(Shader Library) Predator’s Thermal Vision Post Processing Filter (GLSL) 2010/11/23 JeGX How the Predator sees a Qoob mesh Continue reading »
(Shader Library) Pixelation Post Processing Effect (GLSL) 2010/10/29 JeGX A pixelated Qoob mesh Continue reading »
[Demotool] GeeXLab 0.2.7 Released With Qoob and Python 3.2 Support 2010/10/29 JeGX A mesh created with Qoob Continue reading »
What is the Morphological Anti-Aliasing (MLAA)? 2010/10/23 JeGX Morphological Anti-Aliasing from Pixel Bender Filters: MLAA Continue reading »
[GTC 2010] Detailed Presentation of NVIDIA’s OpenGL Functionality by Mark Kilgard 2010/09/25 JeGX “2010: Big year for OpenGL” Continue reading »
(Shader Library) Gaussian Blur Post Processing Filter in GLSL 2010/09/09 JeGX A cute nurse half blurred in GeeXLab Continue reading »
[Shader Library] Noise and Pseudo Random Number Generator in GLSL 2010/08/31 JeGX The noise generator used to deform a plane made up of 2’000’000 faces and 1’002’001 vertices Continue reading »
[Demotool] GeeXLab 0.2.2 Available 2010/08/31 JeGX Shadow mapping and DoF postFX (will be released soon) Continue reading »
GeeXLab 0.2.0 Available With PhysX Fluids And More! 2010/08/18 JeGX Small PhysX fluids demo Continue reading »
(Tested) Want to See a GLSL Binary Shader (GL_ARB_get_program_binary)? 2010/07/28 JeGX Continue reading »