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Tag Archives: antialiasing

AMD SuperSample Anti-Aliasing11 V1.0 and ForwardPlus11 v1.0 Direct3D 11 Samples

2013/01/28 JeGX

AMD ForwardPlus11 v1.0 demo

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Gamedev, tech demo
AMD, antialiasing, code sample, direct3d 11, dx11, forward rendering, msaa, source code, ssaa, supersample

Phone-Wire Anti-Aliasing (DX10 Demo)

2012/06/26 JeGX

Phone-Wire AntiAliasing (DX10 Demo)
Phone-Wire AA enabled (no MSAA)


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Gamedev
Anti-Aliasing, antialiasing, demo, direct3d, dx10, gamedev, phone wire, Programming, source code

NVIDIA GeForce GTX 680: TXAA, Adaptive VSYNC, GPU Boost, Benchmarks, Power Consumption (New Slides)

2012/03/18 JeGX

NVIDIA GeForce GTX 680


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Graphics Cards
adaptive, antialiasing, fxaa, geforce, GK104, gpu, gpu boost, gpu temperature, gtx 680, gtx680, kepler, NVIDIA, power consumption, txaa, vsync

injectSMAA: Add SMAA Support in your DX9, DX10 and DX11 Games (*** Updated with Download ***)

2011/12/02 JeGX
**
 *                  _______  ___  ___       ___           ___
 *                 /       ||   \/   |     /   \         /   \
 *                |   (---- |  \  /  |    /  ^  \       /  ^  \
 *                 \   \    |  |\/|  |   /  /_\  \     /  /_\  \
 *              ----)   |   |  |  |  |  /  _____  \   /  _____  \
 *             |_______/    |__|  |__| /__/     \__\ /__/     \__\
 * 
 *                               E N H A N C E D
 *       S U B P I X E L   M O R P H O L O G I C A L   A N T I A L I A S I N G
**

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Gamedev
antialiasing, direct3d, dx10, dx11, dx9, glsl, injectsmaa, MorphoLogical, opengl, smaa, subpixel, video game

SMAA: Enhanced Subpixel Morphological Antialiasing

2011/11/01 JeGX

SMAA: Enhanced Subpixel Morphological Antialiasing


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Gamedev
antialiasing, game development, MorphoLogical, Programming, smaa, subpixel

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