Review index:
- 1 – Overview
- 2 – Gallery
- 3 – GPU Data
- 4 – Benchmarks
- 5 – Linux Test
- 6 – Burn-in Test
- 7 – Overclocking
- 8 – Conclusion
5 – GTX 660 HAWK Linux Test
I quikly tested the GTX 660 HAWK under Linux Mint 13 64-bit. I installed the R304.60 certified driver (see this howto)
and lanched Unigine Heaven 2.1 with the following settings:
– 1920×1080 fullscreen
– MSAA: 4X
– Anisotropy: 16X
– Shaders: high
– Tessellation: normal
For the sake of comparison, here is the OpenGL score under Windows for the same version of Heaven and on the same testbed:
Okay the scores are a bit different (what’s more one benchmark is 64-bit and the second is 32-bit), but the most important thing is that the card works perfectly well under Linux.
Review index:
Unigine Heaven has a lower score under Linux ONLY when using AA, it’s a known thing and they did not bother to fix it, so yeah, comparisons are useless, try without AA, with Tess: Extreme and they’re on the same level.
Thanks Licaon_Kter, I’ll do again the Heaven benchmark without AA. It’s time I release my new tests under linux and win….
I just tested with the following settings:
– 1920×1080 fullscreen
– no AA
– 16x aniso.
– shaders: high
– Tessellation: extreme
Windows: 50.7 FPS, Scores: 1278
Linux: 36.3 FPS, Scores: 915
– Tessellation: normal
Windows: 65.9 FPS, Scores: 1660
Linux: 49.3 FPS, Scores: 1243…
wtf?
On my plain GTX460/700/3600, tested with the same settings for Heaven 3.0:
-1920×1080 fullscreen
-no AA
-16x aniso.
-shaders: high
-tess: extreme
-Linux 310.14 / Windows 310.33 & 306.97
Linux: 23.4 / 589 / 12.1 / 59.3
WOGL: 23.4 / 588 / 11.9 / 61.2
WDX11: 24.6 / 619 / 12.5 / 66.6
That’s just ~5% difference…
Either you forgot to disable VSync (as it’s enabled by default on Linux) or there is something else at fault, like your DE/WM compositor, etc.
I tested with Heaven 2.1, maybe that could explain the difference. I’ll try with Heaven 3.0 as you did.