
Category Archives: Programming
Vulkan 1.1 Specifications Released
Google GAPID: Capture Vulkan and OpenGL ES Calls on Android, Windows, macOS and Linux
Creative Aurora Reactive SDK for Lighting Effects on Sound BlasterX Products
OpenGL 4.6 Specifications Released, SPIR-V Shaders Supported
SIGGRAPH 2016: Vulkan Presentations (Videos), Vulkan Next and Molten VK
Unity Adam Demo: Real Time Rendered Short Film
VS2015: How to Remove Windows Telemetry Function Call from your C/C++ Binaries
Mesh Voxelization

Voxel, voxelizer, voxelize, voxelized, voxelization…
Vulkanized version of GeeXLab available for Windows and Linux

glbinding 2.0 Released, Now Featuring Professional Support
NVIDIA FleX 1.0.0 Released
CRYENGINE and Unreal Engine 4 at GDC 2016
Source Code of Serious Engine v.1.10 Released
Vulkan 1.0 API is There!
Vulkan Programming Resources List
AMD GPUOpen Initiative Launched for Gamedev and GPU Computing
GLSL Hacker Stopped, GeeXLab 0.9.1.0 Released with Direct3D 12 Support

The GLSL Hacker project is now officially stopped. To make a long story short, the support of Direct3D 12 as well as the upcoming support of Vulkan (when it will be available) are the main reasons that have led to a change of name.
DevLinks

Here is a collection of links I gleaned mostly on Twitter about coding, graphics programming and other stuff for developers.