
Category Archives: Demo
(Demo) Heightmap Normal Computing
(Shadertoy to GeeXLab) Heeelix
Smoothstep-based Vertical Image Separator in GLSL
OpenGL ES 3.1 and OpenGL 4.0 Tessellation Demo
Shadertoy 2 GeeXLab: Ladybug
Shadertoy 2 GeeXLab: Tribute to Marc Antoine Mathieu
Simple Countdown Timer Demo
ASUS Aura Illumination Demo (Motherboard and GPU)
Rendering Flow Fields with a Polyline
Simple CPU Usage Demo for Windows
Gear Mesh Demo
Stefan’s Demopack Feb 2016

Stefan has released his first demopack for GeeXLab.
Spout Sender: User Plugin for Video Sharing on Windows

Spout is a real time video sharing framework for Windows.
Random Lines

The polyline is a nice object because it allows you to draw lot of lines with one render call.
New Procedural Meshes in GeeXLab

One of the new things in GeeXLab 0.9.4.1 is the addition of few new procedural meshes.
Simple SlideShow Demo

Here is a simple slideshow demo. You load several images using the LoadTexture() (INIT script line 20) function and each texture is displayed during duration time (FRAME script lines 3 and 7).
Bouncing Boxes at Window Borders

Want to code a simple bouncing algorithm? If so, read this article and play with the GLSL Hacker demos.
Drawing Letters With Mouse

Today, a small code sample (in Lua) that shows how to use the mouse to put where you want on the screen a letter with random parameters (position, scaling, orientation and color).