(Tested) ASUS Radeon HD 6670 Review

ASUS Radeon HD 6670 review index

3 – ASUS Radeon HD 6670 OpenGL Tests

Testbed:
– CPU: Core i7 960 @ 3.2GHz
– RAM: 4GB DDR3 Corsair Dominator
– Motherboard: GIGABYTE X58-A UD5
– Windows 7 64-bit
– Graphics drivers: Catalyst 11.5 hotfix
– PSU: Corsair AX1200

PSU: Corsair AX1200

3.1 FurMark (OpenGL 2)

FurMark 1.8.2 and FurMark 1.9.0 have been used for the test. FurMark homepage is HERE.

Rule: The higher the number of points, the faster the card is.

FurMark 1.8.2 scores:
Settings: 1920×1080 fullscreen, no AA, no postFX, 60sec, Xtreme mode UNCHECKED.

7769 points (130 FPS) – EVGA GeForce GTX 580 SC
7621 points (127 FPS) – ASUS ENGTX580
6504 points (109 FPS) – ASUS ENGTX570 DirectCU II
6470 points – EVGA GeForce GTX 480
6341 points (FPS: 106) – SAPPHIRE Radeon HD 6970, GPU core: 880MHz, PowerTune: +20%
5841 points (97 FPS) – ASUS GeForce GTX 560 Ti DirectCU II TOP
5742 points (96 FPS) – ASUS Radeon HD 6950 DC2 (GPU @ 810MHz), PowerTune: +20%
5420 points – ATI Radeon HD 5870
5383 points – ASUS Radeon HD 6950, PowerTune: +20%
5161 points – MSI GeForce GTX 470
4641 points (FPS: 78) – SAPPHIRE Radeon HD 6870, GPU core: 1000MHz
4583 points (FPS: 76) – SAPPHIRE Radeon HD 6870, GPU core: 980MHz
4484 points (FPS: 74) – ASUS EAH6870
4310 points (FPS: 72) – SAPPHIRE Radeon HD 6870
4243 points (FPS: 71) – EVGA GeForce GTX 580 SC, OCP enabled
3912 points (FPS: 65) – SAPPHIRE Radeon HD 6970, GPU core: 880MHz, PowerTune: 0
3884 points – MSI N460GTX Cyclone 768D5 OC
3824 points (FPS: 64) – SAPPHIRE Radeon HD 6970, GPU core: 880MHz, PowerTune: -20%
2772 points – MSI R5770 Hawk
1923 points (FPS: 32) – ASUS HD 6670
1425 points (FPS: 24) – ASUS GeForce GT 440

FurMark 1.9.0 scores:
Settings: Preset:1080 (1920×1080 fullscreen)

3517 points (58 FPS) – GeForce GTX 480 SLI
3457 points (57 FPS) – SAPPHIRE Radeon HD 6970 CrossFire
2412 points (40 FPS) – SAPPHIRE Radeon HD 6970
2367 points (39 FPS) – MSI GeForce GTX 460 SLI
2145 points (35 FPS) – EVGA GeForce GTX 580 SC
2062 points (34 FPS) – ASUS HD 6950 DC2
1954 points (32 FPS) – ATI Radeon HD 5870
1872 points (31 FPS) – ASUS ENGTX570 DirectCU II
1769 points (29 FPS) – EVGA GeForce GTX 480
1755 points (29 FPS) – EVGA GeForce GTX 295
1696 points (28 FPS) – ASUS GTX560 Ti DirectCU II
1640 points (27 FPS) – SAPPHIRE Radeon HD 6870
1468 points (24 FPS) – MSI GeForce GTX 470
740 points (12 FPS) – MSI GeForce GTX 260
674 points (11 FPS) – ASUS HD 6670
390 points (6 FPS) – ASUS GeForce GT 440

3.2 TessMark (OpenGL 4)

Hardware tessellation is one of the big features of Direct3D 11 and OpenGL 4 capable graphics cards. TessMark is a new benchmark focused only on the tessellation engine of DX11 class cards. It’s a pure tessellation benchmark, it does not contain complex shader or other heavy texture fetches. TessMark shows an overview of the tessellation engine raw power, that’s all. DX11 specifies that the tessellation factor can vary from 1.0 up tp 64.0. Of course, for tessellation factors like 32 or 64, most of the tessellated triangles are smaller than… a pixel. In those cases, tessellation is useless and in a real world application such as a game, high tessellation factors won’t be used. But in the case of a synthetic benchmark, it’s always instructive to see how cards can handle the whole range of tessellation level.

TessMark 0.3.0 has been used for the test.

Settings: 1920×1080 fullscreen, no AA, 60sec, map set 1.

TessMark - OpenGL 4 tessellation

Rule: The higher the number of points, the faster the card is.

Tessellation factor 8.0: moderate

53151 (888FPS) – EVGA GTX 580 SC
52188 (872FPS) – ASUS ENGTX580
48084 – EVGA GeForce GTX 480
47989 (802FPS) – ASUS GTX 570 DirectCU II
39663 points (662 FPS) – ASUS GeForce GTX 560 Ti DirectCU II TOP
38191 – MSI GeForce GTX 470
30512 – MSI N460GTX Cyclone 768D5 OC
29633 points (494 FPS) – ASUS Radeon HD 6950 DC2 (GPU @ 810MHz)
27718 (462FPS) – Sapphire HD 6870, GPU core: 1000MHz
27469 (458FPS) – Sapphire HD 6970, GPU core: 880MHz
26223 – ASUS EAH6870
25480 (425FPS) – ASUS Radeon HD 6950
24161 (403FPS) – ATI Radeon HD 5870
23131 (386FPS) – Sapphire HD 6870
20745 – MSI R5770 Hawk
10148 (169 FPS) – ASUS GeForce GT 440
6583 (110FPS) – ASUS Radeon HD 6670

Tessellation factor 16.0: normal

33266 (555FPS) – EVGA GTX 580 SC
32666 (545FPS) – ASUS ENGTX580
29726 (496FPS) – ASUS GTX 570 DirectCU II
29196 – EVGA GeForce GTX 480
23594 points (393 FPS) – ASUS GeForce GTX 560 Ti DirectCU II TOP
23316 – MSI GeForce GTX 470
17452 – MSI N460GTX Cyclone 768D5 OC
9255 (154FPS) – Sapphire HD 6870, GPU core: 1000MHz
8846 points (147 FPS) – ASUS Radeon HD 6950 DC2 (GPU @ 810MHz)
8555 – ASUS EAH6870
8229 (137FPS) – Sapphire HD 6970, GPU core: 880MHz
8177 (136FPS) – Sapphire HD 6870
8018 (134FPS) – ATI Radeon HD 5870
7669 – MSI R5770 Hawk
7384 (123FPS) – ASUS HD 6950
6345 (106 FPS) – ASUS GeForce GT 440
3559 (59FPS) – ASUS Radeon HD 6670

Tessellation factor 32.0: extreme

15427 (257FPS) – EVGA GTX 580 SC
15128 (252FPS) – ASUS ENGTX580
13429 (224FPS) – ASUS GTX 570 DirectCU II
13008 – EVGA GeForce GTX 480
9997 – MSI GeForce GTX 470
9878 points (165 FPS) – ASUS GeForce GTX 560 Ti DirectCU II TOP
6729 – MSI N460GTX Cyclone 768D5 OC
2826 (47FPS) – ASUS GeForce GT 440
2299 – ASUS EAH6870
2246 (38FPS) – Sapphire HD 6870
2156 (36FPS) – ATI Radeon HD 5870
2122 (35FPS) – Sapphire HD 6970, GPU core: 880MHz
2159 – MSI R5770 Hawk
1988 points (33 FPS) – ASUS Radeon HD 6950 DC2 (GPU @ 810MHz)
1910 (32FPS) – ASUS HD 6950
1540 (26FPS) – ASUS Radeon HD 6670

Tessellation factor 64.0: insane

4940 (82FPS) – EVGA GTX 580 SC
4840 (81FPS) – ASUS ENGTX580
4179 (70FPS) – ASUS GTX 570 DirectCU II
3963 – EVGA GeForce GTX 480
3169 – MSI GeForce GTX 470
2895 points (48 FPS) – ASUS GeForce GTX 560 Ti DirectCU II TOP
1959 – MSI N460GTX Cyclone 768D5 OC
868 (15FPS) – ASUS GeForce GT 440
585 – ASUS EAH6870
574 (10FPS) – Sapphire HD 6870
565 – MSI R5770 Hawk
550 (10FPS) – ATI Radeon HD 5870
539 (9FPS) – Sapphire HD 6970, GPU core: 880MHz
490 points (9 FPS) – ASUS Radeon HD 6950 DC2 (GPU @ 810MHz)
485 (9FPS) – ASUS HD 6950
485 (9FPS) – ASUS Radeon HD 6670

3.3 ShaderToyMark (OpenGL 2)

ShaderToyMark 0.2.0 is an OpenGL 2 benchmark, developed with GeeXLab, and focused on pixel shaders only. The pixel shaders are heavily based on math (few texture fetches) and then ShaderToyMark can be seen as a kind of GPU computing benchmark.

ShaderToyMark - OpenGL 2 pixel shader

Settings: 960×540 windowed, no AA, 60sec

316 points (52 FPS) – EVGA GTX 580 SC
306 points (51 FPS) – ASUS ENGTX580
278 points (46 FPS) – ASUS GTX 570 DirectCU II
263 points (43 FPS) – GeForce GTX 480
242 points (40 FPS) – ASUS Radeon HD 6950 DC2 (GPU @ 950MHz)
234 (39FPS) – Sapphire HD 6970
218 points (36 FPS) – ASUS GeForce GTX 560 Ti DirectCU II TOP
208 (34FPS) – ASUS HD 6950
207 points (34 FPS) – ASUS Radeon HD 6950 DC2 (GPU @ 810MHz)
189 points (31 FPS) – ATI Radeon HD 5870
184 points (30 FPS) – ASUS EAH6870
179 (29FPS) – Sapphire HD 6870
156 points (26 FPS) – MSI N460GTX Cyclone
104 points (17 FPS) – MSI R5770 Hawk
64 points (10 FPS) – ASUS Radeon HD 6670
55 (9FPS) – ASUS GeForce GT 440
46 points (7 FPS) – GeForce 9800 GTX
36 points (6 FPS) – EVGA GTX 280
33 points (5 FPS) – GeForce GTX 260

3.4 OpenGL 4 Mountains demo

Mountains demo is an OpenGL 4 demo that shows hierarchical-Z map based occlusion culling in action.

OpenGL 4 Mountains demo

Settings: default window size: 1024×768, ICR enabled (Instance Cloud Reduction), Hi-Z enabled and dynamic LOD enabled.

684 FPS – EVGA GTX 580 SC
674 FPS – ASUS ENGTX580
590 FPS – ASUS GTX 570 DirectCU II
568 FPS – EVGA GTX 480
492 FPS – ASUS GeForce GTX 560 Ti DirectCU II TOP
390 FPS – Sapphire Radeon HD 6970
360 FPS – ASUS Radeon HD 6950 DC2 (GPU @ 810MHz)
350 FPS – MSI N460GTX Cyclone 768D5
318 FPS – ASUS Radeon HD 6950
255 FPS – ASUS EAH6870
235 FPS – Sapphire Radeon HD 6870
231 FPS – Radeon HD 5870
220 FPS – MSI R5770 Hawk
192 FPS – ASUS Radeon HD 6670
122 FPS – ASUS GeForce GT 440

3.5 MSI Kombustor 2.x (OpenGL 4)

The branch 2.x of MSI Kombustor includes an OpenGL 4 benchmark. For this test, I used Kombustor 2.0.2. MSI Kombustor GL 4 benchmark includes a PhysX part (CPU or GPU PhysX). To make fair comparison, I ran the benchmark in CPU PhysX. More information about Kombustor 2.x can be found HERE.

MSI Kombustor - OpenGL 4

Settings: Preset:1080

1902 points (36 FPS) – MSI N460GTX Cyclone 768D5 OC
886 points (16 FPS) – ASUS Radeon HD 6670

3.6 Unigine Heaven (OpenGL 4)

For this last OpenGL test, I used Ungine Heaven 2.1, one of the standard Direct3D / OpenGL synthetic benchmark.

OpenGL 4 - Unigine Heaven 2.1

Settings: 1920×1080 fullscreen, OpenGL rendering, tessellation: normal, shaders: high, AA: 4X, 16X anisotropic filtering.

48.6 FPS, Scores: 1224 – EVGA GTX 580 SC
46.4 FPS, Scores: 1168 – ASUS ENGTX580
40.8 FPS, Scores: 1029 – ASUS GTX 570 DirectCU II
38.7 FPS, Scores: 974 – EVGA GeForce GTX 480
35.8 FPS, Scores: 901 – ASUS GeForce GTX 560 Ti DirectCU II TOP
24.7 FPS, Scores: 622 – SAPPHIRE Radeon HD 6970
24.5 FPS, Scores: 617 – MSI N460GTX Cyclone 768D5 OC
24.2 FPS, Scores: 609 – ASUS Radeon HD 6950 DC2
21.6 FPS, Scores: 544 – ASUS Radeon HD 6950
15.9 FPS, Scores: 400 – ATI Radeon HD 5870
13.6 FPS, Scores: 342 – ASUS EAH6870
13.5 FPS, Scores: 339 – SAPPHIRE HD6870
9.5 FPS, Scores: 240 – ASUS GeForce GT 440
9 FPS, Scores: 227 – MSI R5770 Hawk
8.9 FPS, Scores: 224 – ASUS Radeon HD 6670

ASUS Radeon HD 6670 review index

9 thoughts on “(Tested) ASUS Radeon HD 6670 Review”

  1. Luxembourgian

    This Full HD is a bit funny res, i will better wait for 16:10 LCD / 1920×1200 and prices to comedown.

  2. jK

    You say it competes with the GT440 (~75$) and GTS450 (>110$) and costs 100$. Still you only list the GT440 in the benchmarks (which obviously is slower).
    To me the numbers give the impression that a GTS450 is the better decision.

  3. JeGX Post Author

    @jK: you’re right, according to other tests over the Net, the GTS is a very nice alternative to the HD 6670. But I didn’t talk about the GTS 450 for two reasons: I don’t have a GTS 450 so I can’t compare performances, and the GTS 450 requires an additional power connector. Both GT 440 and HD 6670 do not have power connectors.

  4. Luxembourgian

    Yes and they both have about 12k in 3Dmark06 overall performance and they both have prices bellow 100$, so you won’t be running Physx on full HD so Radeon would be better choice here.

  5. ^^

    GTS 450 – 1Gb DDR3 99.90€
    GT 440 – 1GB DDR5 (slow card) 99.90€
    HD 6670 – 1GB DDR5 (fast card) 99.90€

    Now who winns?
    ^^ HD 6670 ^^ ABS THE BIG WINNER

  6. Sturla

    I feel that the power draw conclusion is a bit off.

    Idle, total power cons. 92W.
    FurMark, total power cons. 194W
    (194 – 92) * 0.9 = 92W

    That would mean that the CPU and the rest of the system does not use any more power when the GPU is stress tested. I think the 66W TDP is pretty accurate, as the manufacturers have no need to understate those figures. Also, I doubt that the PSU has 90% efficiency at sub 200W.

  7. Tudor

    @Sturla:

    Yes, you are correct about the efficiency number. It’s around 0.85 ~ 0.88 at that low wattage. Doing the calculations again, it results that the Radeon 6670 is about 87 ~ 89 watts in full load. Wich isn’t that far off from 92.

    But there is one thing you are wrong. Furmark stresses ONLY the GPU. You have normal 1~5% cpu usage while running Furmark so you can’t blame the system using more power during stress test. And even if there were some light usage of CPU, power draw would still be in the range of 80W, somewhat over the limit of what a PCi-Ex can handle. The only con I see to this is that you can’t overclock the card. Other than that, the numbers are perfectly fine 🙂

  8. Jim

    The review doesn’t speak about CrossfireX potential. I have an A10 based machine and want to know how this will perform in Crossfire. My understanding is that you have to master off the A10, but that you can get theoretical boosts equal to some percentage of this cards performance in cross fire mode, making the machine quite capable for low power and cost. Any attempt to evaluate Crossfire or expectations?

Comments are closed.