(Tested) OpenGL Geometry Instancing: GeForce GTX 480 vs Radeon HD 5870 2010/06/29 JeGX Asteroid belt and Geometry Instancing: up to 180 millions polygons rendered in real time – Click to zoom Continue reading » Pages: 1 2 3 4 5
[3D Programming] GLSL Minifier: Pack Your GLSL Code Into a C Header 2010/06/17 JeGX Continue reading »
[3D Programming] Fast A-Buffer Algorithm Demo Using OpenGL 4.0 2010/06/10 JeGX 800k+ polygons rendered at more than 400 FPS with transparency Continue reading »
NShader: Visual Studio Syntax Highlighter for GLSL, HLSL and Cg Languages 2010/05/18 JeGX Continue reading »