ASUS GeForce GTX 570 DirectCU II review index
- Page 1 – GeForce GTX 570 DirectCU II: Presentation
- Page 2 – GeForce GTX 570 DirectCU II: Features
- Page 3 – GeForce GTX 570 DirectCU II: OpenGL Tests
- Page 4 – GeForce GTX 570 DirectCU II: Direct3D Tests
- Page 5 – GeForce GTX 570 DirectCU II: Gaming Tests
- Page 6 – GeForce GTX 570 DirectCU II: Power Consumption and Overclocking
- Page 7 – GeForce GTX 570 DirectCU II: Final Words
3 – ASUS GTX 570 DirectCU II OpenGL Tests
Testbed:
– CPU: Core i7 960 @ 3.2GHz
– RAM: 4GB DDR3 Corsair Dominator
– Motherboard: GIGABYTE X58-A UD5
– Windows 7 64-bit
– Graphics drivers: R266.58
– PSU: Corsair AX1200
3.1 FurMark (OpenGL 2)
FurMark 1.8.2 has been used for the test. FurMark homepage is HERE.
Settings: 1920×1080 fullscreen, no AA, no postFX, 60sec, Xtreme mode UNCHECKED.
Rule: The higher the number of points, the faster the card is.
7769 points (130 FPS) – EVGA GeForce GTX 580 SC![]() |
7621 points (127 FPS) – ASUS ENGTX580![]() |
6504 points (109 FPS) – ASUS ENGTX570 DirectCU II![]() |
6470 points – EVGA GeForce GTX 480![]() |
6341 points (FPS: 106) – SAPPHIRE Radeon HD 6970, GPU core: 880MHz, PowerTune: +20%![]() |
5841 points (97 FPS) – ASUS GeForce GTX 560 Ti DirectCU II TOP![]() |
5742 points (96 FPS) – ASUS Radeon HD 6950 DC2 (GPU @ 810MHz), PowerTune: +20%![]() |
5420 points – ATI Radeon HD 5870![]() |
5383 points – ASUS Radeon HD 6950, PowerTune: +20%![]() |
5161 points – MSI GeForce GTX 470![]() |
4641 points (FPS: 78) – SAPPHIRE Radeon HD 6870, GPU core: 1000MHz![]() |
4583 points (FPS: 76) – SAPPHIRE Radeon HD 6870, GPU core: 980MHz![]() |
4484 points (FPS: 74) – ASUS EAH6870![]() |
4310 points (FPS: 72) – SAPPHIRE Radeon HD 6870![]() |
4243 points (FPS: 71) – EVGA GeForce GTX 580 SC, OCP enabled![]() |
3912 points (FPS: 65) – SAPPHIRE Radeon HD 6970, GPU core: 880MHz, PowerTune: 0![]() |
3884 points – MSI N460GTX Cyclone 768D5 OC![]() |
3824 points (FPS: 64) – SAPPHIRE Radeon HD 6970, GPU core: 880MHz, PowerTune: -20%![]() |
2772 points – MSI R5770 Hawk![]() |
1425 points (FPS: 24) – ASUS GeForce GT 440![]() |
3.2 TessMark (OpenGL 4)
Hardware tessellation is one of the big features of Direct3D 11 and OpenGL 4 capable graphics cards. TessMark is a new benchmark focused only on the tessellation engine of DX11 class cards. It’s a pure tessellation benchmark, it does not contain complex shader or other heavy texture fetches. TessMark shows an overview of the tessellation engine raw power, that’s all. DX11 specifies that the tessellation factor can vary from 1.0 up tp 64.0. Of course, for tessellation factors like 32 or 64, most of the tessellated triangles are smaller than… a pixel. In those cases, tessellation is useless and in a real world application such as a game, high tessellation factors won’t be used. But in the case of a synthetic benchmark, it’s always instructive to see how cards can handle the whole range of tessellation level.
TessMark 0.2.2 has been used for the test.
Settings: 1920×1080 fullscreen, no AA, 60sec, map set 1.
Rule: The higher the number of points, the faster the card is.
Tessellation factor 8.0: moderate
53151 (888FPS) – EVGA GTX 580 SC![]() |
52188 (872FPS) – ASUS ENGTX580![]() |
48084 – EVGA GeForce GTX 480![]() |
47989 (802FPS) – ASUS GTX 570 DirectCU II![]() |
39663 points (662 FPS) – ASUS GeForce GTX 560 Ti DirectCU II TOP![]() |
38191 – MSI GeForce GTX 470![]() |
30512 – MSI N460GTX Cyclone 768D5 OC![]() |
29633 points (494 FPS) – ASUS Radeon HD 6950 DC2 (GPU @ 810MHz)![]() |
27718 (462FPS) – Sapphire HD 6870, GPU core: 1000MHz![]() |
27469 (458FPS) – Sapphire HD 6970, GPU core: 880MHz![]() |
26223 – ASUS EAH6870![]() |
25480 (425FPS) – ASUS Radeon HD 6950![]() |
24161 (403FPS) – ATI Radeon HD 5870![]() |
23131 (386FPS) – Sapphire HD 6870![]() |
20745 – MSI R5770 Hawk![]() |
10148 (169 FPS) – ASUS GeForce GT 440![]() |
Tessellation factor 16.0: normal
33266 (555FPS) – EVGA GTX 580 SC![]() |
32666 (545FPS) – ASUS ENGTX580![]() |
29726 (496FPS) – ASUS GTX 570 DirectCU II![]() |
29196 – EVGA GeForce GTX 480![]() |
23594 points (393 FPS) – ASUS GeForce GTX 560 Ti DirectCU II TOP![]() |
23316 – MSI GeForce GTX 470![]() |
17452 – MSI N460GTX Cyclone 768D5 OC![]() |
9255 (154FPS) – Sapphire HD 6870, GPU core: 1000MHz![]() |
8846 points (147 FPS) – ASUS Radeon HD 6950 DC2 (GPU @ 810MHz)![]() |
8555 – ASUS EAH6870![]() |
8229 (137FPS) – Sapphire HD 6970, GPU core: 880MHz![]() |
8177 (136FPS) – Sapphire HD 6870![]() |
8018 (134FPS) – ATI Radeon HD 5870![]() |
7669 – MSI R5770 Hawk![]() |
7384 (123FPS) – ASUS HD 6950![]() |
6345 (106 FPS) – ASUS GeForce GT 440![]() |
Tessellation factor 32.0: extreme
15427 (257FPS) – EVGA GTX 580 SC![]() |
15128 (252FPS) – ASUS ENGTX580![]() |
13429 (224FPS) – ASUS GTX 570 DirectCU II![]() |
13008 – EVGA GeForce GTX 480![]() |
9997 – MSI GeForce GTX 470![]() |
9878 points (165 FPS) – ASUS GeForce GTX 560 Ti DirectCU II TOP![]() |
6729 – MSI N460GTX Cyclone 768D5 OC![]() |
2826 (47FPS) – ASUS GeForce GT 440![]() |
2299 – ASUS EAH6870![]() |
2246 (38FPS) – Sapphire HD 6870![]() |
2156 (36FPS) – ATI Radeon HD 5870![]() |
2122 (35FPS) – Sapphire HD 6970, GPU core: 880MHz![]() |
2159 – MSI R5770 Hawk![]() |
1988 points (33 FPS) – ASUS Radeon HD 6950 DC2 (GPU @ 810MHz)![]() |
1910 (32FPS) – ASUS HD 6950![]() |
Tessellation factor 64.0: insane
4940 (82FPS) – EVGA GTX 580 SC![]() |
4840 (81FPS) – ASUS ENGTX580![]() |
4179 (70FPS) – ASUS GTX 570 DirectCU II![]() |
3963 – EVGA GeForce GTX 480![]() |
3169 – MSI GeForce GTX 470![]() |
2895 points (48 FPS) – ASUS GeForce GTX 560 Ti DirectCU II TOP![]() |
1959 – MSI N460GTX Cyclone 768D5 OC![]() |
868 (15FPS) – ASUS GeForce GT 440![]() |
585 – ASUS EAH6870![]() |
574 (10FPS) – Sapphire HD 6870![]() |
565 – MSI R5770 Hawk![]() |
550 (10FPS) – ATI Radeon HD 5870![]() |
539 (9FPS) – Sapphire HD 6970, GPU core: 880MHz![]() |
490 points (9 FPS) – ASUS Radeon HD 6950 DC2 (GPU @ 810MHz)![]() |
485 (9FPS) – ASUS HD 6950![]() |
3.3 ShaderToyMark (OpenGL 2)
ShaderToyMark 0.1.0 is an OpenGL 2 benchmark, developed with GeeXLab,
and focused on pixel shaders only. The pixel shaders are heavily based on math (few texture fetches) and then ShaderToyMark can be seen as a kind of GPU computing benchmark.
Settings: 960×540 windowed, no AA, 60sec
316 points (52 FPS) – EVGA GTX 580 SC![]() |
306 points (51 FPS) – ASUS ENGTX580![]() |
278 points (46 FPS) – ASUS GTX 570 DirectCU II![]() |
263 points (43 FPS) – GeForce GTX 480![]() |
242 points (40 FPS) – ASUS Radeon HD 6950 DC2 (GPU @ 950MHz)![]() |
234 (39FPS) – Sapphire HD 6970![]() |
218 points (36 FPS) – ASUS GeForce GTX 560 Ti DirectCU II TOP![]() |
208 (34FPS) – ASUS HD 6950![]() |
207 points (34 FPS) – ASUS Radeon HD 6950 DC2 (GPU @ 810MHz)![]() |
189 points (31 FPS) – ATI Radeon HD 5870![]() |
184 points (30 FPS) – ASUS EAH6870![]() |
179 (29FPS) – Sapphire HD 6870![]() |
156 points (26 FPS) – MSI N460GTX Cyclone![]() |
104 points (17 FPS) – MSI R5770 Hawk![]() |
55 (9FPS) – ASUS GeForce GT 440![]() |
46 points (7 FPS) – GeForce 9800 GTX![]() |
36 points (6 FPS) – EVGA GTX 280![]() |
33 points (5 FPS) – GeForce GTX 260![]() |
3.4 OpenGL 4 Mountains demo
Mountains demo is an OpenGL 4 demo that shows hierarchical-Z map based occlusion culling in action.
Settings: default window size: 1024×768, ICR enabled (Instance Cloud Reduction), Hi-Z enabled and dynamic LOD enabled.
684 FPS – EVGA GTX 580 SC![]() |
674 FPS – ASUS ENGTX580![]() |
590 FPS – ASUS GTX 570 DirectCU II![]() |
568 FPS – EVGA GTX 480![]() |
492 FPS – ASUS GeForce GTX 560 Ti DirectCU II TOP![]() |
390 FPS – Sapphire Radeon HD 6970![]() |
360 FPS – ASUS Radeon HD 6950 DC2 (GPU @ 810MHz)![]() |
350 FPS – MSI N460GTX Cyclone 768D5![]() |
318 FPS – ASUS Radeon HD 6950![]() |
255 FPS – ASUS EAH6870![]() |
235 FPS – Sapphire Radeon HD 6870![]() |
231 FPS – Radeon HD 5870![]() |
220 FPS – MSI R5770 Hawk![]() |
122 FPS – ASUS GeForce GT 440![]() |
3.5 Unigine Heaven (OpenGL 4)
For this last OpenGL test, I used Ungine Heaven 2.1, one of the standard Direct3D / OpenGL synthetic benchmark.
Settings: 1920×1080 fullscreen, OpenGL rendering, tessellation: normal, shaders: high, AA: 4X, 16X anisotropic filtering.
48.6 FPS, Scores: 1224 – EVGA GTX 580 SC![]() |
46.4 FPS, Scores: 1168 – ASUS ENGTX580![]() |
40.8 FPS, Scores: 1029 – ASUS GTX 570 DirectCU II![]() |
38.7 FPS, Scores: 974 – EVGA GeForce GTX 480![]() |
35.8 FPS, Scores: 901 – ASUS GeForce GTX 560 Ti DirectCU II TOP![]() |
24.7 FPS, Scores: 622 – SAPPHIRE Radeon HD 6970![]() |
24.5 FPS, Scores: 617 – MSI N460GTX Cyclone 768D5 OC![]() |
24.2 FPS, Scores: 609 – ASUS Radeon HD 6950 DC2![]() |
21.6 FPS, Scores: 544 – ASUS Radeon HD 6950![]() |
15.9 FPS, Scores: 400 – ATI Radeon HD 5870![]() |
13.6 FPS, Scores: 342 – ASUS EAH6870![]() |
13.5 FPS, Scores: 339 – SAPPHIRE HD6870![]() |
9.5 FPS, Scores: 240 – ASUS GeForce GT 440![]() |
9 FPS, Scores: 227 – MSI R5770 Hawk![]() |
ASUS GeForce GTX 570 DirectCU II review index
- Page 1 – GeForce GTX 570 DirectCU II: Presentation
- Page 2 – GeForce GTX 570 DirectCU II: Features
- Page 3 – GeForce GTX 570 DirectCU II: OpenGL Tests
- Page 4 – GeForce GTX 570 DirectCU II: Direct3D Tests
- Page 5 – GeForce GTX 570 DirectCU II: Gaming Tests
- Page 6 – GeForce GTX 570 DirectCU II: Power Consumption and Overclocking
- Page 7 – GeForce GTX 570 DirectCU II: Final Words
nice card..makes my GTX470 worth peanuts now 🙁
I think you should test this card with EVGA OC Scanner (the one I modified) just to check the real artifact-free OC.
Pingback: GTX 570 overclocking thread - Page 47 - Overclock.net - Overclocking.net
hi.. i wanna buy this card..i got a core 2 quad 3.0 ghz.. i have a 750 watt antec power supply.. will it be okay ?
Is it normal that my card when it pass the 60% fan speed (with afterburner) it start to make a loud noise?? :O
But there is Nothing In the fan…
What should I do??
Mark Lev yes youre setup will run this card.
Wisico youre card is probebly geting hot and protecting the GPU or you got dust in there.
🙂
Is the Asus better than the GTX 570?
what are those slots on the front with the plastic covers?
should I connect them to anything?
I got a small flat cable with my card
but I dont understand where to put it?
plese help!
thats the sli connector – only used if u run 2 cards or more
I’m not sure what I’m missing here. I recently got my hands on one of these cards and knew it was going to be a true force to be reckoned with. While playing Skyrim with the high res pac I get jumpy frames 60fps-0fps; Yet my hardware isn’t even trying! (the fan speed stays the same and the temp never rises) I’m confused why it’s holding back! I’ve played Crysis 2 DX11 and Arkham City on full specs without a problem – why little DX10 Skyrim has low frames I’m baffled. I was going to save the benchmarking until I was able to finish my build off with 8 more gigs of ram and an SSD but the recent speedbump in gaming brought me to it early. I was astounded how low I was ranking, to say the least. >=( Furmark was the first and I’m about to try unigine and 3dmark and probably be twice as disappointed.
I was wondering how the numbers here and on every other benchmark were attained with less of an overclock than I even have, when I haven’t touched overclocking yet since I wasn’t worried until now! furmark put me at just over 2,000 (36FPS) >=(!!!
Hardware: (everything @ stock specifications)
i5 2500k @3.3GHz w/ a Zalman fan cooler
Asus P8Z68-V Pro mobo
2 4GB corsair vengeance @ 9-9-9-24
1080W PS
>>>And yes, I forgot to mention, I have the updated drivers. Even the Nvidia one specifically for the Skyrim high res pack.
Hello nick, dont have any experiance with your card, but running skyrim on full specs with all the GFX and hi res mods, on a setup less powerfull than yours. The only thing I had to do is patch the main executable so it allows more then 2GB ram usage. Try doing that there are guides online, let us know how you get on.
Thank’s! please add Assassin’s Creed II Gaming benchmark!
Thank’s Again!