor FPS when Anti-Lag or Anti-Lag+ is enabled in the game.
Fixed Issues
  • Application crash may be observed while playing Baldur's Gate 3 with Vulkan® API set on some AMD Graphics Products, such as the Radeon™ RX 7900 XTX.
  • GPU Clock may be artificially limited to 2700 MHz when performing manual tuning on Radeon™ RX 7700 XT and RX 7800 XT graphics.
  • Display may not reach correct brightness with certain games on select SAMSUNG™ FreeSync Premium Pro monitors or TVs with local dimming setting enabled.
  • Application crash or driver timeout may be observed while playing SMITE® on some AMD Graphics Products, such as the Radeon™ RX 7900 XTX.
  • Intermittent application crash or driver timeout may be observed while playing F1® 23 on some AMD Graphics Products, such as the Radeon™ RX 7800 XT.
#8
Geeks3D's GPU Tools / Re: Furmark flagged by Virusto...
Last post by JeGX - September 20, 2023, 12:09:42 PM
Yes it's a false positive. When I released FurMark 1.35, I uploaded it on geeks3d.com server.
Here is the virustotal report:
https://www.virustotal.com/gui/file/abba3e5ee274a0a5a8755e83accae5e2f36671e967ea36d0f445151a0b7cc1fe

After some time I moved the setup.exe to one of my other servers (gpumagick.com). Maybe the path to the exe does not please to some AV tools. The FurMark_1.35.0.0_Setup.exe file is still the same and is safe. It's SHA-256 is abba3e5ee274a0a5a8755e83accae5e2f36671e967ea36d0f445151a0b7cc1fe.
#9
Geeks3D's GPU Tools / Re: Furmark flagged by Virusto...
Last post by radu1006 - September 20, 2023, 10:37:44 AM
Also the 1.35 version link is marked as malicious by 3 vendors on Virustotal, including Bitdefender.
What is going on? Is it really false positive?
And Bitdefender blocked me from accessing the download page.

https://www.virustotal.com/gui/url/a81d06f88647df1802e61357ad21f5e8f0ba5dffb102b477f073a32cc380c183
#10
3D-Tech News Around The Web / Re: OpenGL Extensions Viewer 6...
Last post by JeGX - September 19, 2023, 05:36:51 PM
Thanks for the direct link! On the homepage, the dl link points to the version 6.4.1.1.

Download zone updated:
- Download glview @ Geeks3D