
Category Archives: GeeXLab
Particle Billboarding with the Geometry Shader (GLSL)
Simple Billboarding Vertex Shader (GLSL)

Spherical billboarding
Leap Motion: Touchless Hand Tracking Controller
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
Simple Introduction to OpenGL 4 Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Mesh Exploder with Geometry Shaders
GLSL Hacker 0.7.0.0 Released
GLSL.io: A Helpful Collection of GLSL Transition Effects
The cool PageCurl effect ported to GLSL Hacker