Review index:
- 1 – Overview
- 2 – Gallery
- 3 – GPU Data
- 4 – Benchmarks
- 5 – Linux Test
- 6 – Burn-in Test
- 7 – Overclocking
- 8 – Conclusion
4 – GTX 660 HAWK Benchmarks
Here are the benchmarks used in this sections:
- OpenGL 2: FurMark 1.10.2
- OpenGL 4: TessMark 0.3.0
- OpenGL 2: ShaderToyMark 0.3.0
- Direct3D 11: Unigine Heaven 2.1
- Direct3D 11: 3DMark11
- Direct3D 11: Aliens vs Predator (AvP)
- Direct3D 9: Hard Reset
The testbed is based on an ASUS Sabertooth Z77 motherboard. All details are available HERE.
Graphics driver: R306.97 (Win7 64-bit).
OpenGL 2 – FurMark
– Benchmark: FurMark 1.10.1
– Settings: Preset:1080 (1920×1080 fullscreen).
Sapphire Radeon HD 6970 CF (GPU@880MHz, mem@1375MHz, two GPUs / CrossFire ON), Catalyst 12.3, 4704 points (78 FPS), PowerTune: +20%![]() |
MSI Radeon HD 7970 (GPU@925MHz, mem@1375MHz)Catalyst 12.3, 3363 points (56 FPS), PowerTune: +20%![]() |
ASUS GeForce GTX 680 DirectCU II TOP (default settings), R301.24, 2857 points (47 FPS)![]() |
EVGA GeForce GTX 680 (GPU@1005MHz, mem@3004MHz), R301.24, 2699 points (44 FPS)![]() |
EVGA GeForce GTX 580 Classified Ultra (GPU@900MHz, mem@2106MHz), R301.24, 2403 points (40 FPS)![]() |
Sapphire Radeon HD 6970 (GPU@880MHz, mem@1375MHz), Catalyst 12.3, 2402 points (40 FPS), PowerTune: +20%![]() |
MSI GTX 660 HAWK, R306.97, 2156 points (35 FPS)![]() |
EVGA GeForce GTX 580 SC (GPU@797MHz, mem@2025MHz), R263.09, 2144 points (35 FPS)![]() |
AMD Radeon HD 5870 (GPU@850MHz, mem@1200MHz), Catalyst 12.3, 2130 points (35 FPS)![]() |
EVGA GeForce GTX 480 (GPU@700MHz, mem@1848MHz), R296.10, 1758 points (29 FPS)![]() |
OpenGL 4 – TessMark
– Benchmark: TessMark 0.3.0
– Settings: 1920×1080 fullscreen, map set 1, no AA, no postFX.
Tessellation factor 8.0: moderate
70003 points (1168FPS) – ASUS GTX 680 DirectCU II TOP (default settings)![]() |
65742 points (1097FPS) – EVGA GTX 680 (default settings)![]() |
61961 points (1032FPS) – MSI Radeon HD 7970 (default settings)![]() |
53948 points (900 FPS) – MSI GTX 660 HAWK (default settings), R306.97![]() |
53863 points (898FPS) – ASUS ROG MATRIX GTX 580 (GPU@926MHz)![]() |
53608 points (894FPS) – EVGA GTX 580 Classified Ultra (GPU@900MHz)![]() |
53151 (888FPS) – EVGA GTX 580 SC![]() |
48084 – EVGA GeForce GTX 480![]() |
47989 (802FPS) – ASUS GTX 570 DirectCU II![]() |
44090 (735FPS) – Sapphire HD 6970 (Cat 11.6), GPU core: 880MHz![]() |
39663 points (662 FPS) – ASUS GeForce GTX 560 Ti DirectCU II TOP![]() |
29799 points (497 FPS) – ASUS Radeon HD 7770 DirectCU TOP (Cat 12.2 WHQL)![]() |
Tessellation factor 16.0: normal
53082 points (885FPS) – ASUS GTX 680 DirectCU II TOP (default settings)![]() |
46521 points (776FPS) – EVGA GTX 680 (default settings)![]() |
38583 points (643FPS) – MSI Radeon HD 7970 (default settings)![]() |
38212 points (637 FPS) – MSI GTX 660 HAWK (default settings), R306.97![]() |
36019 points (601FPS) – ASUS ROG MATRIX GTX 580 (GPU@926MHz)![]() |
35682 points (595FPS) – EVGA GTX 580 Classified Ultra (GPU@900MHz)![]() |
33266 (555FPS) – EVGA GTX 580 SC![]() |
29726 (496FPS) – ASUS GTX 570 DirectCU II![]() |
29196 – EVGA GeForce GTX 480![]() |
23594 points (393 FPS) – ASUS GeForce GTX 560 Ti DirectCU II TOP![]() |
19398 (323FPS) – Sapphire HD 6970 (Cat 11.6), GPU core: 880MHz![]() |
10337 points (172 FPS) – ASUS Radeon HD 7770 DirectCU TOP (Cat 12.2 WHQL)![]() |
Tessellation factor 32.0: extreme
27983 points (467FPS) – ASUS GTX 680 DirectCU II TOP (default settings)![]() |
24641 points (411FPS) – EVGA GTX 680 (default settings)![]() |
19108 points (319 FPS) – MSI GTX 660 HAWK (default settings), R306.97![]() |
17176 points (286FPS) – ASUS ROG MATRIX GTX 580 (GPU@926MHz)![]() |
17074 points (284FPS) – EVGA GTX 580 Classified Ultra (GPU@900MHz)![]() |
15427 (257FPS) – EVGA GTX 580 SC![]() |
14802 points (247FPS) – MSI Radeon HD 7970 (default settings)![]() |
13429 (224FPS) – ASUS GTX 570 DirectCU II![]() |
13008 – EVGA GeForce GTX 480![]() |
9878 points (165 FPS) – ASUS GeForce GTX 560 Ti DirectCU II TOP![]() |
6356 points (106 FPS) – ASUS Radeon HD 7770 DirectCU TOP (Cat 12.2 WHQL)![]() |
3397 (57FPS) – Sapphire HD 6970 (Cat 11.6), GPU core: 880MHz![]() |
Tessellation factor 64.0: insane
11945 points (199FPS) – ASUS GTX 680 DirectCU II TOP (default settings)![]() |
10446 points (174FPS) – EVGA GTX 680 (default settings)![]() |
7749 points (129 FPS) – MSI GTX 660 HAWK (default settings), R306.97![]() |
5671 points (95FPS) – ASUS ROG MATRIX GTX 580 (GPU@926MHz)![]() |
5572 points (93FPS) – EVGA GTX 580 Classified Ultra (GPU@900MHz)![]() |
4940 (82FPS) – EVGA GTX 580 SC![]() |
4373 points (73FPS) – MSI Radeon HD 7970 (default settings)![]() |
4179 (70FPS) – ASUS GTX 570 DirectCU II![]() |
3963 – EVGA GeForce GTX 480![]() |
3296 points (55 FPS) – ASUS Radeon HD 7770 DirectCU TOP (Cat 12.2 WHQL)![]() |
2895 points (48 FPS) – ASUS GeForce GTX 560 Ti DirectCU II TOP![]() |
594 (10FPS) – Sapphire HD 6970 (Cat 11.6), GPU core: 880MHz![]() |
OpenGL 2 – ShaderToyMark
– Benchmark: ShaderToyMark 0.3.0
Settings: 960×540 windowed, no AA, 60sec
460 points (76FPS) – ASUS GTX 680 DirectCU II TOP (default settings)![]() |
453 points (75FPS) – EVGA GTX 680 (default settings)![]() |
434 points (72FPS) – MSI Radeon HD 7970 (default settings)![]() |
368 points (61FPS) – EVGA GTX 580 Classified Ultra (GPU@900MHz)![]() |
367 points (61FPS) – ASUS ROG MATRIX GTX 580 (GPU@926MHz)![]() |
336 points (56 FPS) – MSI GTX 660 HAWK (default settings), R306.97![]() |
316 points (52 FPS) – EVGA GTX 580 SC![]() |
278 points (46 FPS) – ASUS GTX 570 DirectCU II![]() |
263 points (43 FPS) – GeForce GTX 480![]() |
249 points (41FPS) – Sapphire HD 6970 (Cat 11.6)![]() |
218 points (36 FPS) – ASUS GeForce GTX 560 Ti DirectCU II TOP![]() |
215 points (35 FPS) – ASUS Radeon HD 7770 DirectCU TOP (Cat 12.2 WHQL)![]() |
189 points (31 FPS) – ATI Radeon HD 5870![]() |
156 points (26 FPS) – MSI N460GTX Cyclone![]() |
122 points (20 FPS) – MSI R5770 Hawk (Cat 12.2 WHQL)![]() |
55 points (9FPS) – ASUS GeForce GT 440![]() |
Settings: 1920×1080 fullscreen, no AA, 60sec
181 points (30FPS) – ASUS GTX 680 DirectCU II TOP (default settings)![]() |
173 points (28 FPS) – SAPPHIRE Radeon HD 6970 CrossFire (GPU@880MHz)![]() |
165 points (27FPS) – EVGA GTX 680 (default settings)![]() |
161 points (26FPS) – MSI Radeon HD 7970 (default settings)![]() |
129 points (21FPS) – EVGA GTX 580 Classified Ultra (GPU@900MHz)![]() |
113 points (18 FPS) – MSI GTX 660 HAWK (default settings), R306.97![]() |
109 points (18 FPS) – MSI GeForce GTX 460 Cyclone SLI (AFR1 mode)![]() |
88 points (14 FPS) – SAPPHIRE Radeon HD 6970 (GPU@880MHz)![]() |
81 points (13 FPS) – ASUS GeForce GTX 590 (GPU@617MHz)![]() |
72 points (12 FPS) – ASUS Radeon HD 7770 DirectCU TOP (Cat 12.2 WHQL)![]() |
57 points (9 FPS) – SAPPHIRE Radeon HD 6870![]() |
39 points (6 FPS) – ASUS Radeon HD 6770 DirectCU Silent![]() |
39 points (6 FPS) – MSI R5770 Hawk (Cat 12.2 WHQL)![]() |
Direct3D 11 – Unigine Heaven
– Benchmark: Unigine Heaven v2.1.
– Settings: 1920×1080 fullscreen, tessellation: normal, shaders: high, 4X MSAA, 16X anisotropic filtering.
71.7 FPS, Scores: 1806 – ASUS GTX 680 DirectCU II TOP (default settings)![]() |
68.6 FPS, Scores: 1728 – EVGA GTX 680 (default settings)![]() |
63.8 FPS, Scores: 1608 – MSI Radeon HD 7970 (default settings)![]() |
56.4 FPS, Scores: 1421 – ASUS ROG MATRIX GTX 580 (GPU@926MHz)![]() |
55.9 FPS, Scores: 1407 – EVGA GTX 580 Classified Ultra (GPU@900MHz)![]() |
53.2 FPS, Scores: 1340 – MSI GTX 660 HAWK (default settings), R306.97![]() |
47.9 FPS, Scores: 1208 – EVGA GTX 580 SC![]() |
42.9 FPS, Scores: 1081 – SAPPHIRE Radeon HD 6970![]() |
41.6 FPS, Scores: 1048 – ASUS GTX 570 DirectCU II![]() |
39.4 FPS, Scores: 991 – EVGA GeForce GTX 480![]() |
38.3 FPS, Scores: 966 – ASUS Radeon HD 6950![]() |
36.6 FPS, Scores: 921 – ASUS GeForce GTX 560 Ti DirectCU II TOP![]() |
28.6 FPS Scores: 720 – ASUS Radeon HD 7770 DirectCU TOP (Cat 12.2 WHQL)![]() |
26.8 FPS, Scores: 674 – ATI Radeon HD 5870![]() |
25.6 FPS, Scores: 646 – MSI N460GTX Cyclone 768D5![]() |
17.8 FPS, Scores: 447 – MSI R5770 Hawk (Cat 12.2 WHQL)![]() |
Direct3D 11 – 3DMark11
Performance mode test (1280×720).
P9064 – ASUS GTX 680 DirectCU II TOP (default settings)![]() |
P8473 – EVGA GTX 680 (default settings, R301.24)![]() |
P7602 – MSI Radeon HD 7970 (default settings, Cat12.4)![]() |
P7172 – MSI GTX 660 HAWK (default settings), R306.97![]() |
P7159 – EVGA GTX 580 Classified Ultra (GPU@900MHz)![]() |
P6901 – ASUS ROG MATRIX GTX 580 (GPU@926MHz)![]() |
P5947 – EVGA GeForce GTX 580 SC![]() |
P5253 – ASUS GTX 570 DirectCU II![]() |
P5174 – EVGA GeForce GTX 480![]() |
P5119 – SAPPHIRE Radeon HD 6970![]() |
P4627 – ASUS Radeon HD 6950![]() |
P4521 – ASUS GeForce GTX 560 Ti DirectCU II TOP![]() |
P4284 – ATI Radeon HD 5870![]() |
P4188 – SAPPHIRE Radeon HD 6870![]() |
P3637 – ASUS Radeon HD 7770 DirectCU TOP (Cat 12.2 WHQL)![]() |
P3251 – MSI N460GTX Cyclone 768D5 OC![]() |
P2918 – MSI Radeon HD 5770 Hawk (Cat 12.2 WHQL)![]() |
Direct3D 11 – Aliens vs Predator (AvP)
– Settings: Resolution: 1920 x 1080, Texture Quality: 2, Shadow Quality: 3, Anisotropic Filtering: 16, SSAO: ON, Vertical Sync: OFF
DX11 Tessellation: ON, DX11 Advanced Shadows: ON, DX11 MSAA Samples: 1.
101.1 FPS – ASUS GTX 680 DirectCU II TOP (default settings)![]() |
97.8 FPS – MSI Radeon HD 7970 (default settings)![]() |
96.3 FPS – EVGA GTX 680 (default settings)![]() |
79.7 FPS – EVGA GTX 580 Classified Ultra (GPU@900MHz)![]() |
79.4 FPS – ASUS ROG MATRIX GTX 580 (GPU@926MHz)![]() |
71.6 FPS – EVGA GeForce GTX 580 SC![]() |
71.1 FPS – MSI GTX 660 HAWK (default settings), R306.97![]() |
64.3 FPS – Sapphire HD 6970![]() |
61.4 FPS – ASUS GTX 570 DirectCU II![]() |
58.3 FPS – GeForce GTX 480![]() |
58.2 FPS – Radeon HD 5870![]() |
53.9 FPS – ASUS GeForce GTX 560 Ti DirectCU II TOP![]() |
47.4 FPS – Sapphire HD 6870![]() |
37.1 FPS – ASUS Radeon HD 7770 DirectCU TOP![]() |
Direct3D 9 – Hard Reset
– Benchmark: Hard Reset Demo Released. You can find the built-in benchmark in the Extra menu of the game.
– Settings: Ultra (1920×1080) + MSAA 4X.
93.7 FPS – ASUS GTX 680 DirectCU II TOP![]() |
87.6 FPS – EVGA GTX 680![]() |
80.2 FPS – MSI Radeon HD 7970![]() |
72.6 FPS – EVGA GTX 580 SC![]() |
69.8 FPS – MSI GTX 660 HAWK (default settings), R306.97![]() |
60.3 FPS – EVGA GTX 480 SC![]() |
56.5 FPS – Sapphire Radeon HD 6970![]() |
31.8 FPS – ASUS Radeon HD 7770 DC TOP![]() |
Review index:
Unigine Heaven has a lower score under Linux ONLY when using AA, it’s a known thing and they did not bother to fix it, so yeah, comparisons are useless, try without AA, with Tess: Extreme and they’re on the same level.
Thanks Licaon_Kter, I’ll do again the Heaven benchmark without AA. It’s time I release my new tests under linux and win….
I just tested with the following settings:
– 1920×1080 fullscreen
– no AA
– 16x aniso.
– shaders: high
– Tessellation: extreme
Windows: 50.7 FPS, Scores: 1278
Linux: 36.3 FPS, Scores: 915
– Tessellation: normal
Windows: 65.9 FPS, Scores: 1660
Linux: 49.3 FPS, Scores: 1243…
wtf?
On my plain GTX460/700/3600, tested with the same settings for Heaven 3.0:
-1920×1080 fullscreen
-no AA
-16x aniso.
-shaders: high
-tess: extreme
-Linux 310.14 / Windows 310.33 & 306.97
Linux: 23.4 / 589 / 12.1 / 59.3
WOGL: 23.4 / 588 / 11.9 / 61.2
WDX11: 24.6 / 619 / 12.5 / 66.6
That’s just ~5% difference…
Either you forgot to disable VSync (as it’s enabled by default on Linux) or there is something else at fault, like your DE/WM compositor, etc.
I tested with Heaven 2.1, maybe that could explain the difference. I’ll try with Heaven 3.0 as you did.