Phone-Wire Anti-Aliasing (DX10 Demo) 2012/06/26 JeGX Phone-Wire AA enabled (no MSAA) Continue reading »
(Tested) Fast Approximate Anti-Aliasing (FXAA) Demo (GLSL) 2011/04/05 JeGX Continue reading » Pages: 1 2 3 4
SRAA (Subpixel Reconstruction Anti-Aliasing): NVIDIA’s reply to AMD’s MLAA 2011/01/29 JeGX Continue reading »
What is the Morphological Anti-Aliasing (MLAA)? 2010/10/23 JeGX Morphological Anti-Aliasing from Pixel Bender Filters: MLAA Continue reading »