[GPU Tool] ShaderToyMark 0.2.0 Demomakers’ Benchmark Available with Better SLI and CrossFire Support

ShaderToyMark - Pixel shader benchmark - GeeXLab

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ShaderToyMark 0.2.0 article index



1 – ShaderToyMark 0.2.0 Release Notes and Download

A new update of ShaderToyMark is available. ShaderToyMark is an OpenGL benchmark based on hefty pixel shaders. These pixel shaders have been written by demomakers and are available on iq’s WebGL app: Shader Toy. ShaderToyMark is an application built with the GeeXlab demotool.

ShaderToyMark is perfect to rank the raw processing power of modern GPUs. Check out the scores page to have an overview of the scores.

For more details on ShaderToyMark (in particular the pixel shaders credits), read this post: [GPU Tool] ShaderToyMark: Extreme Pixel Shader Benchmark.

ShaderToyMark 0.2.0 comes with minor changes: GeeXLab 0.2.8 is used (multithreading and keyboard focus bugfixes) and music credits at the end of the benchmark have been updated (music author: Rebb/TRSi^Paradise).

Now, a good news for the owners of SLI and CrossFire systems: thanks to very simple tweaks, ShaderToyMark supports both SLI and CrossFire. I detailed how to enable SLI and CrossFire with FurMark and ShaderToyMark here: [TIPS] How to Enable SLI and CrossFire Support for OpenGL Applications


You can download ShaderToyMark 0.2.0 here:
Webmasters: hotlinking is not allowed, please use the post url as download link.
Download ShaderToyMark 0.2.0 Version 0.2.0 (2010.12.09)



To launch ShaderToyMark, just start ShaderToyMark.exe ;)

ShaderToyMark startup options


Select the resolution and start! Then press on the SPACE key to start the benchmark:

ShaderToyMark - Pixel shader benchmark - GeeXLab

ShaderToyMark - Pixel shader benchmark - GeeXLab



The benchmark lasts 60 seconds. At the end, you should have a screen like this one:

ShaderToyMark - Pixel shader benchmark - GeeXLab



Next page: ShaderToyMark scores.



ShaderToyMark 0.2.0 article index


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