[Tested and Burned] SAPPHIRE Radeon HD 6970 2048MB Review

SAPPHIRE Radeon HD 6970 Review Index

4 – SAPPHIRE Radeon HD 6970 Direct3D performances

4.1 Unigine Heaven (DirectX 11)

OpenGL tests have been finished on Unigine Heaven, what a better transition than starting Direct3D tests with Unigine Heaven 2.1, this time using the Direct3D 11 render path.

OpenGL 4 - Unigine Heaven 2.1

Settings: 1920×1080 fullscreen, tessellation: normal, shaders: high, 4X MSAA, 16X anisotropic filtering.

47.9 FPS, Scores: 1208 – EVGA GTX 580 SC
47.6 FPS, Scores: 1200 – ASUS ENGTX580
42.9 FPS, Scores: 1081 – SAPPHIRE Radeon HD 6970
39.4 FPS, Scores: 991 – EVGA GeForce GTX 480
26.8 FPS, Scores: 674 – ATI Radeon HD 5870
25.9 FPS, Scores: 653 – ASUS EAH6870
25.3 FPS, Scores: 637 – SAPPHIRE Radeon HD 6870
25.6 FPS, Scores: 646 – MSI N460GTX Cyclone 768D5
16.6 FPS, Scores: 419 – MSI R5770 Hawk

4.2 3DMark11 (Direct3D 11)

3DMark11, Furturemark’s new Direct3D benchmark (see here for more details: 3DMARK11: New Gamer’s Benchmark for DirectX 11 is There (+ Big Pictures)),
has been added in Geeks3D’s benchmarks suite for graphics cards reviews.

3DMark11

3DMARK11 Entry mode (1024×600)

E8463 – EVGA GeForce GTX 580 SC
E7598 – EVGA GeForce GTX 480
E7481 – SAPPHIRE Radeon HD 6970
E7137 – MSI R5770 Hawk 2-way CrossFire
E6285 – ATI Radeon HD 5870
E6206 – SAPPHIRE Radeon HD 6870
E5270 – MSI N460GTX Cyclone 768D5 OC
E4166 – ATI Radeon HD 5770

3DMARK11 Performance mode (1280×720)

P5947 – EVGA GeForce GTX 580 SC
P5174 – EVGA GeForce GTX 480
E5119 – SAPPHIRE Radeon HD 6970
P4887 – MSI R5770 Hawk 2-way CrossFire
P4284 – ATI Radeon HD 5870
P4188 – SAPPHIRE Radeon HD 6870
P3251 – MSI N460GTX Cyclone 768D5 OC
P2648 – ATI Radeon HD 5770

3DMARK11 Extreme mode (1920×1080)

X2020 – EVGA GeForce GTX 580 SC
X1812 – SAPPHIRE Radeon HD 6970
X1672 – EVGA GeForce GTX 480
X1565 – MSI R5770 Hawk 2-way CrossFire
X1565 – ATI Radeon HD 5870
X1399 – SAPPHIRE Radeon HD 6870
X947 – MSI N460GTX Cyclone 768D5 OC
X875 – ATI Radeon HD 5770

4.3 MSI Kombustor (Direct3D 9)

MSI Kombustor 1.1.3 has been used for the test. MSI Kombsutor is a Direct3D 9, 10, 11 and OpenGL 2 and 3 stress test and benchmark. I only tested the Direct3D 9 rendering.

MSI Kombustor, Direct3D 9

Settings: 1920×1080 fullscreen, no AA, no postFX, 60sec, Unlock power draw CHECKED (the real benchmark mode!).

2450 (41FPS) – Sapphire Radeon HD 6970
2425 (40 FPS) – EVGA GeForce GTX 580 SC, ***OCP disabled***
2378 (40FPS) – ASUS ENGTX580 ***OCP disabled***
1991 – EVGA GeForce GTX 480
1962 – ATI Radeon HD 5870
1833 – ASUS EAH6870
1816 – Sapphire Radeon HD 6870
1738 – ASUS ENGTX580
1595 – MSI GeForce GTX 470
1490 (25 FPS) – EVGA GeForce GTX 580 SC, OCP enabled
1201 – MSI N460GTX Cyclone 768D5 OC
943 – MSI R5770 Hawk (Cat 10.7)

4.4 NVIDIA Island Demo: Tessellation (Direct3D 11)

NVIDIA Island demo is a D3D11 demo focused on, what a surprise, tessellation!

NVIDIA Island DX11 demo

Settings: windowed (default size) and default params (tess factor: 12).

FPS: 58 – EVGA GTX 580 SC
FPS: 57 – ASUS ENGTX580
FPS: 46 – EVGA GTX 480
FPS: 25 – MSI N460GTX Cyclone 768D5 OC
FPS: 15 – Sapphire Radeon HD 6970
FPS: 13 – ASUS EAH6870
FPS: 13 – Sapphire Radeon HD 6870
FPS: 11 – ATI Radeon HD 5870
FPS: 10 – MSI R5770 Hawk

4.5 DirectX SDK SubD11: Tessellation (Direct3D 11)

SubD11 is a Direct3D tessellation demo from the DirectX 11 SDK June 2010.

SubD11 DX11 demo

Settings: 1920×1080 windowed, tessellation: 8X

FPS: 256 – EVGA GTX 580 SC
FPS: 250 – ASUS ENGTX580
FPS: 220 – EVGA GTX 480
FPS: 135 – MSI N460GTX Cyclone 768D5 OC
FPS: 106 – Sapphire Radeon HD 6970
FPS: 74 – ASUS EAH6870
FPS: 73 – Sapphire Radeon HD 6870
FPS: 60 – ATI Radeon HD 5870
FPS: 53 – MSI R5770 Hawk

Remark: compared to TessMark, this test shows the increase of Cayman tessellation performance compared to Cypress and Barts GPU. The Direct3D driver has been updated to take advantage
of the new architecture while it’s not the case for the OpenGL driver 🙁 !

Settings: 1920×1080 windowed, tessellation: 16X

FPS: 120 – EVGA GTX 580 SC
FPS: 118 – ASUS ENGTX580
FPS: 102 – EVGA GTX 480
FPS: 59 – MSI N460GTX Cyclone 768D5 OC
FPS: 29 – Sapphire Radeon HD 6970
FPS: 19 – ASUS EAH6870
FPS: 18 – Sapphire Radeon HD 6870
FPS: 16 – ATI Radeon HD 5870
FPS: 15 – MSI R5770 Hawk

Settings: 1920×1080 windowed, tessellation: 24X

FPS: 52 – EVGA GTX 580 SC
FPS: 51 – ASUS ENGTX580
FPS: 44 – EVGA GTX 480
FPS: 27 – MSI N460GTX Cyclone 768D5 OC
FPS: 11 – Sapphire Radeon HD 6970
FPS: 8 – ASUS EAH6870
FPS: 8 – Sapphire Radeon HD 6870
FPS: 8 – ATI Radeon HD 5870
FPS: 7 – MSI R5770 Hawk

Settings: 1920×1080 windowed, tessellation: 31X

FPS: 30 – EVGA GTX 580 SC
FPS: 30 – ASUS ENGTX580
FPS: 26 – EVGA GTX 480
FPS: 16 – MSI N460GTX Cyclone 768D5 OC
FPS: 7 – Sapphire Radeon HD 6970
FPS: 5 – ASUS EAH6870
FPS: 5 – Sapphire Radeon HD 6870
FPS: 4 – ATI Radeon HD 5870
FPS: 4 – MSI R5770 Hawk

SAPPHIRE Radeon HD 6970 Review Index

9 thoughts on “[Tested and Burned] SAPPHIRE Radeon HD 6970 2048MB Review”

  1. JeGX Post Author

    Great news for the upcoming OpenGL tessellation optimizations. Thanks Stefan!

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  3. Stefan

    I noticed that Cayman has one more OpenCL extension than Barts or Cedar – cl_amd_fp64 i assume?

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  7. GJ

    Will my PSU be able to power this card?
    I have a S-ATA Netzteil ATX Power supply MS N55-VAL
    I it good enough to power this card?

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