
Tag Archives: particle
NVIDIA FleX 0.9.0 Released
NVIDIA Flex SDK v0.8 Available
NVIDIA PhysX FleX: New Features
(Test) Particle Rendering: Point Sprites vs Geometry Instancing based Billboards
MSI Kombustor 3.5.0 released, New GPU Computing Tests Added (Updated: v3.5.1.0 + v2.5.9)
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
Particle Billboarding with the Geometry Shader (GLSL)
NVIDIA GameWorks OpenGL Samples v1.2
Compute Particles Sample
Lorenz Attractor (Butterfly Effect)
Unified Particle Physics for Real-Time Applications
PhysX FluidMark 1.5.1 Released (Update: v1.5.4 available)
GDC 2012: NVIDIA Tech Demo Walkthrough
MSI Kombustor 2.0.0 Released, New OpenGL 4.0 Benchmark (PhysX, Tessellation)
SPARK Particle Engine
Real-Time Fluids with OpenCL in Blender Game Engine
FluidMark 1.3.0: GPU PhysX Fluids with more than 700K SPH Particles (GPU Tool, Updated)
[Programming] What Does a Bored Programmer Do with Irrlicht and OpenGL
A future demoscene prod ? Maybe… This video shows a real time animation coded by Adam Kazimierczak with Irrlicht using the OpenGL renderer and lot of particles (correct me if I’m wrong Adam). Nice work 😉