[3D Programming] Fast A-Buffer With Reduced Memory Footprint Using OpenGL 4.0 2010/07/21 JeGX The memory optimized version runs at around 320FPS. Continue reading »
[3D Programming] Fast A-Buffer Algorithm Demo Using OpenGL 4.0 2010/06/10 JeGX 800k+ polygons rendered at more than 400 FPS with transparency Continue reading »