Author Topic: NVIDIA OpenGL Graphics and Compute Samples 1.2  (Read 6030 times)

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Stefan

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NVIDIA OpenGL Graphics and Compute Samples 1.2
« on: July 02, 2014, 08:14:09 PM »
The 1.2 release of the samples is a feature release.  New samples that demonstrate compute shader-graphics interoperability, low-overhead rendering and profiling are included.  See the release notes for details of these changes.

  New samples in 1.2:
  • Compute Particles Sample
  • Compute Water Surface Sample
  • FXAA Sample
  • HDR Sample
  • Multi-Draw Indirect Sample
  • Optimization Sample
  • Soft Shadows Sample