How to Rotate a Vertex by a Quaternion in GLSL
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...D3D11 also came with a few other features that allow more “traditional” rendering approaches to benefit from the increased programmability of graphics hardware. Unfortunately most of them have gone relatively unnoticed, which isn’t surprising when you consider that most of them have little or no documentation...
You got 18 fps?! only?!? But running HD5400 series?