Unigine Heaven 2.1 with OpenGL 4.0 Tessellation

The new version of Unigine Heaven tech demo and benchmark is out. The main feature of version 2.1 is the support of OpenGL 4.0 hardware tessellation. Yeah!
The Direct3D 11 hardware tessellation was already supported in the previous version 2.0.
Unigine Heaven 2.1 is running on my GTX480… OpenGL 4.0 scores in few moments
Fast download mirror HERE.
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Have you got OGL 4 working on ATI? Mine freezes.
[...] are some screenshots of Unigine Heaven 2.1 running the OpenGL 4.0 path on a GeForce GTX 480. This is really cool, we have now the tessellation [...]
Funny thing, when I first ran on openGL with ATI(5870), there was no tessellation, then I tried to install the beta driver -with openGL 4.0 support, but the setup notified me, that the driver is up to date.
I ran the Unigine Heaven again and tessellation magically works!
With or without tessellation, the game works slowly at the beginning, then I get 15-30fps on 1280-1024 and extreme tessellation(other default).
[...] big feature of Unigine Heaven 2.1 is the hardware tessellation in OpenGL 4.0. So let’s see what are the scores in Extreme [...]
Hi,
with my Radeon HD5850 and Catalyst 10.4 OpenGL tesselation doesnt works too..
For OpenGL4 Tessillation support on ATI you need the opengl extension GL_ARB_tessellation_shader running on the HD5 series. This extension is available in ATI’s Final OpenGL4 under Cat10.5 WHQL or later.
Nearly forgot. Cat10.5 with Full OpenGL4 support isn’t quite available yet, but coming very soon.
Interesting, I have 10.4 driver -didn’t work at first, when trying to install 10.3 preview driver -msg: the driver is up to date, and then it worked…
http://support.amd.com/us/kbarticles/Pages/Catalyst-OpenGL-preview-driver.aspx
But this could not bi the case, because I regularly update drivers, for developers too.
[...] Unigine Heaven 2.1 is currently running with OpenGL 4.0 Extreme tessellation… Results later [...]
[...] benchmark imenovan Unigine Heaven 2.1, ima Tesselation način, ki nam pokaže kaj zmore [...]
[...] Unigine Heaven, TessMark allows to select the level tessellation. The small difference is that TessMark proposes [...]
[...] Ungine Heaven 2.1 has been used for the test. [...]
[...] this last OpenGL test, I used Ungine Heaven 2.1, one of the standard Direct3D / OpenGL synthetic [...]
[...] Unigine Heaven [...]
[...] this last OpenGL test, I used Ungine Heaven 2.1, one of the standard Direct3D / OpenGL synthetic [...]