(Tested and Burned) ASUS ROG Matrix GTX 580 Platinum Review

ASUS ROG MATRIX GTX 580 review index

8 – ASUS ROG MATRIX GTX 580: OpenGL Tests

3.1 FurMark (OpenGL 2)

FurMark 1.8.2 and FurMark 1.9.0 have been used for the test. FurMark homepage is HERE.

Rule: The higher the number of points, the faster the card is.

FurMark 1.8.2 scores:
Settings: 1920×1080 fullscreen, no AA, no postFX, 60sec, Xtreme mode UNCHECKED.

8224 points (137 FPS) – ASUS ROG MATRIX GTX 580 (GPU@926MHz)
7769 points (130 FPS) – EVGA GeForce GTX 580 SC
7621 points (127 FPS) – ASUS ENGTX580
6504 points (109 FPS) – ASUS ENGTX570 DirectCU II
6470 points – EVGA GeForce GTX 480
6341 points (FPS: 106) – SAPPHIRE Radeon HD 6970, GPU core: 880MHz, PowerTune: +20%
5841 points (97 FPS) – ASUS GeForce GTX 560 Ti DirectCU II TOP
5742 points (96 FPS) – ASUS Radeon HD 6950 DC2 (GPU @ 810MHz), PowerTune: +20%
5420 points – ATI Radeon HD 5870
5383 points – ASUS Radeon HD 6950, PowerTune: +20%
5326 points (89 FPS) – ASUS GeForce GTX 560 DCII TOP
5161 points – MSI GeForce GTX 470
4641 points (FPS: 78) – SAPPHIRE Radeon HD 6870, GPU core: 1000MHz
4583 points (FPS: 76) – SAPPHIRE Radeon HD 6870, GPU core: 980MHz
4484 points (FPS: 74) – ASUS EAH6870
4310 points (FPS: 72) – SAPPHIRE Radeon HD 6870
4243 points (FPS: 71) – EVGA GeForce GTX 580 SC, OCP enabled
3912 points (FPS: 65) – SAPPHIRE Radeon HD 6970, GPU core: 880MHz, PowerTune: 0
3884 points – MSI N460GTX Cyclone 768D5 OC
3824 points (FPS: 64) – SAPPHIRE Radeon HD 6970, GPU core: 880MHz, PowerTune: -20%
2772 points – MSI R5770 Hawk
1923 points (FPS: 32) – ASUS HD 6670
1425 points (FPS: 24) – ASUS GeForce GT 440

FurMark 1.9.0 scores:
Settings: Preset:1080 (1920×1080 fullscreen)

3517 points (58 FPS) – GeForce GTX 480 SLI
3457 points (57 FPS) – SAPPHIRE Radeon HD 6970 CrossFire
2463 points (41 FPS) – ASUS ROG MATRIX GTX 580 (GPU@926MHz)
2412 points (40 FPS) – SAPPHIRE Radeon HD 6970
2367 points (39 FPS) – MSI GeForce GTX 460 SLI
2145 points (35 FPS) – EVGA GeForce GTX 580 SC
2062 points (34 FPS) – ASUS HD 6950 DC2
1954 points (32 FPS) – ATI Radeon HD 5870
1872 points (31 FPS) – ASUS ENGTX570 DirectCU II
1769 points (29 FPS) – EVGA GeForce GTX 480
1755 points (29 FPS) – EVGA GeForce GTX 295
1696 points (28 FPS) – ASUS GTX560 Ti DirectCU II
1640 points (27 FPS) – SAPPHIRE Radeon HD 6870
1527 points (25 FPS) – ASUS GeForce GTX 560 DCII TOP
1468 points (24 FPS) – MSI GeForce GTX 470
740 points (12 FPS) – MSI GeForce GTX 260
674 points (11 FPS) – ASUS HD 6670
390 points (6 FPS) – ASUS GeForce GT 440

3.2 TessMark (OpenGL 4)

Hardware tessellation is one of the big features of Direct3D 11 and OpenGL 4 capable graphics cards. TessMark is a new benchmark focused only on the tessellation engine of DX11 class cards. It’s a pure tessellation benchmark, it does not contain complex shader or other heavy texture fetches. TessMark shows an overview of the tessellation engine raw power, that’s all. DX11 specifies that the tessellation factor can vary from 1.0 up tp 64.0. Of course, for tessellation factors like 32 or 64, most of the tessellated triangles are smaller than… a pixel. In those cases, tessellation is useless and in a real world application such as a game, high tessellation factors won’t be used. But in the case of a synthetic benchmark, it’s always instructive to see how cards can handle the whole range of tessellation level.

TessMark 0.3.0 has been used for the test.

Settings: 1920×1080 fullscreen, no AA, 60sec, map set 1.

TessMark - OpenGL 4 tessellation

Rule: The higher the number of points, the faster the card is.

Tessellation factor 8.0: moderate

53863 points (898FPS) – ASUS ROG MATRIX GTX 580 (GPU@926MHz)
53151 (888FPS) – EVGA GTX 580 SC
52188 (872FPS) – ASUS ENGTX580
48084 – EVGA GeForce GTX 480
47989 (802FPS) – ASUS GTX 570 DirectCU II
44090 (735FPS) – Sapphire HD 6970 (Cat 11.6), GPU core: 880MHz
39663 points (662 FPS) – ASUS GeForce GTX 560 Ti DirectCU II TOP
38191 – MSI GeForce GTX 470
37989 points (634 FPS) – ASUS GeForce GTX 560 DCII TOP
30512 – MSI N460GTX Cyclone 768D5 OC
29633 points (494 FPS) – ASUS Radeon HD 6950 DC2 (GPU @ 810MHz)
27718 (462FPS) – Sapphire HD 6870, GPU core: 1000MHz
27469 (458FPS) – Sapphire HD 6970 (Cat 10.12), GPU core: 880MHz
26223 – ASUS EAH6870
25480 (425FPS) – ASUS Radeon HD 6950
24161 (403FPS) – ATI Radeon HD 5870
23131 (386FPS) – Sapphire HD 6870
20745 – MSI R5770 Hawk
10148 (169 FPS) – ASUS GeForce GT 440
6583 (110FPS) – ASUS Radeon HD 6670

Tessellation factor 16.0: normal

36019 points (601FPS) – ASUS ROG MATRIX GTX 580 (GPU@926MHz)
33266 (555FPS) – EVGA GTX 580 SC
32666 (545FPS) – ASUS ENGTX580
29726 (496FPS) – ASUS GTX 570 DirectCU II
29196 – EVGA GeForce GTX 480
23594 points (393 FPS) – ASUS GeForce GTX 560 Ti DirectCU II TOP
23316 – MSI GeForce GTX 470
22296 points (372 FPS) – ASUS GeForce GTX 560 DCII TOP
19398 (323FPS) – Sapphire HD 6970 (Cat 11.6), GPU core: 880MHz
17452 – MSI N460GTX Cyclone 768D5 OC
9255 (154FPS) – Sapphire HD 6870, GPU core: 1000MHz
8846 points (147 FPS) – ASUS Radeon HD 6950 DC2 (GPU @ 810MHz)
8555 – ASUS EAH6870
8229 (137FPS) – Sapphire HD 6970 (Cat 10.12), GPU core: 880MHz
8177 (136FPS) – Sapphire HD 6870
8018 (134FPS) – ATI Radeon HD 5870
7669 – MSI R5770 Hawk
7384 (123FPS) – ASUS HD 6950
6345 (106 FPS) – ASUS GeForce GT 440
3559 (59FPS) – ASUS Radeon HD 6670

Tessellation factor 32.0: extreme

17176 points (286FPS) – ASUS ROG MATRIX GTX 580 (GPU@926MHz)
15427 (257FPS) – EVGA GTX 580 SC
15128 (252FPS) – ASUS ENGTX580
13429 (224FPS) – ASUS GTX 570 DirectCU II
13008 – EVGA GeForce GTX 480
9997 – MSI GeForce GTX 470
9878 points (165 FPS) – ASUS GeForce GTX 560 Ti DirectCU II TOP
8526 points (142 FPS) – ASUS GeForce GTX 560 DCII TOP
6729 – MSI N460GTX Cyclone 768D5 OC
3397 (57FPS) – Sapphire HD 6970 (Cat 11.6), GPU core: 880MHz
2826 (47FPS) – ASUS GeForce GT 440
2299 – ASUS EAH6870
2246 (38FPS) – Sapphire HD 6870
2156 (36FPS) – ATI Radeon HD 5870
2122 (35FPS) – Sapphire HD 6970 (Cat 10.12), GPU core: 880MHz
2159 – MSI R5770 Hawk
1988 points (33 FPS) – ASUS Radeon HD 6950 DC2 (GPU @ 810MHz)
1910 (32FPS) – ASUS HD 6950
1540 (26FPS) – ASUS Radeon HD 6670

Tessellation factor 64.0: insane

5671 points (95FPS) – ASUS ROG MATRIX GTX 580 (GPU@926MHz)
4940 (82FPS) – EVGA GTX 580 SC
4840 (81FPS) – ASUS ENGTX580
4179 (70FPS) – ASUS GTX 570 DirectCU II
3963 – EVGA GeForce GTX 480
3169 – MSI GeForce GTX 470
2895 points (48 FPS) – ASUS GeForce GTX 560 Ti DirectCU II TOP
2485 points (42 FPS) – ASUS GeForce GTX 560 DCII TOP
1959 – MSI N460GTX Cyclone 768D5 OC
868 (15FPS) – ASUS GeForce GT 440
594 (10FPS) – Sapphire HD 6970 (Cat 11.6), GPU core: 880MHz
585 – ASUS EAH6870
574 (10FPS) – Sapphire HD 6870
565 – MSI R5770 Hawk
550 (10FPS) – ATI Radeon HD 5870
539 (9FPS) – Sapphire HD 6970 (Cat 10.12), GPU core: 880MHz
490 points (9 FPS) – ASUS Radeon HD 6950 DC2 (GPU @ 810MHz)
485 (9FPS) – ASUS HD 6950
485 (9FPS) – ASUS Radeon HD 6670

3.3 ShaderToyMark (OpenGL 2)

ShaderToyMark 0.2.0 is an OpenGL 2 benchmark, developed with GeeXLab, and focused on pixel shaders only. The pixel shaders are heavily based on math (few texture fetches) and then ShaderToyMark can be seen as a kind of GPU computing benchmark.

ShaderToyMark - OpenGL 2 pixel shader

Settings: 960×540 windowed, no AA, 60sec

367 points (61FPS) – ASUS ROG MATRIX GTX 580 (GPU@926MHz)
316 points (52 FPS) – EVGA GTX 580 SC
306 points (51 FPS) – ASUS ENGTX580
278 points (46 FPS) – ASUS GTX 570 DirectCU II
263 points (43 FPS) – GeForce GTX 480
249 (41FPS) – Sapphire HD 6970 (Cat 11.6)
242 points (40 FPS) – ASUS Radeon HD 6950 DC2 (GPU @ 950MHz)
234 (39FPS) – Sapphire HD 6970 (Cat 10.12)
218 points (36 FPS) – ASUS GeForce GTX 560 Ti DirectCU II TOP
208 (34FPS) – ASUS HD 6950
207 points (34 FPS) – ASUS Radeon HD 6950 DC2 (GPU @ 810MHz)
202 points (33 FPS) – ASUS GeForce GTX 560 DCII TOP
189 points (31 FPS) – ATI Radeon HD 5870
184 points (30 FPS) – ASUS EAH6870
179 (29FPS) – Sapphire HD 6870
156 points (26 FPS) – MSI N460GTX Cyclone
104 points (17 FPS) – MSI R5770 Hawk
64 points (10 FPS) – ASUS Radeon HD 6670
55 (9FPS) – ASUS GeForce GT 440
46 points (7 FPS) – GeForce 9800 GTX
36 points (6 FPS) – EVGA GTX 280
33 points (5 FPS) – GeForce GTX 260

3.4 OpenGL 4 Mountains demo

Mountains demo is an OpenGL 4 demo that shows hierarchical-Z map based occlusion culling in action.

OpenGL 4 Mountains demo

Settings: default window size: 1024×768, ICR enabled (Instance Cloud Reduction), Hi-Z enabled and dynamic LOD enabled.

815 FPS – ASUS ROG MATRIX GTX 580 (GPU@926MHz)
684 FPS – EVGA GTX 580 SC
674 FPS – ASUS ENGTX580
590 FPS – ASUS GTX 570 DirectCU II
568 FPS – EVGA GTX 480
550 FPS – ASUS GeForce GTX 560 DCII TOP
492 FPS – ASUS GeForce GTX 560 Ti DirectCU II TOP
390 FPS – Sapphire Radeon HD 6970
360 FPS – ASUS Radeon HD 6950 DC2 (GPU @ 810MHz)
350 FPS – MSI N460GTX Cyclone 768D5
318 FPS – ASUS Radeon HD 6950
255 FPS – ASUS EAH6870
235 FPS – Sapphire Radeon HD 6870
231 FPS – Radeon HD 5870
220 FPS – MSI R5770 Hawk
192 FPS – ASUS Radeon HD 6670
122 FPS – ASUS GeForce GT 440

3.5 MSI Kombustor 2.x (OpenGL 4)

The branch 2.x of MSI Kombustor includes an OpenGL 4 benchmark. For this test, I used Kombustor 2.0.2. MSI Kombustor GL 4 benchmark includes a PhysX part (CPU or GPU PhysX). To make fair comparison, I ran the benchmark in CPU PhysX. More information about Kombustor 2.x can be found HERE.

MSI Kombustor - OpenGL 4

Settings: Preset:1080

3731points, (81 FPS) – ASUS ROG MATRIX GTX 580 (GPU@926MHz)
2369 points (43 FPS) – ASUS GeForce GTX 560 DC2 TOP
1902 points (36 FPS) – MSI N460GTX Cyclone 768D5 OC
886 points (16 FPS) – ASUS Radeon HD 6670

3.6 Unigine Heaven (OpenGL 4)

For this last OpenGL test, I used Ungine Heaven 2.1, one of the standard Direct3D / OpenGL synthetic benchmark.

OpenGL 4 - Unigine Heaven 2.1

Settings: 1920×1080 fullscreen, OpenGL rendering, tessellation: normal, shaders: high, AA: 4X, 16X anisotropic filtering.

52.7 FPS, Scores: 1328 – ASUS ROG MATRIX GTX 580 (GPU@926MHz)
48.6 FPS, Scores: 1224 – EVGA GTX 580 SC
46.4 FPS, Scores: 1168 – ASUS ENGTX580
40.8 FPS, Scores: 1029 – ASUS GTX 570 DirectCU II
38.7 FPS, Scores: 974 – EVGA GeForce GTX 480
35.8 FPS, Scores: 901 – ASUS GeForce GTX 560 Ti DirectCU II TOP
33.3 FPS, Scores: 838 – ASUS GeForce GTX 560 DC2 TOP
28 FPS, Scores: 704 – SAPPHIRE Radeon HD 6970 (Cat11.6)
24.7 FPS, Scores: 622 – SAPPHIRE Radeon HD 6970 (Cat10.12)
24.5 FPS, Scores: 617 – MSI N460GTX Cyclone 768D5 OC
24.2 FPS, Scores: 609 – ASUS Radeon HD 6950 DC2
21.6 FPS, Scores: 544 – ASUS Radeon HD 6950
15.9 FPS, Scores: 400 – ATI Radeon HD 5870
13.6 FPS, Scores: 342 – ASUS EAH6870
13.5 FPS, Scores: 339 – SAPPHIRE HD6870
9.5 FPS, Scores: 240 – ASUS GeForce GT 440
9 FPS, Scores: 227 – MSI R5770 Hawk
8.9 FPS, Scores: 224 – ASUS Radeon HD 6670




ASUS ROG MATRIX GTX 580 review index

9 thoughts on “(Tested and Burned) ASUS ROG Matrix GTX 580 Platinum Review”

  1. Chrisad

    ASUS ROG MATRIX GTX 580 gets the best performances in all tests!
    A great GC for a great review, thanks JeGX!!!

  2. Pingback: FurMark at DreamHack 2011 | JeGX's HackLAB

  3. martin

    how come yous did and go head to head with the msi 580 lighting ???

  4. Wardenclyffe43

    the difference between the reference GTX580 and the MATRIX is like the difference between mercedes E220 and E-Brabus .

  5. Corwyn

    Just posted my Furmark at 1047mhz = score 9279
    Details for score ID = 218766
    Do be a wimp and turn it up!

  6. Corwyn

    Yes ROG GTX580 Matrix Platinum – The GPU voltage was 1.15

    Core Clock 1047mhz
    Core Voltage 1150mv
    memory clock 4800mhz

    (just joking about turning it up(was excited))

  7. leo

    bonjour,

    j’ai ma gtx580 matrix, elle chauffe avec fumark alors que elle tourne a 831, mem 2019, voltage 1150v
    mais la temperature depasse toujours les 99 °

    p-e que il n’y a pas assez de ventilation ?

    pourriez vous m’aider.

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