Tom Clancy’s H.A.W.X. 2 DX11 Benchmark

Tom Clancy's H.A.W.X. 2 Benchmark

Tom Clancy's H.A.W.X. 2 Benchmark

Because there’re no enough days in a year, NVIDIA decided today (the day of Radeon HD 6870 of course) to promote a new in-game Direct3D 11 tessellation benchmark: Tom Clancy’s H.A.W.X. 2 DX11 Benchmark.

This game benchmark requires an account at Ubisoft and if you’re like me with no account, the procedure to create a dummy one is simple and fast.

This benchmark like almost all tessellation benchmarks is not recommanded by AMD because it’s a bit unrealistic:

A quick comparison of the performance data in H.A.W.X. 2, with tessellation on, and that of other games/benchmarks will demonstrate how unrepresentative H.A.W.X. 2 performance is of real world performance.

Humm… already heard that, for TessMark I think 😀

I don’t know why for a tessellation benchmark, but H.A.W.X. 2 DX11 benchmark doesn’t enable the tessellation by default. What’s more you can’ enabble it with the GUI. The only way I found is to edit the following ini file:

C:\Users\{YourName}\Saved Games\Tom Clancy’s H.A.W.X. 2 Benchmark\Profiles\{YourName}_settings_.ini

DX10_ssao = 0.000000
multisample_quality = 0
textureQuality = 1.000000
DX10_sunshafts = 1.000000
<b>DX10_tesselation = 1.000000</b>
DX10_shadows = 1.000000
particlesDensity = 1.000000
globallod = true
postProcessing = 1.000000

DX10 tessellation, ssao, shadow… Why not DX11 ???

And don’t forget to also disable the VSYNC (enabled by default this time!).

Here is my score with the MSI N460GTX Cyclone 768D5 (+ CPU: Quad core X9650 @ 3.2GHz):
– Max FPS: 180
– Avg FPS: 108

Tom Clancy's H.A.W.X. 2 Benchmark score, GTX 460

UPDATE (2010.10.23): Radeon HD 5870 score (with Cat 10.10a):
– Max FPS: 198
– Avg FPS: 136

HAWX2 - Radeon HD 5870 score

Tom Clancy's H.A.W.X. 2 Benchmark