Tag Archives: glsl
Normal Mapping without Precomputed Tangent Space Vectors
GLSL Hacker 0.4.0 Cross-Platform Programming Tool Released
Few Raymarching Steps
NVIDIA Updates its OpenGL SDK
Programmable Blending on Mobile and Desktop GPUs (OpenGL)
OpenGL 4.3: Compute Shaders Details
NVIDIA GTX 680 OpenGL Bindless Textures Demo
GeeXLab 0.4.0 Ultim8 Edition Available, GTX 600 OpenGL Bindless Textures Support Added
OpenGL 4.2 Atomic Counter Demo: Rendering Order of Fragments
GPU Caps Viewer 1.15.0 Released
Live Coder: GLSL Live Programming Tool (Win / MacOSX)
Precise Qualifier in GLSL and NVIDIA GeForce Cards (***Updated***)
(Shader Library) Electrocardiogram Effect (GLSL)
GeeXLab 0.3.3 Released, Atomic Counters Support added (OpenGL 4.2)
injectSMAA: Add SMAA Support in your DX9, DX10 and DX11 Games (*** Updated with Download ***)
** * _______ ___ ___ ___ ___ * / || \/ | / \ / \ * | (---- | \ / | / ^ \ / ^ \ * \ \ | |\/| | / /_\ \ / /_\ \ * ----) | | | | | / _____ \ / _____ \ * |_______/ |__| |__| /__/ \__\ /__/ \__\ * * E N H A N C E D * S U B P I X E L M O R P H O L O G I C A L A N T I A L I A S I N G **