Author Topic: AMD - Farewell to DirectX?  (Read 2483 times)

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Stefan

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AMD - Farewell to DirectX?
« on: March 17, 2011, 05:41:27 AM »
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there are many definite pros to using a standard 3D API. It's likely that your game will run on a wide range of hardware, and you'll get easy access to the latest shader technologies without having to muck around with scary low-level code. However, the performance overhead of DirectX, particularly on the PC architecture, is apparently becoming a frustrating concern for games developers speaking to AMD.
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it looks as though DirectX's future as the primary gateway to PC graphics hardware is no longer 100 per cent assured, especially when it comes to cutting edge graphics.

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