TessMark 0.2.2: New OpenGL 4 Tessellation Benchmark

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Geeks3D TessMark - OpenGL 4 Tessellation Benchmark



Now that DX11-class graphics cards, like Radeon HD 5000 series or GeForce GTX 400 series, are more and more popular, it was time to release a new benchmark for these modern cards. This new GPU tool, called TessMark, is small synthetic graphics benchmark focused on one of the killer features of Direct3D 11 and OpenGL 4 capable cards, I mean the GPU tessellation.

Like Unigine Heaven, TessMark allows to select the level tessellation. The small difference is that TessMark proposes four differents levels (see the screenshots at the end of the post):

  • moderate
  • normal
  • extreme
  • insane

Geeks3D TessMark - Tessellation levels

Moderate and normal levels are levels we’ll find in real world applications like games. Extreme and insane levels are reserved for GPUs with much tessellation processing power and for the required touch of madness that a graphics benchmark must have 😉



[ TessMark Comparative Table ]
GTX 480 vs GTX 460 vs HD 5870 vs…


TessMark is an OpenGL 4 benchmark. That means you can play with GPU tessellation under Windows XP, Vista and Seven. Of course, you need a GeForce GTX 400 series or a Radeon HD 5000 Series. No GPU tessellation with previous generation of graphics cards!

Stop talking, here is the DOWNLOAD:
Webmasters: hotlinking is not allowed, please use the post url as download link.
[download#155#image]

*** WARNING ***: there is a BUG in Catalyst 10.7 that prevents to use OpenGL 4 GPU tessellation on all Radeon HD 5800. Other Radeon like HD 5700 are not affected by this bug.

+++ UPDATE +++: the tessellation bug with Catalyst 10.7 + Radeon HD 5870 has been fixed in Catalyst 10.8.

The bug may lead to this rendering:

Geeks3D TessMark - HD 5870 bug
TessMark + HD 5870 + Catalyst 10.7

Since tessellation is fun, TessMark includes two sets of textures used by the tessellation shaders:

Geeks3D TessMark - Map sets

Geeks3D TessMark - Map sets

The key F2 allows to switch the rendering mode: wireframe of solid (default):

Geeks3D TessMark - Tessellation levels
Moderate tessellation level

Geeks3D TessMark - Tessellation levels
Normal tessellation level

Geeks3D TessMark - Tessellation levels
Extreme tessellation level

Geeks3D TessMark - Tessellation levels
Insane tessellation level

37 thoughts on “TessMark 0.2.2: New OpenGL 4 Tessellation Benchmark”

  1. WacKEDmaN

    awesome!..been waiting for this!

    thanks JeGX! 🙂

    GTX470@750/1500/3800
    1920×1080 FS – AA:Off – PostFX:OFF
    Tessellation: Insane (99% GPU usage!! schweeet!)
    SCORE: 3869 points
    FPS: 65/66/65

  2. JeGX Post Author

    Thanks for your score. I will post very shortly a comparative table. So don’t hesitate to post the scores for other tessellation levels.

  3. WacKEDmaN

    ..im getting a crash when i exit the render..only when Post FX is on

    using 259.32 drivers..

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  5. WacKEDmaN

    some more scores..

    GTX470@750/1500/3800
    1920×1080 FS – AA:Off – PostFX:OFF
    ——————————————–
    Moderate Set 1 Set 2
    ——————————————–
    Score: 42493 38349
    FPS: 570/876/710 480/805/641
    ——————————————–
    Normal
    ——————————————–
    Score: 26859 24225
    FPS: 384/517/448 328/481/404
    ——————————————–
    Extreme
    ——————————————–
    Score: 11941 11190
    FPS: 191/207/199 175/197/186
    ——————————————–
    Insane
    ——————————————–
    Score: 3869 3725
    FPS: 65/66/65 62/64/63
    ——————————————–

  6. Stefan

    @wackedman:
    do you have sth. like MSI Afterburner or EVGA Precision (i.e. RivaTuner statistics server) installed?
    Then create an application profile with detection level=none

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  8. IRQ Conflict

    Just in case anyone wants to know this CCC 10.7 bug effects the ‘a’ hotfix as well.

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  10. WacKEDmaN

    yup that seemed to be the problem…

    i knew setting 2D and 3D profiles in Afterburner would come back to bite me!

    thanks guys

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  17. Arctucas

    With two GTX460 in SLI @ GPU:853MHz – Memory:2077MHz – Shader:1707MHz, Codepath: OpenGL 4 – Tessellation Level: 16.0, Res:1920×1080(FS) – AA:Off – PostFX:OFF, Forceware 259.32, I get a score of 3987 (FPS: min=50 max=88 avg=67).

    That seems quite low compared to other scores. What could be the problem?

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  19. WacKEDmaN

    ive just installed the Windows 7 graphics performance update.. and have got a nice boost..

    this is what im getting with Insane set 1 (same settings as above)
    Score: 4122
    FPS: 69/70/69

    nice bit of a jump 🙂

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  28. jvoid

    Awesome application 🙂 !

    Any Chance of a Direct3D 11 version of this application to see any differences?

  29. hermes3

    TesssMark Set1: 26185
    FPS: min=373 max=506 avg=437
    Max GPU Temp: 64°C

    — // — Set2: 23542
    FPS: min=319 max=467 avg=393
    Max GPU Temp: 63°C

    Res:1920×1080(FS) – AA:Off – PostFX:OFF
    Tessellation Level: 16.0 = normal
    Time: 60s

    Intel Core i5-760+NOCTUA NH-U9B SE2 @ 2892 MHz | MSI N470GTX Twin Frozr II @ 700/1400/3600MHz
    2x2GB DDR3 Kingston @ 1606MHz 8.0-8-8-24 | ASUS SABERTOOTH 55i | Win XP pro SP3 | ForceWare 260.99

  30. hermes3

    TesssMark Set1: 3003
    FPS: min=50 max=51 avg=50
    Max GPU Temp: 62°C

    — // — Set2: 2925
    FPS: min=49 max=50 avg=49
    Max GPU Temp: 59°C

    Res:1920×1080(FS) – AA:4X MSAA – PostFX:ON
    Tessellation Level: 64.0 = insane
    Time: 60s

    Intel Core i5-760+NOCTUA NH-U9B SE2 @ 2892 MHz | MSI N470GTX Twin Frozr II @ 700/1400/3600MHz
    2x2GB DDR3 Kingston @ 1606MHz 8.0-8-8-24 | ASUS SABERTOOTH 55i | Win XP pro SP3 | ForceWare 260.99

  31. dwaa

    Moderate-set2
    SCORE: 43721 points – Time: 60000 ms
    Res:1920×1080(FS) – AA:Off – PostFX:OFF
    FPS: min=541 max=938 avg=731
    Codepath: OpenGL 4 – Tessellation Level: 8.0

    Insane-set2
    SCORE: 4000 points – Time: 60000 ms
    Res:1920×1080(FS) – AA:Off – PostFX:OFF
    FPS: min=66 max=68 avg=67
    Codepath: OpenGL 4 – Tessellation Level: 64.0

    Core2Duo@2.666Mhz 4Gb RAM – NV 570GTX – Linux + wine

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  33. anael agorio

    SCORE: 1293 points – Time: 60000 ms

    max temp : 82ºC

    res: 1680c1050 (fs) – aa:8x PostFX ON

    FSB MIN=22 MAX=23 AVG=22

    Codepath: OpenGL 4 – Tessellation Level: 16.0

    Grafic Geforce GTX 560 Ti

    8.17.12.8026 (8-3-2011) – nvoglv32

    GPU:900MHz – Memory:2004MHz – Shader:1800MHz

    AMD Phenom(tm) II X4 955 Processor

    cpu speed 3214 MHz

    System memory 3325 MB

    Windows 7 32-bit build 7600 [No Service Pack]

    deberia de ser asi en todo caso:

    SCORE: 2825 points, time: 60000 ms
    Max GPU temp: 58°C
    Res:1920×1080(FS) – AA:8X MSAA – PostFX:ON
    FPS: min=46 max=50 avg=47
    Codepath: OpenGL 4 – Tessellation level: 64.0 – Map set 4
    GeForce GTX 560 Ti
    GPU:900MHz, mem:2004MHz
    Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
    4072 MB

    sobre todo si se fijan es mas de la mitad de lo que deberia dar.

    ALGUNA POSIBLE SOLUCION AL PROBLEMA????

    TENGO UNA FUENTE QUE TIRA 460 REALES SERA ESO?

    posible solucion a la temp ? jeje

  34. Christian Wyss

    Hi…

    OK, here my stuff (2xGF580, SLI, Tesslevel=64 (insane, mapset=4 (2k*2k), benchmark 60 sec. only, obviuosly, as ever here in Switzerland having unusually lots of night temperature of 30°C, as today, and I will avoids any SoHD (Smoke of Hardware Dead), Resolution=1920×1080, fullscreen:

    SCORE: 4810 points.

    I don’t know if is good or bad, but until all my pc games are running smooth with all @ max, I will not buy new GPU stuff. Better buy big but clever at begin and you’re in peace the next 2-3 years, as to take some (apparently) cheaper solutions every 6 mounts, and them to deprimed …

    Chr$63

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