SAPPHIRE Radeon HD 6970 Review Index
- 1 – Meet with SAPPHIRE’s Radeon HD 6970
- 2 – SAPPHIRE Radeon HD 6970 Features
- 3 – SAPPHIRE Radeon HD 6970 OpenGL performances
- 4 – SAPPHIRE Radeon HD 6970 Direct3D performances
- 5 – SAPPHIRE Radeon HD 6970 Gaming performances
- 6 – SAPPHIRE Radeon HD 6970 DirectCompute performances
- 7 – SAPPHIRE Radeon HD 6970 Power consumption and overclocking
- 8 – SAPPHIRE Radeon HD 6970: Conclusion and Misc Links
5 – SAPPHIRE Radeon HD 6970 Game Performances
This review adds a new part: gaming performance. Synthetic benchmark are cool (from a developer point of view) but many readers are not developers and then wish to see benchmarks based on real video games. I mainly used benchmarks included in game demos and then, dear readers, if you know other game demos that include a benchmark, just let me know.
5.1 Crysis (DirectX 10)
I used the integrated GPU benchmark (64-bit) option provided with Crysis demo.
Settings: default.
Results: Average FPS for the TimeDemo Run 0.
74.46 FPS – Sapphire HD 6970![]() |
73.60 FPS – Sapphire HD 6870![]() |
73.55 FPS – Radeon HD 5870![]() |
69.37 FPS – EVGA GeForce GTX 580 SC![]() |
69.34 FPS – GeForce GTX 480![]() |
65.20 FPS – MSI N460GTX Cyclone![]() |
5.2 DiRT 2 (DirectX 11)
I used the benchmarking option provided with DiRT2 demo.
Settings: 1920×1080, 4X MSAA.
151.4 FPS – EVGA GeForce GTX 580 SC![]() |
121.6 FPS – GeForce GTX 480![]() |
94.26 FPS – Sapphire HD 6970![]() |
88.74 FPS – MSI N460GTX Cyclone![]() |
88.14 FPS – Radeon HD 5870![]() |
85.54 FPS – Sapphire HD 6870![]() |
5.3 Resident Evil 5 (DirectX 10)
I used the benchmarking option (DX10 version) provided with Resident Evil 5 demo.
Settings: 1920×1080. 4XMSAA
118.0 FPS – EVGA GeForce GTX 580 SC![]() |
116.6 FPS – GeForce GTX 480![]() |
115.6 FPS – Sapphire HD 6970![]() |
104.5 FPS – Radeon HD 5870![]() |
99.9 FPS – Sapphire HD 6870![]() |
86.4 FPS – MSI N460GTX Cyclone![]() |
5.4 Aliens vs Predator (AvP) Benchmark (DirectX 11)
Aliens vs Predator or AvP is a Direct3D 11 benchmark with a touch of tessellation. See here for more details:
AvP DX11 Tessellation Battle: GTX 480 vs GTX 470 vs HD 5870 vs HD 5770.
Settings: Resolution: 1920 x 1080, Texture Quality: 2, Shadow Quality: 3, Anisotropic Filtering: 16, SSAO: ON, Vertical Sync: OFF
DX11 Tessellation: ON, DX11 Advanced Shadows: ON, DX11 MSAA Samples: 1.
71.6 FPS – EVGA GeForce GTX 580 SC![]() |
64.3 FPS – Sapphire HD 6970![]() |
58.3 FPS – GeForce GTX 480![]() |
58.2 FPS – Radeon HD 5870![]() |
47.4 FPS – Sapphire HD 6870![]() |
37 FPS – MSI N460GTX Cyclone![]() |
5.5 Lost Planet 2 (DirectX 11)
Lost Planet 2 has been used for the test.
Settings: 1920×1080 fullscreen, test A.
79.9 FPS – ASUS ENGTX580![]() |
75.7 FPS – EVGA GeForce GTX 580 SC![]() |
60.2 FPS – EVGA GeForce GTX 480![]() |
48.8 FPS – MSI GeForce GTX 470![]() |
47.8 FPS – Sapphire Radeon HD 6970![]() |
42.3 FPS – Sapphire Radeon HD 6870![]() |
39 FPS – ASUS EAH6870![]() |
38 FPS – MSI N460GTX Cyclone 768D5 OC![]() |
37.3 FPS – ATI Radeon HD 5870![]() |
23 FPS – MSI R5770 Hawk![]() |
5.6 Tom Clancy’s H.A.W.X. 2 (DirectX 11)
HAWX2 is a Direct3D 11 benchmark, promoted by NVIDIA, with tessellation.
Settings: 1920×1080, tessellation ON, AA: 4X
Avg FPS: 185 – EVGA GTX 580 SC![]() |
Avg FPS: 185 – ASUS ENGTX580![]() |
Avg FPS: 181 – EVGA GTX 480![]() |
Avg FPS: 137 – Sapphire Radeon HD 6970![]() |
Avg FPS: 137 – ASUS EAH6870![]() |
Avg FPS: 136 – ATI Radeon HD 5870![]() |
Avg FPS: 132 – Sapphire Radeon HD 6870![]() |
Avg FPS: 108 – MSI N460GTX Cyclone 768D5 OC![]() |
Avg FPS: 98 – MSI R5770 Hawk![]() |
SAPPHIRE Radeon HD 6970 Review Index
- 1 – Meet with SAPPHIRE’s Radeon HD 6970
- 2 – SAPPHIRE Radeon HD 6970 Features
- 3 – SAPPHIRE Radeon HD 6970 OpenGL performances
- 4 – SAPPHIRE Radeon HD 6970 Direct3D performances
- 5 – SAPPHIRE Radeon HD 6970 Gaming performances
- 6 – SAPPHIRE Radeon HD 6970 DirectCompute performances
- 7 – SAPPHIRE Radeon HD 6970 Power consumption and overclocking
- 8 – SAPPHIRE Radeon HD 6970: Conclusion and Misc Links
According to PCGH Cat10.12a hotfix boosts D3D tessellation, OpenGL tessellation tweaking is scheduled for Q1/2011
http://www.pcgameshardware.de/aid,804732/Neuer-HD-6900-Treiber-steigert-Tessellationsleistung-um-bis-zu-75-Prozent/Grafikkarte/News/
Great news for the upcoming OpenGL tessellation optimizations. Thanks Stefan!
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I noticed that Cayman has one more OpenCL extension than Barts or Cedar – cl_amd_fp64 i assume?
I don’t know. I’ll tell you when I re-plug the HD 6970 on my testbed.
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Will my PSU be able to power this card?
I have a S-ATA Netzteil ATX Power supply MS N55-VAL
I it good enough to power this card?