[Tested and Burned] SAPPHIRE Radeon HD 6970 2048MB Review

SAPPHIRE Radeon HD 6970 Review Index

5 – SAPPHIRE Radeon HD 6970 Game Performances

This review adds a new part: gaming performance. Synthetic benchmark are cool (from a developer point of view) but many readers are not developers and then wish to see benchmarks based on real video games. I mainly used benchmarks included in game demos and then, dear readers, if you know other game demos that include a benchmark, just let me know.

5.1 Crysis (DirectX 10)

I used the integrated GPU benchmark (64-bit) option provided with Crysis demo.

Crysis, DirectX 10

Settings: default.

Results: Average FPS for the TimeDemo Run 0.

74.46 FPS – Sapphire HD 6970
73.60 FPS – Sapphire HD 6870
73.55 FPS – Radeon HD 5870
69.37 FPS – EVGA GeForce GTX 580 SC
69.34 FPS – GeForce GTX 480
65.20 FPS – MSI N460GTX Cyclone

5.2 DiRT 2 (DirectX 11)

I used the benchmarking option provided with DiRT2 demo.

DiRT2 DX11 benchmark

Settings: 1920×1080, 4X MSAA.

151.4 FPS – EVGA GeForce GTX 580 SC
121.6 FPS – GeForce GTX 480
94.26 FPS – Sapphire HD 6970
88.74 FPS – MSI N460GTX Cyclone
88.14 FPS – Radeon HD 5870
85.54 FPS – Sapphire HD 6870

5.3 Resident Evil 5 (DirectX 10)

I used the benchmarking option (DX10 version) provided with Resident Evil 5 demo.

Resident Evil 5, DirectX 11

Settings: 1920×1080. 4XMSAA

118.0 FPS – EVGA GeForce GTX 580 SC
116.6 FPS – GeForce GTX 480
115.6 FPS – Sapphire HD 6970
104.5 FPS – Radeon HD 5870
99.9 FPS – Sapphire HD 6870
86.4 FPS – MSI N460GTX Cyclone

5.4 Aliens vs Predator (AvP) Benchmark (DirectX 11)

Aliens vs Predator or AvP is a Direct3D 11 benchmark with a touch of tessellation. See here for more details:
AvP DX11 Tessellation Battle: GTX 480 vs GTX 470 vs HD 5870 vs HD 5770.

 Aliens vs Predator DirectX 11

Settings: Resolution: 1920 x 1080, Texture Quality: 2, Shadow Quality: 3, Anisotropic Filtering: 16, SSAO: ON, Vertical Sync: OFF
DX11 Tessellation: ON, DX11 Advanced Shadows: ON, DX11 MSAA Samples: 1.

71.6 FPS – EVGA GeForce GTX 580 SC
64.3 FPS – Sapphire HD 6970
58.3 FPS – GeForce GTX 480
58.2 FPS – Radeon HD 5870
47.4 FPS – Sapphire HD 6870
37 FPS – MSI N460GTX Cyclone

5.5 Lost Planet 2 (DirectX 11)

Lost Planet 2 has been used for the test.

Lost Planet 2, DirectX 11

Settings: 1920×1080 fullscreen, test A.

79.9 FPS – ASUS ENGTX580
75.7 FPS – EVGA GeForce GTX 580 SC
60.2 FPS – EVGA GeForce GTX 480
48.8 FPS – MSI GeForce GTX 470
47.8 FPS – Sapphire Radeon HD 6970
42.3 FPS – Sapphire Radeon HD 6870
39 FPS – ASUS EAH6870
38 FPS – MSI N460GTX Cyclone 768D5 OC
37.3 FPS – ATI Radeon HD 5870
23 FPS – MSI R5770 Hawk

5.6 Tom Clancy’s H.A.W.X. 2 (DirectX 11)

HAWX2 is a Direct3D 11 benchmark, promoted by NVIDIA, with tessellation.

HAWX2, DirectX 11

Settings: 1920×1080, tessellation ON, AA: 4X

Avg FPS: 185 – EVGA GTX 580 SC
Avg FPS: 185 – ASUS ENGTX580
Avg FPS: 181 – EVGA GTX 480
Avg FPS: 137 – Sapphire Radeon HD 6970
Avg FPS: 137 – ASUS EAH6870
Avg FPS: 136 – ATI Radeon HD 5870
Avg FPS: 132 – Sapphire Radeon HD 6870
Avg FPS: 108 – MSI N460GTX Cyclone 768D5 OC
Avg FPS: 98 – MSI R5770 Hawk

SAPPHIRE Radeon HD 6970 Review Index

9 thoughts on “[Tested and Burned] SAPPHIRE Radeon HD 6970 2048MB Review”

  1. JeGX Post Author

    Great news for the upcoming OpenGL tessellation optimizations. Thanks Stefan!

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  3. Stefan

    I noticed that Cayman has one more OpenCL extension than Barts or Cedar – cl_amd_fp64 i assume?

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  7. GJ

    Will my PSU be able to power this card?
    I have a S-ATA Netzteil ATX Power supply MS N55-VAL
    I it good enough to power this card?

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