
Intel has released a new graphics driver for its Arc discrete GPUs (Arc A380, A770, A750, A310, A770M, A550M, A730M, A370M, A350M).
GAMING HIGHLIGHTS:
Intel Game On Driver support on Intel Arc A-series Graphics for:
– Sonic Frontiers
– Marvels Spiderman: Miles Morales
– Call of Duty: Warzone 2.0
– DysterraGame performance improvements versus the Intel 31.0.101.3490 software driver on Intel Arc A770 Graphics Products for:
– Chorus: Up to 3% using 1440p with Epic settings.
– Dirt 5: Up to 8% using 1440p with Ultra High settings.
– Far Cry 6; Up to 3% using 1080p with Ultra preset settings, Up to 3% using 1440p with Ultra preset settings.
– Forza Horizon 5: Up to 3% using 1080p with Extreme settings, Up to 3% using 1440p with High preset settings.
– Ghostwire Tokyo: Up to 7% using 1440p with Cinematic settings.
– Gotham Knights: Up to 5% using 1080p with Highest preset settings.
– Marvel’s Guardians of the Galaxy: Up to 3% using 1080p with Ultra preset settings, Up to 3% using 1440p with High preset settings.
– Sniper Elite 5: Up to 3% using 1080p with Ultra settings.FIXED ISSUES:
– Doom Eternal (Vulkan) may exhibit flickering corruption on certain textures in the “cultist base” map.
– Tom Clancy’s Rainbow Six Siege (DX11) may experience lower than expected game performance.
– Death Stranding Director’s Cut (DX12) may exhibit lighting or flickering corruption.
– Forza Horizon 5 (DX12) may experience corruption lines when MSAA 2x is enabledINTEL ARC CONTROL FIXED ISSUES:
– Arc Control may not start automatically after reboot.
– Arc Control may not show up in Add or Remove programs list after update.
– Hot-plugging a secondary display with Arc Control invoked may cause Arc Control to be unresponsive.
– Hot-plugging a display with Arc Control Studio Capture audio device set to display audio may cause an error when attempting to capture or broadcast.
– Hot-plugging peripheral devices such as cameras, microphones, or displays while Arc Control is open may cause Arc Control to become unresponsive.
– Arc Control may incorrectly show Studio Capture as active when putting the system to sleep while recording
– Resetting Arc Control to application defaults may not reset global “Tearing Migration” modes to default
– Some Arc Control Telemetry metrics may not align with 3rd party applications or built-in OS functions.
Downloads
OpenGL support
This driver exposes OpenGL 4.6 with 265 OpenGL extensions for an Arc A750.
GL_RENDERER: Intel(R) Arc(TM) A750 Graphics GL_VENDOR: Intel GL_VERSION: 4.6.0 - Build 31.0.101.3802 OpenGL extensions: 265 - GL_AMD_depth_clamp_separate - GL_AMD_vertex_shader_layer - GL_AMD_vertex_shader_viewport_index - GL_ARB_ES2_compatibility - GL_ARB_ES3_1_compatibility - GL_ARB_ES3_compatibility - GL_ARB_arrays_of_arrays - GL_ARB_base_instance - GL_ARB_bindless_texture - GL_ARB_blend_func_extended - GL_ARB_buffer_storage - GL_ARB_cl_event - GL_ARB_clear_buffer_object - GL_ARB_clear_texture - GL_ARB_clip_control - GL_ARB_color_buffer_float - GL_ARB_compressed_texture_pixel_storage - GL_ARB_compute_shader - GL_ARB_conditional_render_inverted - GL_ARB_conservative_depth - GL_ARB_copy_buffer - GL_ARB_copy_image - GL_ARB_cull_distance - GL_ARB_debug_output - GL_ARB_depth_buffer_float - GL_ARB_depth_clamp - GL_ARB_depth_texture - GL_ARB_derivative_control - GL_ARB_direct_state_access - GL_ARB_draw_buffers - GL_ARB_draw_buffers_blend - GL_ARB_draw_elements_base_vertex - GL_ARB_draw_indirect - GL_ARB_draw_instanced - GL_ARB_enhanced_layouts - GL_ARB_explicit_attrib_location - GL_ARB_explicit_uniform_location - GL_ARB_fragment_coord_conventions - GL_ARB_fragment_layer_viewport - GL_ARB_fragment_program - GL_ARB_fragment_program_shadow - GL_ARB_fragment_shader - GL_ARB_fragment_shader_interlock - GL_ARB_framebuffer_no_attachments - GL_ARB_framebuffer_object - GL_ARB_framebuffer_sRGB - GL_ARB_geometry_shader4 - GL_ARB_get_program_binary - GL_ARB_get_texture_sub_image - GL_ARB_gl_spirv - GL_ARB_gpu_shader5 - GL_ARB_gpu_shader_fp64 - GL_ARB_half_float_pixel - GL_ARB_half_float_vertex - GL_ARB_indirect_parameters - GL_ARB_instanced_arrays - GL_ARB_internalformat_query - GL_ARB_internalformat_query2 - GL_ARB_invalidate_subdata - GL_ARB_map_buffer_alignment - GL_ARB_map_buffer_range - GL_ARB_multi_bind - GL_ARB_multi_draw_indirect - GL_ARB_multisample - GL_ARB_multitexture - GL_ARB_occlusion_query - GL_ARB_occlusion_query2 - GL_ARB_pipeline_statistics_query - GL_ARB_pixel_buffer_object - GL_ARB_point_parameters - GL_ARB_point_sprite - GL_ARB_polygon_offset_clamp - GL_ARB_post_depth_coverage - GL_ARB_program_interface_query - GL_ARB_provoking_vertex - GL_ARB_query_buffer_object - GL_ARB_robust_buffer_access_behavior - GL_ARB_robustness - GL_ARB_robustness_isolation - GL_ARB_sample_shading - GL_ARB_sampler_objects - GL_ARB_seamless_cube_map - GL_ARB_seamless_cubemap_per_texture - GL_ARB_separate_shader_objects - GL_ARB_shader_atomic_counter_ops - GL_ARB_shader_atomic_counters - GL_ARB_shader_bit_encoding - GL_ARB_shader_draw_parameters - GL_ARB_shader_group_vote - GL_ARB_shader_image_load_store - GL_ARB_shader_image_size - GL_ARB_shader_objects - GL_ARB_shader_precision - GL_ARB_shader_stencil_export - GL_ARB_shader_storage_buffer_object - GL_ARB_shader_subroutine - GL_ARB_shader_texture_image_samples - GL_ARB_shading_language_100 - GL_ARB_shading_language_420pack - GL_ARB_shading_language_packing - GL_ARB_shadow - GL_ARB_sparse_texture - GL_ARB_spirv_extensions - GL_ARB_stencil_texturing - GL_ARB_sync - GL_ARB_tessellation_shader - GL_ARB_texture_barrier - GL_ARB_texture_border_clamp - GL_ARB_texture_buffer_object - GL_ARB_texture_buffer_object_rgb32 - GL_ARB_texture_buffer_range - GL_ARB_texture_compression - GL_ARB_texture_compression_bptc - GL_ARB_texture_compression_rgtc - GL_ARB_texture_cube_map - GL_ARB_texture_cube_map_array - GL_ARB_texture_env_add - GL_ARB_texture_env_combine - GL_ARB_texture_env_crossbar - GL_ARB_texture_env_dot3 - GL_ARB_texture_filter_anisotropic - GL_ARB_texture_float - GL_ARB_texture_gather - GL_ARB_texture_mirror_clamp_to_edge - GL_ARB_texture_mirrored_repeat - GL_ARB_texture_multisample - GL_ARB_texture_non_power_of_two - GL_ARB_texture_query_levels - GL_ARB_texture_query_lod - GL_ARB_texture_rectangle - GL_ARB_texture_rg - GL_ARB_texture_rgb10_a2ui - GL_ARB_texture_stencil8 - GL_ARB_texture_storage - GL_ARB_texture_storage_multisample - GL_ARB_texture_swizzle - GL_ARB_texture_view - GL_ARB_timer_query - GL_ARB_transform_feedback2 - GL_ARB_transform_feedback3 - GL_ARB_transform_feedback_instanced - GL_ARB_transform_feedback_overflow_query - GL_ARB_transpose_matrix - GL_ARB_uniform_buffer_object - GL_ARB_vertex_array_bgra - GL_ARB_vertex_array_object - GL_ARB_vertex_attrib_64bit - GL_ARB_vertex_attrib_binding - GL_ARB_vertex_buffer_object - GL_ARB_vertex_program - GL_ARB_vertex_shader - GL_ARB_vertex_type_10f_11f_11f_rev - GL_ARB_vertex_type_2_10_10_10_rev - GL_ARB_viewport_array - GL_ARB_window_pos - GL_ATI_separate_stencil - GL_EXT_abgr - GL_EXT_bgra - GL_EXT_blend_color - GL_EXT_blend_equation_separate - GL_EXT_blend_func_separate - GL_EXT_blend_minmax - GL_EXT_blend_subtract - GL_EXT_clip_volume_hint - GL_EXT_compiled_vertex_array - GL_EXT_depth_bounds_test - GL_EXT_direct_state_access - GL_EXT_draw_buffers2 - GL_EXT_draw_range_elements - GL_EXT_fog_coord - GL_EXT_framebuffer_blit - GL_EXT_framebuffer_multisample - GL_EXT_framebuffer_object - GL_EXT_geometry_shader4 - GL_EXT_gpu_program_parameters - GL_EXT_gpu_shader4 - GL_EXT_memory_object - GL_EXT_memory_object_win32 - GL_EXT_multi_draw_arrays - GL_EXT_packed_depth_stencil - GL_EXT_packed_float - GL_EXT_packed_pixels - GL_EXT_polygon_offset_clamp - GL_EXT_rescale_normal - GL_EXT_secondary_color - GL_EXT_semaphore - GL_EXT_semaphore_win32 - GL_EXT_separate_specular_color - GL_EXT_shader_framebuffer_fetch - GL_EXT_shader_image_load_formatted - GL_EXT_shader_integer_mix - GL_EXT_shadow_funcs - GL_EXT_stencil_two_side - GL_EXT_stencil_wrap - GL_EXT_texture3D - GL_EXT_texture_array - GL_EXT_texture_compression_s3tc - GL_EXT_texture_edge_clamp - GL_EXT_texture_env_add - GL_EXT_texture_env_combine - GL_EXT_texture_filter_anisotropic - GL_EXT_texture_integer - GL_EXT_texture_lod_bias - GL_EXT_texture_rectangle - GL_EXT_texture_sRGB - GL_EXT_texture_sRGB_decode - GL_EXT_texture_shared_exponent - GL_EXT_texture_snorm - GL_EXT_texture_storage - GL_EXT_texture_swizzle - GL_EXT_timer_query - GL_EXT_transform_feedback - GL_IBM_texture_mirrored_repeat - GL_INTEL_conservative_rasterization - GL_INTEL_fragment_shader_ordering - GL_INTEL_framebuffer_CMAA - GL_INTEL_map_texture - GL_INTEL_multi_rate_fragment_shader - GL_INTEL_performance_query - GL_KHR_blend_equation_advanced - GL_KHR_blend_equation_advanced_coherent - GL_KHR_context_flush_control - GL_KHR_debug - GL_KHR_no_error - GL_KHR_shader_subgroup - GL_KHR_shader_subgroup_arithmetic - GL_KHR_shader_subgroup_ballot - GL_KHR_shader_subgroup_basic - GL_KHR_shader_subgroup_clustered - GL_KHR_shader_subgroup_quad - GL_KHR_shader_subgroup_shuffle - GL_KHR_shader_subgroup_shuffle_relative - GL_KHR_shader_subgroup_vote - GL_NV_blend_square - GL_NV_conditional_render - GL_NV_primitive_restart - GL_NV_texgen_reflection - GL_OVR_multiview - GL_SGIS_generate_mipmap - GL_SGIS_texture_edge_clamp - GL_SGIS_texture_lod - GL_SUN_multi_draw_arrays - GL_WIN_swap_hint - WGL_EXT_swap_control - WGL_EXT_depth_float - WGL_ARB_buffer_region - WGL_ARB_extensions_string - WGL_ARB_make_current_read - WGL_ARB_pixel_format - WGL_ARB_pbuffer - WGL_EXT_extensions_string - WGL_ARB_multisample - WGL_ARB_pixel_format_float - WGL_ARB_framebuffer_sRGB - WGL_ARB_create_context - WGL_ARB_create_context_profile - WGL_EXT_pixel_format_packed_float - WGL_EXT_create_context_es_profile - WGL_EXT_create_context_es2_profile - WGL_NV_DX_interop - WGL_NV_DX_interop2 - WGL_ARB_robustness_application_isolation - WGL_ARB_robustness_share_group_isolation - WGL_ARB_create_context_robustness - WGL_ARB_context_flush_control
Vulkan support
This driver exposes Vulkan 1.3.228 and 121 device extensions for an And A750 GPU.
# of Vulkan devices: 1 - Device 1 - name: Intel(R) Arc(TM) A750 Graphics - device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU - device ID: 8086-56A1 - API version: 1.3.228 - VK_KHR_ray_tracing_pipeline information: - shaderGroupHandleSize: 32 - maxRayRecursionDepth: 4294967295 - maxShaderGroupStride: 4294967295 - shaderGroupBaseAlignment: 32 - shaderGroupHandleCaptureReplaySize: 8 - maxRayDispatchInvocationCount: 4294967295 - shaderGroupHandleAlignment: 32 - maxRayHitAttributeSize: 32 - maxRayDispatchInvocationCount: 4294967295 - VK_KHR_acceleration_structure information: - maxGeometryCount: 4294967295 - maxInstanceCount: 16777215 - maxPrimitiveCount: 4294967295 - VK_KHR_driver_properties information: - driverName: Intel Corporation - driverID_str: VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS_KHR - driverID: 5 - conformanceVersion: 1.3.1.1 - driverInfo: Intel driver - # of extensions: 121 - VK_EXT_full_screen_exclusive - VK_KHR_swapchain - VK_KHR_external_memory - VK_KHR_external_memory_win32 - VK_EXT_external_memory_host - VK_KHR_external_semaphore - VK_KHR_external_semaphore_win32 - VK_KHR_external_fence - VK_KHR_external_fence_win32 - VK_KHR_timeline_semaphore - VK_KHR_win32_keyed_mutex - VK_KHR_get_memory_requirements2 - VK_KHR_bind_memory2 - VK_KHR_dedicated_allocation - VK_KHR_sampler_mirror_clamp_to_edge - VK_KHR_maintenance1 - VK_KHR_maintenance2 - VK_KHR_maintenance3 - VK_KHR_maintenance4 - VK_KHR_synchronization2 - VK_KHR_shader_draw_parameters - VK_KHR_push_descriptor - VK_KHR_descriptor_update_template - VK_KHR_multiview - VK_KHR_shader_float16_int8 - VK_KHR_shader_float_controls - VK_KHR_16bit_storage - VK_KHR_8bit_storage - VK_EXT_shader_subgroup_ballot - VK_EXT_shader_subgroup_vote - VK_KHR_storage_buffer_storage_class - VK_KHR_variable_pointers - VK_KHR_relaxed_block_layout - VK_EXT_sampler_filter_minmax - VK_KHR_device_group - VK_EXT_ycbcr_2plane_444_formats - VK_EXT_4444_formats - VK_EXT_post_depth_coverage - VK_EXT_shader_viewport_index_layer - VK_EXT_shader_stencil_export - VK_EXT_conservative_rasterization - VK_EXT_sample_locations - VK_KHR_draw_indirect_count - VK_EXT_multi_draw - VK_KHR_image_format_list - VK_EXT_image_view_min_lod - VK_EXT_vertex_attribute_divisor - VK_EXT_descriptor_indexing - VK_EXT_inline_uniform_block - VK_KHR_create_renderpass2 - VK_KHR_dynamic_rendering - VK_KHR_swapchain_mutable_format - VK_KHR_depth_stencil_resolve - VK_KHR_driver_properties - VK_KHR_vulkan_memory_model - VK_EXT_conditional_rendering - VK_EXT_hdr_metadata - VK_KHR_fragment_shading_rate - VK_EXT_depth_clip_enable - VK_EXT_depth_clip_control - VK_EXT_scalar_block_layout - VK_KHR_imageless_framebuffer - VK_KHR_buffer_device_address - VK_EXT_buffer_device_address - VK_KHR_ray_tracing_pipeline - VK_KHR_acceleration_structure - VK_KHR_ray_query - VK_KHR_pipeline_library - VK_KHR_deferred_host_operations - VK_EXT_host_query_reset - VK_KHR_performance_query - VK_NV_device_diagnostic_checkpoints - VK_KHR_separate_depth_stencil_layouts - VK_KHR_shader_clock - VK_KHR_spirv_1_4 - VK_KHR_uniform_buffer_standard_layout - VK_EXT_separate_stencil_usage - VK_EXT_fragment_shader_interlock - VK_EXT_index_type_uint8 - VK_EXT_primitive_topology_list_restart - VK_KHR_shader_subgroup_extended_types - VK_EXT_line_rasterization - VK_EXT_memory_budget - VK_EXT_memory_priority - VK_EXT_pageable_device_local_memory - VK_EXT_texel_buffer_alignment - VK_INTEL_performance_query - VK_EXT_subgroup_size_control - VK_EXT_shader_demote_to_helper_invocation - VK_EXT_pipeline_creation_feedback - VK_EXT_pipeline_creation_cache_control - VK_KHR_pipeline_executable_properties - VK_EXT_transform_feedback - VK_EXT_provoking_vertex - VK_EXT_extended_dynamic_state - VK_EXT_extended_dynamic_state2 - VK_EXT_vertex_input_dynamic_state - VK_EXT_custom_border_color - VK_EXT_robustness2 - VK_EXT_image_robustness - VK_EXT_pipeline_robustness - VK_EXT_calibrated_timestamps - VK_KHR_shader_integer_dot_product - VK_KHR_shader_subgroup_uniform_control_flow - VK_KHR_shader_terminate_invocation - VK_KHR_workgroup_memory_explicit_layout - VK_EXT_shader_atomic_float - VK_KHR_copy_commands2 - VK_KHR_shader_non_semantic_info - VK_KHR_zero_initialize_workgroup_memory - VK_EXT_shader_atomic_float2 - VK_EXT_global_priority - VK_EXT_global_priority_query - VK_KHR_global_priority - VK_KHR_format_feature_flags2 - VK_EXT_color_write_enable - VK_NV_compute_shader_derivatives - VK_EXT_private_data - VK_EXT_image_2d_view_of_3d - VK_EXT_primitives_generated_query - VK_EXT_shader_module_identifier - # of layers: 0 - # of memory heaps: 3 - heap 1: 7840 MB - heap 2: 8062 MB - heap 3: 256 MB - # of features: 55 - robustBufferAccess: YES - fullDrawIndexUint32: YES - imageCubeArray: YES - independentBlend: YES - geometryShader: YES - tessellationShader: YES - sampleRateShading: YES - dualSrcBlend: YES - logicOp: YES - multiDrawIndirect: YES - drawIndirectFirstInstance: YES - depthClamp: YES - depthBiasClamp: YES - fillModeNonSolid: YES - depthBounds: YES - wideLines: YES - largePoints: YES - alphaToOne: YES - multiViewport: YES - samplerAnisotropy: YES - textureCompressionETC2: YES - textureCompressionASTC_LDR: NO - textureCompressionBC: YES - occlusionQueryPrecise: YES - pipelineStatisticsQuery: YES - vertexPipelineStoresAndAtomics: YES - fragmentStoresAndAtomics: YES - shaderTessellationAndGeometryPointSize: YES - shaderImageGatherExtended: YES - shaderStorageImageExtendedFormats: YES - shaderStorageImageMultisample: NO - shaderStorageImageReadWithoutFormat: YES - shaderStorageImageWriteWithoutFormat: YES - shaderUniformBufferArrayDynamicIndexing: YES - shaderSampledImageArrayDynamicIndexing: YES - shaderStorageBufferArrayDynamicIndexing: YES - shaderStorageImageArrayDynamicIndexing: YES - shaderClipDistance: YES - shaderCullDistance: YES - shaderFloat64: NO - shaderInt64: NO - shaderInt16: YES - shaderResourceResidency: YES - shaderResourceMinLod: NO - sparseBinding: YES - sparseResidencyBuffer: YES - sparseResidencyImage2D: YES - sparseResidencyImage3D: YES - sparseResidency2Samples: YES - sparseResidency4Samples: YES - sparseResidency8Samples: NO - sparseResidency16Samples: NO - sparseResidencyAliased: YES - variableMultisampleRate: YES - inheritedQueries: YES - # of hardware limits: 106 - maxImageDimension1D: 16384 - maxImageDimension2D: 16384 - maxImageDimension3D: 2048 - maxImageDimensionCube: 16384 - maxImageArrayLayers: 2048 - maxTexelBufferElements: 134217728 - maxUniformBufferRange: 134217724 - maxStorageBufferRange: 1073741820 - maxPushConstantsSize: 256 - maxMemoryAllocationCount: 2193590 - maxSamplerAllocationCount: 4000 - bufferImageGranularity: 1 - sparseAddressSpaceSize: 17523466567680 - maxBoundDescriptorSets: 32 - maxPerStageDescriptorSamplers: 67107840 - maxSamplerAllocationCount: 67107840 - maxPerStageDescriptorStorageBuffers: 67107840 - maxPerStageDescriptorSampledImages: 67107840 - maxPerStageDescriptorStorageImages: 67107840 - maxPerStageDescriptorInputAttachments: 7 - maxPerStageResources: 67107840 - maxDescriptorSetSamplers: 67107840 - maxDescriptorSetUniformBuffers: 67107840 - maxDescriptorSetUniformBuffersDynamic: 16 - maxDescriptorSetStorageBuffers: 67107840 - maxDescriptorSetStorageBuffersDynamic: 16 - maxDescriptorSetSampledImages: 67107840 - maxDescriptorSetStorageImages: 67107840 - maxDescriptorSetInputAttachments: 7 - maxVertexInputAttributes: 32 - maxVertexInputBindings: 32 - maxVertexInputAttributeOffset: 2047 - maxVertexInputBindingStride: 4095 - maxVertexOutputComponents: 128 - maxTessellationGenerationLevel: 64 - maxTessellationPatchSize: 32 - maxTessellationControlPerVertexInputComponents: 128 - maxTessellationControlPerVertexOutputComponents: 128 - maxTessellationControlPerPatchOutputComponents: 120 - maxTessellationControlTotalOutputComponents: 4096 - maxTessellationEvaluationInputComponents: 128 - maxTessellationEvaluationOutputComponents: 128 - maxGeometryShaderInvocations: 32 - maxGeometryInputComponents: 128 - maxGeometryOutputComponents: 128 - maxGeometryOutputVertices: 256 - maxGeometryTotalOutputComponents: 1024 - maxFragmentInputComponents: 128 - maxFragmentOutputAttachments: 8 - maxFragmentDualSrcAttachments: 1 - maxFragmentCombinedOutputResources: 67107848 - maxComputeSharedMemorySize: 32768 - maxComputeSharedMemorySize: 65536 x 65536 x 65536 - maxComputeWorkGroupInvocations: 1024 - maxComputeWorkGroupSize: 1024 x 1024 x 64 - subPixelPrecisionBits: 8 - subTexelPrecisionBits: 8 - mipmapPrecisionBits: 8 - maxDrawIndexedIndexValue: 4294967295 - maxDrawIndirectCount: 4294967295 - maxSamplerLodBias: 16.000000 - maxSamplerAnisotropy: 16.000000 - maxViewports: 16 - maxViewportDimensions: 32768 x 32768 - viewportBoundsRange: -65536.000000 x 65535.000000 - viewportSubPixelBits: 8 - minMemoryMapAlignment: 64 - minTexelBufferOffsetAlignment: 64 - minUniformBufferOffsetAlignment: 64 - minStorageBufferOffsetAlignment: 64 - minTexelOffset: -8 - maxTexelOffset: 7 - minTexelGatherOffset: -32 - maxTexelGatherOffset: 31 - minInterpolationOffset: -0.500000 - maxInterpolationOffset: 0.437500 - subPixelInterpolationOffsetBits: 4 - maxFramebufferWidth: 16384 - maxFramebufferHeight: 16384 - maxFramebufferLayers: 2048 - framebufferColorSampleCounts: 31 - framebufferDepthSampleCounts: 31 - framebufferStencilSampleCounts: 31 - framebufferNoAttachmentsSampleCounts: 31 - maxColorAttachments: 8 - sampledImageColorSampleCounts: 31 - sampledImageIntegerSampleCounts: 31 - sampledImageDepthSampleCounts: 31 - sampledImageStencilSampleCounts: 31 - storageImageSampleCounts: 1 - maxSampleMaskWords: 1 - timestampComputeAndGraphics: 1 - timestampPeriod: 52.083332 - maxClipDistances: 8 - maxCullDistances: 8 - maxCombinedClipAndCullDistances: 8 - discreteQueuePriorities: 2 - pointSizeRange: 0.125000 x 255.875000 - lineWidthRange: 0.000000 x 7.992188 - pointSizeGranularity: 0.125000 - lineWidthGranularity: 0.007812 - strictLines: 0 - standardSampleLocations: 1 - optimalBufferCopyOffsetAlignment: 64 - optimalBufferCopyRowPitchAlignment: 64 - nonCoherentAtomSize: 1
https://www.intel.com/content/www/us/en/download/729157/intel-arc-graphics-windows-dch-driver-beta.html
Intel Arc Graphics Driver BETA 31.0.101.3959