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Tag Archives: MorphoLogical

AMD MLAA Direct3D 11 Demo, Binary and Source Code Available

2012/01/26 JeGX

AMD MLAA Direct3D11 Demo


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Gamedev, tech demo
AMD, Anti-Aliasing, d3d11, demo, direct3d 11, directx, download, dx11, game development, gamedev, mlaa, MorphoLogical, Programming, source code

injectSMAA: Add SMAA Support in your DX9, DX10 and DX11 Games (*** Updated with Download ***)

2011/12/02 JeGX
**
 *                  _______  ___  ___       ___           ___
 *                 /       ||   \/   |     /   \         /   \
 *                |   (---- |  \  /  |    /  ^  \       /  ^  \
 *                 \   \    |  |\/|  |   /  /_\  \     /  /_\  \
 *              ----)   |   |  |  |  |  /  _____  \   /  _____  \
 *             |_______/    |__|  |__| /__/     \__\ /__/     \__\
 * 
 *                               E N H A N C E D
 *       S U B P I X E L   M O R P H O L O G I C A L   A N T I A L I A S I N G
**

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Gamedev
antialiasing, direct3d, dx10, dx11, dx9, glsl, injectsmaa, MorphoLogical, opengl, smaa, subpixel, video game

SMAA: Enhanced Subpixel Morphological Antialiasing

2011/11/01 JeGX

SMAA: Enhanced Subpixel Morphological Antialiasing


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Gamedev
antialiasing, game development, MorphoLogical, Programming, smaa, subpixel

SRAA (Subpixel Reconstruction Anti-Aliasing): NVIDIA’s reply to AMD’s MLAA

2011/01/29 JeGX

SRAA (Subpixel Reconstruction Anti-Aliasing)


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Gamedev
3d graphics, AMD, Anti-Aliasing, mlaa, MorphoLogical, NVIDIA, reconstruction, sraa, subpixel

What is the Morphological Anti-Aliasing (MLAA)?

2010/10/23 JeGX

Morphological Anti-Aliasing (MLAA)
Morphological Anti-Aliasing from Pixel Bender Filters: MLAA


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Gamedev
Anti-Aliasing, catalyst, driver, glsl, mlaa, MorphoLogical, radeon hd 5870, radeon hd 6870, shader, tutorial

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