More than two days to get the
Hello World of graphics programming!
To get this RGB triangle, I had to code most of the important functionalities of the plugin: PSOs (pipeline state object), SPIR-V shaders (as well as the tool to convert GLSL to SPIR-V), vertex and uniform buffers... and waste a lot of time with bugs!
It's cool to see this triangle, the starting point of all virtual worlds...
