1 – Overview
Even if they look like humans, they are not humans when you see what they can do with pixels (look at Dolphin or Circuits demos). MadShaders 0.3.0 is available with new stunning pixels shaders (in GLSL) in order you can admire their madness. Be sure to have a powerful GPU and up to date graphics drivers if you want a smooth rendering!
MadShaders packs under a single interface the best pixel shaders from popular websites like Shadertoy or GLSL Sandbox. MadShaders is available for Windows 64-bit, Linux 64-bit and Mac OS X 10.7/10.8/10.9 (more information HERE).
MadShaders 0.3.0 is based on the latest DEV version of GLSL Hacker (v0.6.3.12) and adds 10 new demos (for a total of 56 demos):
– Grid of Cylinders
– Eye of Sauron
– Creepy Mountains
– Fish Swimming
– Dolphin
– Chain Reaction
– Flames
– Marble
– Misty lake
– Flaring
All source codes are available in the demos/ folder (Lua + GLSL).
2 – Downloads
![]() |
MadShaders 0.3.0 for Windows 64-bit: [download#386#image] |
![]() |
Update (2014.02.10): A bugfix released of MadShaders for Mac OS X has been uploaded. MadShaders 0.3.1 for OS X fixes a bug that was visible only with NVIDIA GPUs. MadShaders |
![]() |
MadShaders 0.3.0 for Linux 64-bit (Ubuntu-based, openSUSE): [download#388#image] |
- Windows: Unzip the archive and launch Madshaders.exe.
- OS X: Unzip the archive and launch Madshaders.app.
- Linux: Unzip the archive and launch madshaders.py (the file has the executable rights). Depending on the state of your distro, maybe you might need to install the python-tk package: $ sudo apt-get install python-tk.
Update (2014.04.25): for Linux users, here is an alternative front-end (gtk+/glade/python):
[download#398#image]
The front-end require GTK+ 3.10.
Every demo comes with the credits and/or a backlink (the button Demo webpage) to the original demo. If you notice some mistakes, just let me know and I will fix them! You can use the comments section of this post or this forum for bug-reports and feedbacks.
amazing new demos!! great!!!
Hi, MadShaders with Nvidia cards specifically (GTX560) on Mac OsX 10.9.1 , demos are not running, however GpuTest_x64 . running fine with GTX560 on OsX 10.9.1 , please fix for us, thank you!!
@msweed4life: I will look at your issue asap.
Hi thank you @JeGX, MadShaders is Great!!
can you share what was done to fix the bug? maybe useful for other OGL MAcos developers?
i too cannot run the new version of MadShaders on OSX.
Tried many variations ( fullscreen, command line, tried to resize window ) but in all cases i get a tiny ( like 4×4 pixels ) triangle showing up inside a black window. I can see some flicker inside the triangle and can confirm it changes with different shaders, but it appears the ‘viewport’ used for pixel rendering is incredibly small. All previous versions worked fine.
Mac Pro 2010
Processor 2 x 2.93 GHz 6-Core Intel Xeon
Memory 24 GB 1333 MHz DDR3 ECC
Graphics NVIDIA GeForce GTX 680 2048 MB
Thanks for sharing everything…its always much fun to see-
@Mahjai: I uploaded a bugfix version 0.3.1, did you try it too? The bug is in v0.3.0 only.
@JeGX:
Works perfectly again. Thanks for your work. Sorry i hadn’t seen the 0.3.1 as these comments still carry the 0.3.0 title. My bad-
Great to play with. We live in good times-
Don’t work un ubuntu 12.04 !
X Error of failed request: BadRequest (invalid request code or no such operation)
Major opcode of failed request: 154 (GLX)
Minor opcode of failed request: 34 ()
Serial number of failed request: 27
Current serial number in output stream: 26