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General Discussion / Rtx 2080 worth it?
« Last post by sherloc987 on Today at 02:00:07 PM »
Hello, i was just wondering, what everyone's thought's are about the new RTX 2080.
so i know iv seen a lot of hate on it but would it be a good upgrade from my Gpu 1060 ?

my specs are Intel i5-8600k 5.00 Ghz overclocked
Cpu liquid cooler
M.2 drive
750 watt power supply
16gb Ram rgb
Mobo Asus Z375 gaming mother board

So i live in Australia, the Shops here , are charging around 1350.
the Nvidia site are charging 1,199
i know , australian's are getting fisted lol
but the 1080 ti is 1,129 i think. so i know its only 10 % or so better benchmarks than the 1080ti but having the new GPU wouldn't be that bad would it? i know no games have ray tracing if i spelled that right but i guess its a investment for future proof? i understand everyone is like oh its 100 bucks more and all but from me coming from a 1060?

thanks
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General Discussion / need to buy a graphic card. need suggestion
« Last post by martinbaker2727 on Today at 01:14:32 PM »
hi,
am have a pc for which i need to buy a graphic card. my budget is 5000. my system config is as below.

intel i5 5th gen haswel processor.
ASUS h97 PRO GAMER MOTHER BOARD.
4GB DDR3 TRANSCEND RAM.
COLLER MASTER K380 cabinet.

need suggestions on which one to buy.
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3D-Tech News Around The Web / TechPowerUp GPU-Z 2.15.0 Released
« Last post by Stefan on November 16, 2018, 04:17:19 PM »
   GPU-Z is a lightweight utility designed to give you all information about your video card and GPU.



    Version History   v2.15.0 (November 16th, 2018) 
  • Added hardware giveaway (to the left of "close" button): 2x PowerColor Radeon RX 590 Red Devil, 2x AMD Ryzen 2600X, 15x $30 Steam coupon
  • Fixed Quadro K4000 and K2100M detected as fake
  • Added support for AMD Radeon RX 590
  • Added support for Intel Whiskey Lake, UHD Graphics 617 (Macbook Air 2018)
  • Added support for NVIDIA Tesla V100-SXM2-32GB
  • Fixed Vega 20 release date
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GeeXLab - english forum / Brainstorm: a (recursive) node editor using GeeXLab
« Last post by leon on November 15, 2018, 04:45:01 PM »
Just curious about how anyone would approach this.
This is more a though-experiment than something actionable.

These days, recursive node-editors are becoming more and more usual (compared to the traditional node-editors).
An example of a powerful recursive node-editor would obviously be TouchDesigner (TD):



A powerful feature of TD is that each node has an extendable UI.
In a sense, each block could represent a GeeXLab script (or internal node?), which could open a draggable imgui popup with properties when doubleclicked.
Any thoughts on how realistic it would be to create an STANDALONE node-editor app (like MadView3D)..or should it be just a drop-in lua-library (which visualizes the current 'state')?
Which would you prefer?

I already figured, that by imagining the editor from scratch (outside of GeeXLab) would be a misstake.
That could introduce so many challenges from a maintenance point of view.
I could imagine a super-simple first version, by visualizing nodes on the highest level(like representing lua- or python-scripts, and/or objects from this framework: https://www.geeks3d.com/forums/index.php?topic=5171.0).

Later, simple oscillator nodes (sinus,saw,square) etc could be written in lua, to easily modulate/control values:

 

Later, one could always introduce 'zooming' into such node(s) (which would open a new node-editor, representing the internal GeeXLaB nodes), but i'm not sure whether that would add any value at all.

If anyone has any thoughts or advice on this let me know here!  :D

UPDATE: hm there seem to be people who've attempted a imgui node-editor widget:



https://github.com/ocornut/imgui/issues/123
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3D-Tech News Around The Web / AMD Radeon RX 590 GPU diagram and TDP
« Last post by JeGX on November 15, 2018, 02:01:39 PM »
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GeeXLab - english forum / Re: variable/context sharing between python/lua
« Last post by leon on November 15, 2018, 11:17:19 AM »
Thanks for the detailed reply.
This is amazing, shared variables are totally fine for sharing simple data etc.
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Cool, I will release a new update as soon as possible. Thanks for your tests!
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GeeXLab - english forum / Re: ImGui menus demo
« Last post by leon on November 15, 2018, 11:14:32 AM »
Ok thanks, will do.
So far all python (translated from lua) magically worked, including third party packages.
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GeeXLab - english forum / Re: variable/context sharing between python/lua
« Last post by JeGX on November 15, 2018, 11:14:27 AM »
Is GeeXLab intended to work with either LUA or Python?
I just played around, and it seems i can do both at the same time :)
Is this a bug or feature? :)

GeeXLab is designed to work with Lua, or Python or both scripting languages at the same time. It's not a bug, it's a feature. Lua and Python are just tools to create you demo/app with GeeXLab. You can use both languages in the same demo. For example, you can have two INIT scripts (one in Lua and one in Python) and one FRAME script in Lua. You are free.


If it's a feature: is it possible to

  • access a value both in python and lua?
  • OR call a python function in lua (or vice versa)

Scripting languages live in their own virtual machine/world. They are isolated from each other and can not work directly together. I found a simple workaround: shared variables. Shared variables (SV) allow you to create special variables that can be read/write by Lua and Python. You create a SV in Lua and a Python script can read it and write it.

SVs are managed by the gh_utils.shared_variable_xxxxxxx() set of functions.

There is a demo in the full code sample pack:
gl-21/lua-python-shared-variables/shared_var_01.xml

In the demo a SV (lua_counter) is created and incremented every frame in Lua. This variable is read in Python and displayed.

GeeXLab - shared variables, Lua + Python


There is no way to call a Python function in Lua (or vice-versa).

You can also develop your own shared variables system by using files to exchange data...

Hope that helps.


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GeeXLab - english forum / variable/context sharing between python/lua
« Last post by leon on November 15, 2018, 09:49:02 AM »
Is GeeXLab intended to work with either LUA or Python?
I just played around, and it seems i can do both at the same time :)
Is this a bug or feature? :)

If it's a feature: is it possible to

  • access a value both in python and lua?
  • OR call a python function in lua (or vice versa)

I know this kind of an odd question, I just happened to run into this scenario: I started something in python, but found an interesting utility lib written in lua.
I can find a similar lib written in python, i was just curious since GeeXLab does not require me to choose either python or lua  :-\
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