GLSL Shader Library
Here is Geeks3D's
GLSL Shader Library
. The GLSL Shader Library gathers on a single page all OpenGL/GLSL shaders presented on
Geeks3D.com
.
Categories
:
Post Processing Filters
Lighting
Utils
Misc
Post Processing Filters
Toonify GLSL Post Processing Filter
Fish Eye, Dome and Barrel Distortion GLSL Post Processing Filters
Radial Blur Post Processing Filter (for webcam / video)
Electrocardiogram Effect
Swirl Post Processing Filter in GLSL
Cross Stitching Post Processing Filter in GLSL
Simple 2D Effects: Sphere and Ripple in GLSL
Crosshatching GLSL Post Processing Filter
Sobel and Frei-Chen Edge Detector Post Processing Filters
Frosted Glass GLSL Post Processing Filter
Predator Thermal Vision GLSL Post Processing Filter
Pixelation GLSL Post Processing Filter
Gaussian Blur GLSL Post Processing Filter
2D Shockwave GLSL Post Processing Filter
Dream Vision GLSL Post Processing Filter
Posterization GLSL Post Processing Effect
Lens Circle GLSL Post Processing Effect
Night Vision GLSL Post Processing Filter
Lighting
Bumpy Sphere Environment Normal Mapping
Normal Mapping without Precomputed Tangent Space Vectors
Chromatic Aberration
Bump Mapping
Phong Lighting
Utils
Particle Billboarding with the Geometry Shader (GLSL)
Simple Billboarding Vertex Shader
Mesh Exploder with Geometry Shaders
Normal Visualizer with GLSL Geometry Shaders
Circle, Disc and Fake Sphere in GLSL
Fast Approximate Anti-Aliasing FXAA in GLSL
Simplex Noise in GLSL
Noise and Pseudo Random Number Generator in GLSL
Misc
Simple Introduction to OpenGL 4 Shader Subroutines
OpenGL 4.2 Atomic Counters: Rasterization Pattern, Helper for Rendering Optimization (Windows, Linux)
Morph Target Animation using generic vertex attributes
3D Surfaces Plots
Building Worlds With Distance Functions in GLSL (Raymarching)
GLSL Interpolation Qualifiers
GLSL Tessellation Spacing Modes
Simple Introduction to Geometry Shaders in GLSL (Part 1)
Simple Introduction to Geometry Shaders in GLSL (Part 2)
Gamma Correction
How to Visualize the Depth Buffer in GLSL
FP64 in GLSL