Unigine Heaven 2.1 with OpenGL 4.0 Tessellation


Unigine Heaven 2.1 with OpenGL 4.0 Tessellation



The new version of Unigine Heaven tech demo and benchmark is out. The main feature of version 2.1 is the support of OpenGL 4.0 hardware tessellation. Yeah!

The Direct3D 11 hardware tessellation was already supported in the previous version 2.0.

Unigine Heaven 2.1 is running on my GTX480… OpenGL 4.0 scores in few moments 😀

Fast download mirror HERE.

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15 thoughts on “Unigine Heaven 2.1 with OpenGL 4.0 Tessellation”

  1. Pingback: Unigine Heaven 2.1: OpenGL 4.0 Hardware Tessellation Screenshots - 3D Tech News, Pixel Hacking, Data Visualization and 3D Programming - Geeks3D.com

  2. Bergy

    Funny thing, when I first ran on openGL with ATI(5870), there was no tessellation, then I tried to install the beta driver -with openGL 4.0 support, but the setup notified me, that the driver is up to date.
    I ran the Unigine Heaven again and tessellation magically works!

    With or without tessellation, the game works slowly at the beginning, then I get 15-30fps on 1280-1024 and extreme tessellation(other default).

  3. Pingback: [Quick Test] Unigine Heaven 2.1: GTX 480 vs GTX 470 vs HD 5870 in OpenGL 4.0 and Direct3D 11 in Extreme Tessellation - 3D Tech News, Pixel Hacking, Data Visualization and 3D Programming - Geeks3D.com

  4. Rik55

    For OpenGL4 Tessillation support on ATI you need the opengl extension GL_ARB_tessellation_shader running on the HD5 series. This extension is available in ATI’s Final OpenGL4 under Cat10.5 WHQL or later.

  5. Rik55

    Nearly forgot. Cat10.5 with Full OpenGL4 support isn’t quite available yet, but coming very soon.

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