How to Compute the Position in a GLSL Vertex Shader (Part 2)(*** UPDATED ***) 2011/10/28 JeGX Continue reading »
How to Compute the Position and Normal in the Vertex Shader in OpenGL (GLSL) and Direct3D (HLSL) 2011/10/26 JeGX Continue reading »
GeeXLab 0.3.0 Released, Geometry and Tessellation Shaders, Live Coding (***Updated: v0.3.2***) 2011/10/25 JeGX Continue reading »
(Tested) Fast Approximate Anti-Aliasing (FXAA) Demo (GLSL) 2011/04/05 JeGX Continue reading » Pages: 1 2 3 4
(Programming Tool) Shader Minifier 1.0: GLSL Minifier with HLSL Obfuscation 2011/02/10 JeGX Continue reading »
Sobel and Frei-Chen Edge Detectors Demo (GLSL) 2011/02/01 JeGX Left: Sobel, middle: Frei-Chen, right: regular scene Continue reading »
(Demotool) GeeXLab 0.2.10 Released, New Lua Demos 2011/02/01 JeGX Shadow mapping demo (Shadow_Mapping/ folder) Continue reading »
[Shader Library] Frosted Glass Post Processing Shader (GLSL) 2010/12/28 JeGX Continue reading » Pages: 1 2