How to Rotate a Vertex by a Quaternion in GLSL
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The NVIDIA Direct3D 10 SDK demonstrates some of the cool, next-generation techniques that are possible with Microsoft’s DirectX 10. The SDK includes both Direct3D code samples and whitepapers explaining the effects in detail. New in This 10.6 Release1. An improved version of Instanced Tessellation. This sample implements 3 major schemes for Approximating Catmull-Clark Subdivision Surfaces using instanced tessellation in both DX9 and DX10. In the sample, these three schemes are also compared in terms of their visual quality and performance.2. Bug fix for StencilRoutedKBuffer: the previous version would create a DX 10.1 device, resulting in corruption errors. A modification to DXUTCore prevents the DX 10.1 device from being created for the StencilRoutedKBuffer project.3. Upgrade to the June 2010 DirectX SDK: some minor fixes were required because fxc catches more HLSL errors.4. Upgrade to Microsoft Visual Studio 2008 because the 2005 version is no longer supported by Microsoft’s DirectX SDK.