[Tested and Burned] ASUS GeForce GTX 570 DirectCU II Review




ASUS GeForce GTX 570 DirectCU II review index



3 – ASUS GTX 570 DirectCU II OpenGL Tests

Testbed:
– CPU: Core i7 960 @ 3.2GHz
– RAM: 4GB DDR3 Corsair Dominator
– Motherboard: GIGABYTE X58-A UD5
– Windows 7 64-bit
– Graphics drivers: R266.58
– PSU: Corsair AX1200

PSU: Corsair AX1200

3.1 FurMark (OpenGL 2)

FurMark 1.8.2 has been used for the test. FurMark homepage is HERE.

Settings: 1920×1080 fullscreen, no AA, no postFX, 60sec, Xtreme mode UNCHECKED.

Rule: The higher the number of points, the faster the card is.

7769 points (130 FPS) – EVGA GeForce GTX 580 SC
7621 points (127 FPS) – ASUS ENGTX580
6504 points (109 FPS) – ASUS ENGTX570 DirectCU II
6470 points – EVGA GeForce GTX 480
6341 points (FPS: 106) – SAPPHIRE Radeon HD 6970, GPU core: 880MHz, PowerTune: +20%
5841 points (97 FPS) – ASUS GeForce GTX 560 Ti DirectCU II TOP
5742 points (96 FPS) – ASUS Radeon HD 6950 DC2 (GPU @ 810MHz), PowerTune: +20%
5420 points – ATI Radeon HD 5870
5383 points – ASUS Radeon HD 6950, PowerTune: +20%
5161 points – MSI GeForce GTX 470
4641 points (FPS: 78) – SAPPHIRE Radeon HD 6870, GPU core: 1000MHz
4583 points (FPS: 76) – SAPPHIRE Radeon HD 6870, GPU core: 980MHz
4484 points (FPS: 74) – ASUS EAH6870
4310 points (FPS: 72) – SAPPHIRE Radeon HD 6870
4243 points (FPS: 71) – EVGA GeForce GTX 580 SC, OCP enabled
3912 points (FPS: 65) – SAPPHIRE Radeon HD 6970, GPU core: 880MHz, PowerTune: 0
3884 points – MSI N460GTX Cyclone 768D5 OC
3824 points (FPS: 64) – SAPPHIRE Radeon HD 6970, GPU core: 880MHz, PowerTune: -20%
2772 points – MSI R5770 Hawk
1425 points (FPS: 24) – ASUS GeForce GT 440


3.2 TessMark (OpenGL 4)

Hardware tessellation is one of the big features of Direct3D 11 and OpenGL 4 capable graphics cards. TessMark is a new benchmark focused only on the tessellation engine of DX11 class cards. It’s a pure tessellation benchmark, it does not contain complex shader or other heavy texture fetches. TessMark shows an overview of the tessellation engine raw power, that’s all. DX11 specifies that the tessellation factor can vary from 1.0 up tp 64.0. Of course, for tessellation factors like 32 or 64, most of the tessellated triangles are smaller than… a pixel. In those cases, tessellation is useless and in a real world application such as a game, high tessellation factors won’t be used. But in the case of a synthetic benchmark, it’s always instructive to see how cards can handle the whole range of tessellation level.

TessMark 0.2.2 has been used for the test.

Settings: 1920×1080 fullscreen, no AA, 60sec, map set 1.

TessMark - OpenGL 4 tessellation

Rule: The higher the number of points, the faster the card is.

Tessellation factor 8.0: moderate

53151 (888FPS) – EVGA GTX 580 SC
52188 (872FPS) – ASUS ENGTX580
48084 – EVGA GeForce GTX 480
47989 (802FPS) – ASUS GTX 570 DirectCU II
39663 points (662 FPS) – ASUS GeForce GTX 560 Ti DirectCU II TOP
38191 – MSI GeForce GTX 470
30512 – MSI N460GTX Cyclone 768D5 OC
29633 points (494 FPS) – ASUS Radeon HD 6950 DC2 (GPU @ 810MHz)
27718 (462FPS) – Sapphire HD 6870, GPU core: 1000MHz
27469 (458FPS) – Sapphire HD 6970, GPU core: 880MHz
26223 – ASUS EAH6870
25480 (425FPS) – ASUS Radeon HD 6950
24161 (403FPS) – ATI Radeon HD 5870
23131 (386FPS) – Sapphire HD 6870
20745 – MSI R5770 Hawk
10148 (169 FPS) – ASUS GeForce GT 440



Tessellation factor 16.0: normal

33266 (555FPS) – EVGA GTX 580 SC
32666 (545FPS) – ASUS ENGTX580
29726 (496FPS) – ASUS GTX 570 DirectCU II
29196 – EVGA GeForce GTX 480
23594 points (393 FPS) – ASUS GeForce GTX 560 Ti DirectCU II TOP
23316 – MSI GeForce GTX 470
17452 – MSI N460GTX Cyclone 768D5 OC
9255 (154FPS) – Sapphire HD 6870, GPU core: 1000MHz
8846 points (147 FPS) – ASUS Radeon HD 6950 DC2 (GPU @ 810MHz)
8555 – ASUS EAH6870
8229 (137FPS) – Sapphire HD 6970, GPU core: 880MHz
8177 (136FPS) – Sapphire HD 6870
8018 (134FPS) – ATI Radeon HD 5870
7669 – MSI R5770 Hawk
7384 (123FPS) – ASUS HD 6950
6345 (106 FPS) – ASUS GeForce GT 440



Tessellation factor 32.0: extreme

15427 (257FPS) – EVGA GTX 580 SC
15128 (252FPS) – ASUS ENGTX580
13429 (224FPS) – ASUS GTX 570 DirectCU II
13008 – EVGA GeForce GTX 480
9997 – MSI GeForce GTX 470
9878 points (165 FPS) – ASUS GeForce GTX 560 Ti DirectCU II TOP
6729 – MSI N460GTX Cyclone 768D5 OC
2826 (47FPS) – ASUS GeForce GT 440
2299 – ASUS EAH6870
2246 (38FPS) – Sapphire HD 6870
2156 (36FPS) – ATI Radeon HD 5870
2122 (35FPS) – Sapphire HD 6970, GPU core: 880MHz
2159 – MSI R5770 Hawk
1988 points (33 FPS) – ASUS Radeon HD 6950 DC2 (GPU @ 810MHz)
1910 (32FPS) – ASUS HD 6950



Tessellation factor 64.0: insane

4940 (82FPS) – EVGA GTX 580 SC
4840 (81FPS) – ASUS ENGTX580
4179 (70FPS) – ASUS GTX 570 DirectCU II
3963 – EVGA GeForce GTX 480
3169 – MSI GeForce GTX 470
2895 points (48 FPS) – ASUS GeForce GTX 560 Ti DirectCU II TOP
1959 – MSI N460GTX Cyclone 768D5 OC
868 (15FPS) – ASUS GeForce GT 440
585 – ASUS EAH6870
574 (10FPS) – Sapphire HD 6870
565 – MSI R5770 Hawk
550 (10FPS) – ATI Radeon HD 5870
539 (9FPS) – Sapphire HD 6970, GPU core: 880MHz
490 points (9 FPS) – ASUS Radeon HD 6950 DC2 (GPU @ 810MHz)
485 (9FPS) – ASUS HD 6950


3.3 ShaderToyMark (OpenGL 2)

ShaderToyMark 0.1.0 is an OpenGL 2 benchmark, developed with GeeXLab,
and focused on pixel shaders only. The pixel shaders are heavily based on math (few texture fetches) and then ShaderToyMark can be seen as a kind of GPU computing benchmark.

ShaderToyMark - OpenGL 2 pixel shader

Settings: 960×540 windowed, no AA, 60sec

316 points (52 FPS) – EVGA GTX 580 SC
306 points (51 FPS) – ASUS ENGTX580
278 points (46 FPS) – ASUS GTX 570 DirectCU II
263 points (43 FPS) – GeForce GTX 480
242 points (40 FPS) – ASUS Radeon HD 6950 DC2 (GPU @ 950MHz)
234 (39FPS) – Sapphire HD 6970
218 points (36 FPS) – ASUS GeForce GTX 560 Ti DirectCU II TOP
208 (34FPS) – ASUS HD 6950
207 points (34 FPS) – ASUS Radeon HD 6950 DC2 (GPU @ 810MHz)
189 points (31 FPS) – ATI Radeon HD 5870
184 points (30 FPS) – ASUS EAH6870
179 (29FPS) – Sapphire HD 6870
156 points (26 FPS) – MSI N460GTX Cyclone
104 points (17 FPS) – MSI R5770 Hawk
55 (9FPS) – ASUS GeForce GT 440
46 points (7 FPS) – GeForce 9800 GTX
36 points (6 FPS) – EVGA GTX 280
33 points (5 FPS) – GeForce GTX 260


3.4 OpenGL 4 Mountains demo

Mountains demo is an OpenGL 4 demo that shows hierarchical-Z map based occlusion culling in action.

OpenGL 4 Mountains demo

Settings: default window size: 1024×768, ICR enabled (Instance Cloud Reduction), Hi-Z enabled and dynamic LOD enabled.

684 FPS – EVGA GTX 580 SC
674 FPS – ASUS ENGTX580
590 FPS – ASUS GTX 570 DirectCU II
568 FPS – EVGA GTX 480
492 FPS – ASUS GeForce GTX 560 Ti DirectCU II TOP
390 FPS – Sapphire Radeon HD 6970
360 FPS – ASUS Radeon HD 6950 DC2 (GPU @ 810MHz)
350 FPS – MSI N460GTX Cyclone 768D5
318 FPS – ASUS Radeon HD 6950
255 FPS – ASUS EAH6870
235 FPS – Sapphire Radeon HD 6870
231 FPS – Radeon HD 5870
220 FPS – MSI R5770 Hawk
122 FPS – ASUS GeForce GT 440


3.5 Unigine Heaven (OpenGL 4)

For this last OpenGL test, I used Ungine Heaven 2.1, one of the standard Direct3D / OpenGL synthetic benchmark.

OpenGL 4 - Unigine Heaven 2.1

Settings: 1920×1080 fullscreen, OpenGL rendering, tessellation: normal, shaders: high, AA: 4X, 16X anisotropic filtering.

48.6 FPS, Scores: 1224 – EVGA GTX 580 SC
46.4 FPS, Scores: 1168 – ASUS ENGTX580
40.8 FPS, Scores: 1029 – ASUS GTX 570 DirectCU II
38.7 FPS, Scores: 974 – EVGA GeForce GTX 480
35.8 FPS, Scores: 901 – ASUS GeForce GTX 560 Ti DirectCU II TOP
24.7 FPS, Scores: 622 – SAPPHIRE Radeon HD 6970
24.5 FPS, Scores: 617 – MSI N460GTX Cyclone 768D5 OC
24.2 FPS, Scores: 609 – ASUS Radeon HD 6950 DC2
21.6 FPS, Scores: 544 – ASUS Radeon HD 6950
15.9 FPS, Scores: 400 – ATI Radeon HD 5870
13.6 FPS, Scores: 342 – ASUS EAH6870
13.5 FPS, Scores: 339 – SAPPHIRE HD6870
9.5 FPS, Scores: 240 – ASUS GeForce GT 440
9 FPS, Scores: 227 – MSI R5770 Hawk






ASUS GeForce GTX 570 DirectCU II review index



13 thoughts on “[Tested and Burned] ASUS GeForce GTX 570 DirectCU II Review”

  1. Zibri

    I think you should test this card with EVGA OC Scanner (the one I modified) just to check the real artifact-free OC.

  2. Pingback: GTX 570 overclocking thread - Page 47 - Overclock.net - Overclocking.net

  3. Mark Lev

    hi.. i wanna buy this card..i got a core 2 quad 3.0 ghz.. i have a 750 watt antec power supply.. will it be okay ?

  4. Wisico

    Is it normal that my card when it pass the 60% fan speed (with afterburner) it start to make a loud noise?? :O
    But there is Nothing In the fan…
    What should I do??

  5. JEswe

    Mark Lev yes youre setup will run this card.
    Wisico youre card is probebly geting hot and protecting the GPU or you got dust in there.
    :)

  6. Chris

    what are those slots on the front with the plastic covers?
    should I connect them to anything?
    I got a small flat cable with my card
    but I dont understand where to put it?
    plese help!

  7. Nick

    I’m not sure what I’m missing here. I recently got my hands on one of these cards and knew it was going to be a true force to be reckoned with. While playing Skyrim with the high res pac I get jumpy frames 60fps-0fps; Yet my hardware isn’t even trying! (the fan speed stays the same and the temp never rises) I’m confused why it’s holding back! I’ve played Crysis 2 DX11 and Arkham City on full specs without a problem – why little DX10 Skyrim has low frames I’m baffled. I was going to save the benchmarking until I was able to finish my build off with 8 more gigs of ram and an SSD but the recent speedbump in gaming brought me to it early. I was astounded how low I was ranking, to say the least. >=( Furmark was the first and I’m about to try unigine and 3dmark and probably be twice as disappointed.

    I was wondering how the numbers here and on every other benchmark were attained with less of an overclock than I even have, when I haven’t touched overclocking yet since I wasn’t worried until now! furmark put me at just over 2,000 (36FPS) >=(!!!
    Hardware: (everything @ stock specifications)
    i5 2500k @3.3GHz w/ a Zalman fan cooler
    Asus P8Z68-V Pro mobo
    2 4GB corsair vengeance @ 9-9-9-24
    1080W PS

  8. Nick

    >>>And yes, I forgot to mention, I have the updated drivers. Even the Nvidia one specifically for the Skyrim high res pack.

  9. Brad

    Hello nick, dont have any experiance with your card, but running skyrim on full specs with all the GFX and hi res mods, on a setup less powerfull than yours. The only thing I had to do is patch the main executable so it allows more then 2GB ram usage. Try doing that there are guides online, let us know how you get on.

  10. Jim

    Thank’s! please add Assassin’s Creed II Gaming benchmark!
    Thank’s Again!

Comments are closed.