Realistic Separable Subsurface Scattering Demo (paper + D3D source code) 2015/05/06 JeGX Continue reading »
(Test) Particle Rendering: Point Sprites vs Geometry Instancing based Billboards 2014/09/29 JeGX Continue reading »
Volumetric Light Scattering and Shadowing with Temporal Up-sampling 2014/09/24 JeGX Continue reading »