This video will be presented at SIGGRAPH 2014.
We present a unified dynamics framework for real-time visual effects. Using particles connected by constraints as our fundamental building block allows us to treat contact and collisions in a unified manner, and we show how this representation is flexible enough to model gases, liquids, deformable solids, rigid bodies and clothing with two-way interactions. We address some common problems with traditional particle based methods and describe a parallel constraint solver based on position based dynamics that is efficient enough for real-time applications.
Links:
Any comparisons on computational load compared to other approaches?
Any information of benchmarks with a huge amount of interactive objects in a computergame setting with advanced physics.
Other than that very interesting.
Very good.
More information and benchmarks will be likely presented during the siggraph 2014.
http://www.extremetech.com/gaming/182343-why-we-cant-have-nice-things-valve-programmer-discusses-wretched-state-of-opengl
Guess who?