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GeeXLab - english forum / OpenGL 3.2 demopack for GeeXLab (v2019.09-21)
« Last post by JeGX on September 21, 2019, 03:33:19 PM »
A new demopack with OpenGL 3.2 demos is available.

Download:
- https://www.geeks3d.com/dl/show/50101


More information:
- https://www.geeks3d.com/hacklab/20190921/opengl-3-2-demopack-for-geexlab/


This first version of the demopack includes the following demo:
Quote
d01-mesh-exploder
d02-user-clip-planes
d03-normal-visualizer
d04-wireframe-shader
d05-sphere-env-mapping
d06-vertex-id
d07-shadow-mapping
d08-simple-lua-framework
d09-wide-line-geometry-shader
d10-lorenz-stange-attractor
d11-glsl-transitions
d12-texture-compression
d13-mesh-icosphere
d14-book-of-shaders
d15-loader-object-gltf
d16-mat4-transform
d17-voxelize
d18-particle-point-sprite-vs-gs-billboarded-quads
d19-interpolation-qualifiers
d20-wavy_plane
d21-nanovg
d22-geometry-instancing
d23-nvidia-physx4
d24-render-target
d25-vertexpool
d26-2d-grid-shader
d27-heightmap-normal
d28-nvidia-flex-particles
d29-postfx-triangle-blur

GeeXLab OpenGL 3.2 demopack
2
GeeXLab - english forum / OpenGL 2.1 demopack for GeeXLab (v2019.09-21)
« Last post by JeGX on September 21, 2019, 03:31:05 PM »
A new demopack with OpenGL 2.1 demos is available.

Download:
- https://www.geeks3d.com/dl/show/50100


More information:
- https://www.geeks3d.com/hacklab/20190921/opengl-2-1-demopack-for-geexlab/


This first version of the demopack includes the following demo:
Quote
d01-triangle
d02-libfont
d03-bouncing-boxes-2d
d04-audio-fmod
d05-magickview
d06-3d-template
d07-meshes
d08-color-blending
d09-vertexpool
d10-reflection
d11-gears
d12-flow-fields
d13-drawing-letters-with-mouse
d14-countdown
d15-checkerboard
d16-electrical-arc
d17-fire-shader
d18-hashcodes
d19-loops
d20-lua-filesystem
d21-lua-python-shared-variables
d22-multiple-viewports
d23-rotation-with-quaternion
d24-line
d25-input
d26-bullet3-physics
d27-two-sided-lighthing
d28-texture
d29-imgui
d30-video-player-ffmpeg
d31-webcam
d32-hello-framework
d33-fisheye-shader
d34-surface-plots
d35-shaderlib-normal-mapping
d36-slide-show
d37-sqlite3
d38-cell-shading
d39-2d-wave
d40-2d-grid-shader
d41-imgui-lot-of-windows-gl-vs-vk

GeeXLab OpenGL 2.1 demopack
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GeeXLab - english forum / Re: video player on rasp pi 4 unable to load video
« Last post by JeGX on September 21, 2019, 03:25:30 PM »
You can try the new GeeXLab 0.29.1:
https://www.geeks3d.com/hacklab/20190920/geexlab-0-29-1-released-for-raspberry-pi/

A video player demo is included in GeeXLab (demopack01/d30-video-player-ffmpeg/).
I tested it on latest Raspbian Buster + RPi 4.

Let me know.
4
General Discussion / Re: Beginners Work In Progress: Space, shooter minigame
« Last post by JeGX on September 21, 2019, 03:21:51 PM »
I don't know why but I feel I will kill this topic...
5
General Discussion / Beginners Work In Progress: Space, shooter minigame
« Last post by Dembe on September 21, 2019, 12:39:39 AM »
Hello everyone,,
Here is small video of current game progress :
http://www.youtube.com/watch?v=DDQe46Imcas

There is also roadmap defined but its not in english, so i will try to summarize:

 - belongs to action / duengon / strategy / one-line shooter genre
 - planed to make game menu so player can choose game type according to his/her age
 - going to limit object movement in one plane. As I am convinced that it is tiresome for human players to think in 3D
 - for strategy mode there are great details for ship classes and technologies that you can put on ships. Ship class list:
         - Utility         
         - Interceptor     
         - Gunboat         
         - Heavy Gunship     
         - Corvette         
         - Frigate         
         - Lineship/Carrier   
         - Destroyer         
         - Cruiser         
         - Battlecruiser     
         - Battleship     
         - Dreadnought     
         - Leviathan         
         - Titan           
         - Death star     
   every advanced ship class can take greather number of technologies.

There are very few visual effects in game right now. Planed to add laser, gun, damage, etc .. effects after gameplay is done.

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