NVIDIA GeForce 511.23 WHQL Graphics Driver Released (Vulkan 1.2.194, OpenCL Vulkan Interop, CUDA 11.6) – Updated: 512.15 (VK 1.3.194)


NVIDIA logo

NVIDIA has released a new WHQL gaming driver for Windows 10 and Windows 11. This new GeForce 511.23 brings the following changes:

Game Ready for God of War
This new Game Ready Driver provides the best day-0 gaming experience for God of War, which utilizes NVIDIA DLSS to maximize performance and NVIDIA Reflex to minimize latency. In addition, this new Game Ready Driver offers support for the latest new titles and updates including Tom Clancy’s Rainbow Six Extraction, Hitman III, The Anacrusis, GRIT, and Monster Hunter Rise.

Gaming Technology
– Includes support for NVIDIA DLDSR (Deep Learning Dynamic Super Resolution)

New Features and Other Changes
– Added support for Windows11 Dynamic Refresh Rate.
– Added support for CUDA 11.6.
– The NVIDIA OpenCL driver has added support for new provisional extension specifications released by Khronos.
– Added new OpenCL compiler technology as an opt-in feature.
– Added support for the NVIDIA GeForce RTX 3080 (12GB) GPU.

Fixed Issues
– Flicker/disappearing text occurs when 12-bit color is used. [3358884]
– Random flickering occurs across the top of the screen when using desktop applications. [3427298]
– In multi-monitor configurations, the screen may display random black screen flicker. [3405228]
– [Detroit Become Human]: Random stuttering/freezing occurs in the game. [3389250]
– [HDR][G-Sync]: Mouse pointer gets stuck after turning on HDR from the Windows Control Panel or after toggling G-Sync from the NVIDIA control panel. [200762998]

NVIDIA OpenCL Vulkan Interop
Starting with R510 driver version 511.09, the NVIDIA OpenCL driver has added support for the following new provisional extension specifications released by Khronos. The specifications are for OpenCL external semaphore and external memory.
– cl_khr_semaphore
– cl_khr_external_semaphore
– cl_khr_external_memory

NVIDIA OpenCL Compiler Upgrade
The NVIDIA OpenCL driver uses an embedded OpenCL Just-In-Time (JIT) compiler based on the legacy 3.4 versions of the NVVM optimizer component and CLANG compiler front-end. NVIDIA plans to upgrade its OpenCL JIT compiler to use version 7.0 of the CLANG front-end and NVVM optimizer component.

NVIDIA is rolling out the newer OpenCL compiler technology as an opt-in feature in this driver release with the default OpenCL compiler remaining unchanged. Eventually, the default OpenCL compiler will be switched to use the CLANG 7.0 and NVVM 7.0 components, replacing the old compiler.

NVIDIA is releasing this new compiler as an opt-in feature in order to seek feedback from our OpenCL customers. In a subsequent driver release, the default compiler will be switched to use the CLANG 7.0 and NVVM 7.0 components, replacing the old compiler.

We have chosen this approach to ensure that this feature is meeting functional and performance expectations for key use-cases and improve on our quality for the final switch over.

CUDA 11.6 release notes are available HERE.

Update (2022.02.07): GeForce 511.65

Game Ready for Dying Light 2 Stay Human
This new Game Ready Driver provides the best day-0 gaming experience for Dying Light 2 Stay Human, which utilizes NVIDIA DLSS to maximize performance and features several DirectX 12 Ultimate ray-traced effects. In addition, this new Game Ready Driver offers support for the latest new titles and updates including Sifu.

Gaming Technology
– Includes support for GeForce RTX 3080 Ti and RTX 3070 Ti notebooks

Fixed Issues
– [Windows11][Far Cry 6]: Geometric corruption occurs in the benchmark and in gameplay. [3441540]
– Multiple apps report stutter (or light to poor hitching) due to allocation creation. [3426466]
– [Notebook]: With Advanced Optimus configured in dGPU mode, notebook will display a black screen. [3502766]
– Some 3440×1440 monitors may display a black screen when selecting a DLDSR resolution. [3502478]
– [DirectX 12]: GeForce Experience Freestyle filters may cause game to flicker. [3496529]
– [Forza Horizon]: The game freezes when applying livery or vinyl to certain cars when ray tracing is enabled. [3506220/3506340]

Update (2022.02.15): GeForce 511.79

Game Ready
This new Game Ready Driver provides the best day-0 gaming experience for Elden Ring, GRID Legends, Total War: Warhammer III, and Martha is Dead featuring NVIDIA DLSS. In addition, this
new Game Ready Driver offers support for the latest updates including Destiny 2: The Witch Queen and the introduction of NVIDIA Reflex in iRacing.

Fixed Issues
– [Call of Duty: Vanguard][Assassins Creed Valhalla]: The games may display random corruption or white/black screen. [3503111/3525655]
– [Battlefield 2042]: The game may display color flashes on the screen. [3503086]
– [Corel Paint Shop Pro XI]: The application cannot be launched. [3510891]
– [G-SYNC]: After disabling G-SYNC on G-SYNC Compatible monitor and TV, G-SYNC cannot be re-enabled through the NVIDIA Control Panel. [3523157]
– Digital Vibrance is reset when monitor goes to sleep. [3519430

Update (2022.03.23): GeForce 512.15

Game Ready for Ghostwire: Tokyo
This new Game Ready Driver provides the best day-0 gaming experience for Ghostwire: Tokyo, which features ray-traced reflections and shadows and utilizes NVIDIA DLSS for an up to an 2X performance boost. In addition, this new Game Ready Driver offers support for Tiny Tina’s Wonderlands as well as the addition of NVIDIA DLAA to Chorus, Jurassic World Evolution 2, and No Man’s Sky.

Fixed Issues
– [Advanced Optimus]: Brightness levels do not change properly when display set to NVIDIA GPU only mode with HDR set to off. [3497181]
– Increased registry reads by DWM.exe when GPU is connected to G-SYNC/G-SYNC Compatible display [3535493]
– [NVIDIA Advanced Optimus][Ampere] Putting notebook to sleep by closing the lid and then waking up the notebook may cause Windows to reboot when in dGPU mode. [3444252]
– The native resolution for a DVI or HDMI display may not be available from the display settings if the display contains an invalid EDID.[3502752]
– [Adobe Substance Sampler/Stager]: Fixed Optimus profile to run on dGPU by default. [3557257]
– [Enscape]: Shadow rendering is incorrect. [3530584]
– [Solidworks Visualize Boost]: When the application process is running in the background, the GPU memory clock may operate at lower clock speeds. [3417407]
– [Adobe Premiere Pro]: Adobe Media Encoder could crash due to out of memory error when encoding multiple R3D 8k files. [3532477]
– [Foundry Nuke]: CUDA and OpenCL kernel return incorrect result. [3497442]

 

Downloads

 

GeForce 511.23

NVIDIA GeForce 511.23 + GPU Caps Viewer + GeForce RTX 3060 Ti

 

GeForce 511.65

NVIDIA GeForce 511.65 + GPU Caps Viewer + GeForce RTX 3060 Ti

 

GeForce 511.79

NVIDIA GeForce 511.79 + GPU Caps Viewer + GeForce RTX 3060 Ti

 

GeForce 512.15

NVIDIA GeForce 512.15 + GPU Caps Viewer + GeForce RTX 3060 Ti

 

OpenGL support

GeForce 511.23

GeForce 511.23 exposes OpenGL 4.6 and 433 extensions for a GeForce RTX 3060 Ti on Windows 10 (v21H1). This is the same support than previous R465 family (see HERE).

- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2
- GL_VERSION: 4.6.0 NVIDIA 511.23
- GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
- OpenGL Extensions: 433 extensions (GL=401 and WGL=32)

GeForce 511.65

GeForce 511.65 exposes OpenGL 4.6 and 433 extensions for a GeForce RTX 3060 Ti on Windows 10 (v21H1). This is the same support than previous R465 family (see HERE).

- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2
- GL_VERSION: 4.6.0 NVIDIA 511.65
- GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
- OpenGL Extensions: 433 extensions (GL=401 and WGL=32)

GeForce 511.79

GeForce 511.79 exposes OpenGL 4.6 and 433 extensions for a GeForce RTX 3060 Ti on Windows 10 (v21H1). This is the same support than previous R465 family (see HERE).

- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2
- GL_VERSION: 4.6.0 NVIDIA 511.79
- GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
- OpenGL Extensions: 433 extensions (GL=401 and WGL=32)

GeForce 512.15

GeForce 512.15 exposes OpenGL 4.6 and 433 extensions for a GeForce RTX 3060 Ti on Windows 10 (v21H1). This is the same support than previous R465 family (see HERE).

- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2
- GL_VERSION: 4.6.0 NVIDIA 512.15
- GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
- OpenGL Extensions: 433 extensions (GL=401 and WGL=32)

 

Vulkan support

GeForce 511.23

GeForce 511.23 exposes Vulkan 1.2.194 and 159 device extensions for a GeForce RTX 3060 Ti on Windows 10. This driver adds 10 new device extensions:
– VK_KHR_dynamic_rendering
– VK_KHR_format_feature_flags2
– VK_KHR_maintenance4
– VK_KHR_shader_integer_dot_product
– VK_EXT_border_color_swizzle
– VK_EXT_depth_clip_control
– VK_EXT_image_view_min_lod
– VK_EXT_load_store_op_none
– VK_EXT_pageable_device_local_memory
– VK_EXT_primitive_topology_list_restart

- [ device 0 ]
 - name: NVIDIA GeForce RTX 3060 Ti
 - deviceID: 10DE-2486 (4318-9350)
 - API version (raw): 4202690
 - API version: 1.2.194
 - NVIDIA driver: 511.23.0.0

 - # of extensions: 159
   VK_KHR_16bit_storage
   VK_KHR_8bit_storage
   VK_KHR_acceleration_structure
   VK_KHR_bind_memory2
   VK_KHR_buffer_device_address
   VK_KHR_copy_commands2
   VK_KHR_create_renderpass2
   VK_KHR_dedicated_allocation
   VK_KHR_deferred_host_operations
   VK_KHR_depth_stencil_resolve
   VK_KHR_descriptor_update_template
   VK_KHR_device_group
   VK_KHR_draw_indirect_count
   VK_KHR_driver_properties
   VK_KHR_dynamic_rendering
   VK_KHR_external_fence
   VK_KHR_external_fence_win32
   VK_KHR_external_memory
   VK_KHR_external_memory_win32
   VK_KHR_external_semaphore
   VK_KHR_external_semaphore_win32
   VK_KHR_format_feature_flags2
   VK_KHR_fragment_shading_rate
   VK_KHR_get_memory_requirements2
   VK_KHR_image_format_list
   VK_KHR_imageless_framebuffer
   VK_KHR_maintenance1
   VK_KHR_maintenance2
   VK_KHR_maintenance3
   VK_KHR_maintenance4
   VK_KHR_multiview
   VK_KHR_pipeline_executable_properties
   VK_KHR_pipeline_library
   VK_KHR_present_id
   VK_KHR_present_wait
   VK_KHR_push_descriptor
   VK_KHR_ray_query
   VK_KHR_ray_tracing_pipeline
   VK_KHR_relaxed_block_layout
   VK_KHR_sampler_mirror_clamp_to_edge
   VK_KHR_sampler_ycbcr_conversion
   VK_KHR_separate_depth_stencil_layouts
   VK_KHR_shader_atomic_int64
   VK_KHR_shader_clock
   VK_KHR_shader_draw_parameters
   VK_KHR_shader_float16_int8
   VK_KHR_shader_float_controls
   VK_KHR_shader_integer_dot_product
   VK_KHR_shader_non_semantic_info
   VK_KHR_shader_subgroup_extended_types
   VK_KHR_shader_subgroup_uniform_control_flow
   VK_KHR_shader_terminate_invocation
   VK_KHR_spirv_1_4
   VK_KHR_storage_buffer_storage_class
   VK_KHR_swapchain
   VK_KHR_swapchain_mutable_format
   VK_KHR_synchronization2
   VK_KHR_timeline_semaphore
   VK_KHR_uniform_buffer_standard_layout
   VK_KHR_variable_pointers
   VK_KHR_vulkan_memory_model
   VK_KHR_win32_keyed_mutex
   VK_KHR_workgroup_memory_explicit_layout
   VK_KHR_zero_initialize_workgroup_memory
   VK_EXT_4444_formats
   VK_EXT_blend_operation_advanced
   VK_EXT_border_color_swizzle
   VK_EXT_buffer_device_address
   VK_EXT_calibrated_timestamps
   VK_EXT_color_write_enable
   VK_EXT_conditional_rendering
   VK_EXT_conservative_rasterization
   VK_EXT_custom_border_color
   VK_EXT_depth_clip_control
   VK_EXT_depth_clip_enable
   VK_EXT_depth_range_unrestricted
   VK_EXT_descriptor_indexing
   VK_EXT_discard_rectangles
   VK_EXT_extended_dynamic_state
   VK_EXT_extended_dynamic_state2
   VK_EXT_external_memory_host
   VK_EXT_fragment_shader_interlock
   VK_EXT_full_screen_exclusive
   VK_EXT_hdr_metadata
   VK_EXT_host_query_reset
   VK_EXT_image_robustness
   VK_EXT_image_view_min_lod
   VK_EXT_index_type_uint8
   VK_EXT_inline_uniform_block
   VK_EXT_line_rasterization
   VK_EXT_load_store_op_none
   VK_EXT_memory_budget
   VK_EXT_memory_priority
   VK_EXT_multi_draw
   VK_EXT_pageable_device_local_memory
   VK_EXT_pci_bus_info
   VK_EXT_pipeline_creation_cache_control
   VK_EXT_pipeline_creation_feedback
   VK_EXT_post_depth_coverage
   VK_EXT_primitive_topology_list_restart
   VK_EXT_private_data
   VK_EXT_provoking_vertex
   VK_EXT_queue_family_foreign
   VK_EXT_robustness2
   VK_EXT_sample_locations
   VK_EXT_sampler_filter_minmax
   VK_EXT_scalar_block_layout
   VK_EXT_separate_stencil_usage
   VK_EXT_shader_atomic_float
   VK_EXT_shader_demote_to_helper_invocation
   VK_EXT_shader_image_atomic_int64
   VK_EXT_shader_subgroup_ballot
   VK_EXT_shader_subgroup_vote
   VK_EXT_shader_viewport_index_layer
   VK_EXT_subgroup_size_control
   VK_EXT_texel_buffer_alignment
   VK_EXT_tooling_info
   VK_EXT_transform_feedback
   VK_EXT_vertex_attribute_divisor
   VK_EXT_vertex_input_dynamic_state
   VK_EXT_ycbcr_2plane_444_formats
   VK_EXT_ycbcr_image_arrays
   VK_NV_acquire_winrt_display
   VK_NV_clip_space_w_scaling
   VK_NV_compute_shader_derivatives
   VK_NV_cooperative_matrix
   VK_NV_corner_sampled_image
   VK_NV_coverage_reduction_mode
   VK_NV_cuda_kernel_launch
   VK_NV_dedicated_allocation
   VK_NV_dedicated_allocation_image_aliasing
   VK_NV_device_diagnostic_checkpoints
   VK_NV_device_diagnostics_config
   VK_NV_device_generated_commands
   VK_NV_external_memory
   VK_NV_external_memory_win32
   VK_NV_fill_rectangle
   VK_NV_fragment_coverage_to_color
   VK_NV_fragment_shader_barycentric
   VK_NV_fragment_shading_rate_enums
   VK_NV_framebuffer_mixed_samples
   VK_NV_geometry_shader_passthrough
   VK_NV_inherited_viewport_scissor
   VK_NV_mesh_shader
   VK_NV_ray_tracing
   VK_NV_ray_tracing_motion_blur
   VK_NV_representative_fragment_test
   VK_NV_sample_mask_override_coverage
   VK_NV_scissor_exclusive
   VK_NV_shader_image_footprint
   VK_NV_shader_sm_builtins
   VK_NV_shader_subgroup_partitioned
   VK_NV_shading_rate_image
   VK_NV_viewport_array2
   VK_NV_viewport_swizzle
   VK_NV_win32_keyed_mutex
   VK_NVX_binary_import
   VK_NVX_image_view_handle
   VK_NVX_multiview_per_view_attributes

 - memory heaps: 3
  - heap 1: 8050 kB
  - heap 2: 8149 kB
  - heap 3: 214 kB

 - Features (55)
  -> robustBufferAccess: 1
  -> fullDrawIndexUint32: 1
  -> imageCubeArray: 1
  -> independentBlend: 1
  -> geometryShader: 1
  -> tessellationShader: 1
  -> sampleRateShading: 1
  -> dualSrcBlend: 1
  -> logicOp: 1
  -> multiDrawIndirect: 1
  -> drawIndirectFirstInstance: 1
  -> depthClamp: 1
  -> depthBiasClamp: 1
  -> fillModeNonSolid: 1
  -> depthBounds: 1
  -> wideLines: 1
  -> largePoints: 1
  -> alphaToOne: 1
  -> multiViewport: 1
  -> samplerAnisotropy: 1
  -> textureCompressionETC2: 0
  -> textureCompressionASTC_LDR: 0
  -> textureCompressionBC: 1
  -> occlusionQueryPrecise: 1
  -> pipelineStatisticsQuery: 1
  -> vertexPipelineStoresAndAtomics: 1
  -> fragmentStoresAndAtomics: 1
  -> shaderTessellationAndGeometryPointSize: 1
  -> shaderImageGatherExtended: 1
  -> shaderStorageImageExtendedFormats: 1
  -> shaderStorageImageMultisample: 1
  -> shaderStorageImageReadWithoutFormat: 1
  -> shaderStorageImageWriteWithoutFormat: 1
  -> shaderUniformBufferArrayDynamicIndexing: 1
  -> shaderSampledImageArrayDynamicIndexing: 1
  -> shaderStorageBufferArrayDynamicIndexing: 1
  -> shaderStorageImageArrayDynamicIndexing: 1
  -> shaderClipDistance: 1
  -> shaderCullDistance: 1
  -> shaderFloat64: 1
  -> shaderInt64: 1
  -> shaderInt16: 1
  -> shaderResourceResidency: 1
  -> shaderResourceMinLod: 1
  -> sparseBinding: 1
  -> sparseResidencyBuffer: 1
  -> sparseResidencyImage2D: 1
  -> sparseResidencyImage3D: 1
  -> sparseResidency2Samples: 1
  -> sparseResidency4Samples: 1
  -> sparseResidency8Samples: 1
  -> sparseResidency16Samples: 1
  -> sparseResidencyAliased: 1
  -> variableMultisampleRate: 1
  -> inheritedQueries: 1
 - Limits (106)
  -> maxImageDimension1D: 32768
  -> maxImageDimension2D: 32768
  -> maxImageDimension3D: 16384
  -> maxImageDimensionCube: 32768
  -> maxImageArrayLayers: 2048
  -> maxTexelBufferElements: 134217728
  -> maxUniformBufferRange: 65536
  -> maxStorageBufferRange: 4294967295
  -> maxPushConstantsSize: 256
  -> maxMemoryAllocationCount: 4096
  -> maxSamplerAllocationCount: 4000
  -> bufferImageGranularity: 1024
  -> sparseAddressSpaceSize: 1099511627775
  -> maxBoundDescriptorSets: 32
  -> maxPerStageDescriptorSamplers: 1048576
  -> maxSamplerAllocationCount: 1048576
  -> maxPerStageDescriptorStorageBuffers: 1048576
  -> maxPerStageDescriptorSampledImages: 1048576
  -> maxPerStageDescriptorStorageImages: 1048576
  -> maxPerStageDescriptorInputAttachments: 1048576
  -> maxPerStageResources: 4294967295
  -> maxDescriptorSetSamplers: 1048576
  -> maxDescriptorSetUniformBuffers: 1048576
  -> maxDescriptorSetUniformBuffersDynamic: 15
  -> maxDescriptorSetStorageBuffers: 1048576
  -> maxDescriptorSetStorageBuffersDynamic: 16
  -> maxDescriptorSetSampledImages: 1048576
  -> maxDescriptorSetStorageImages: 1048576
  -> maxDescriptorSetInputAttachments: 1048576
  -> maxVertexInputAttributes: 32
  -> maxVertexInputBindings: 32
  -> maxVertexInputAttributeOffset: 2047
  -> maxVertexInputBindingStride: 2048
  -> maxVertexOutputComponents: 128
  -> maxTessellationGenerationLevel: 64
  -> maxTessellationPatchSize: 32
  -> maxTessellationControlPerVertexInputComponents: 128
  -> maxTessellationControlPerVertexOutputComponents: 128
  -> maxTessellationControlPerPatchOutputComponents: 120
  -> maxTessellationControlTotalOutputComponents: 4216
  -> maxTessellationEvaluationInputComponents: 128
  -> maxTessellationEvaluationOutputComponents: 128
  -> maxGeometryShaderInvocations: 32
  -> maxGeometryInputComponents: 128
  -> maxGeometryOutputComponents: 128
  -> maxGeometryOutputVertices: 1024
  -> maxGeometryTotalOutputComponents: 1024
  -> maxFragmentInputComponents: 128
  -> maxFragmentOutputAttachments: 8
  -> maxFragmentDualSrcAttachments: 1
  -> maxFragmentCombinedOutputResources: 4294967295
  -> maxComputeSharedMemorySize: 49152
  -> maxComputeSharedMemorySize: [2147483647 ; 65535 ; 65535]
  -> maxComputeWorkGroupInvocations: 1024
  -> maxComputeWorkGroupSize: [1024 ; 1024 ; 64]
  -> subPixelPrecisionBits: 8
  -> subTexelPrecisionBits: 8
  -> mipmapPrecisionBits: 8
  -> maxDrawIndexedIndexValue: 4294967295
  -> maxDrawIndirectCount: 4294967295
  -> maxSamplerLodBias: 15.000000
  -> maxSamplerAnisotropy: 16.000000
  -> maxViewports: 16
  -> maxViewportDimensions: [32768 ; 32768]
  -> viewportBoundsRange: [-65536.000000 ; 65536.000000]
  -> viewportSubPixelBits: 8
  -> minMemoryMapAlignment: 64
  -> minTexelBufferOffsetAlignment: 16
  -> minUniformBufferOffsetAlignment: 64
  -> minStorageBufferOffsetAlignment: 16
  -> minTexelOffset: -8
  -> maxTexelOffset: 7
  -> minTexelGatherOffset: -32
  -> maxTexelGatherOffset: 31
  -> minInterpolationOffset: -0.500000
  -> maxInterpolationOffset: 0.437500
  -> subPixelInterpolationOffsetBits: 4
  -> maxFramebufferWidth: 32768
  -> maxFramebufferHeight: 32768
  -> maxFramebufferLayers: 2048
  -> framebufferColorSampleCounts: 15
  -> framebufferDepthSampleCounts: 15
  -> framebufferStencilSampleCounts: 31
  -> framebufferNoAttachmentsSampleCounts: 31
  -> maxColorAttachments: 8
  -> sampledImageColorSampleCounts: 15
  -> sampledImageIntegerSampleCounts: 15
  -> sampledImageDepthSampleCounts: 15
  -> sampledImageStencilSampleCounts: 31
  -> storageImageSampleCounts: 15
  -> maxSampleMaskWords: 1
  -> timestampComputeAndGraphics: 1
  -> timestampPeriod: 1.000000
  -> maxClipDistances: 8
  -> maxCullDistances: 8
  -> maxCombinedClipAndCullDistances: 8
  -> discreteQueuePriorities: 2
  -> pointSizeRange: [1.000000 ; 2047.937500]
  -> lineWidthRange: [1.000000 ; 64.000000]
  -> pointSizeGranularity: 0.062500
  -> lineWidthGranularity: 0.062500
  -> strictLines: 1
  -> standardSampleLocations: 1
  -> optimalBufferCopyOffsetAlignment: 1
  -> optimalBufferCopyRowPitchAlignment: 1
  -> nonCoherentAtomSize: 64

 - VK_EXT_pci_bus_info
  -> pciDomain: 0
  -> pciBus: 7
  -> pciDevice: 0
  -> pciFunction: 0

 - VK_KHR_driver_properties
  -> driverName: NVIDIA
  -> driverID: VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR
  -> driverInfo: 511.23
  -> conformanceVersion: 1.2.0.8

 - VK_NV_mesh_shader
  -> maxDrawMeshTasksCount: 65535
  -> maxTaskWorkGroupInvocations: 32
  -> maxTaskWorkGroupSize: [32 ; 1 ; 1]
  -> maxTaskTotalMemorySize: 16384
  -> maxTaskOutputCount: 65535
  -> maxMeshWorkGroupInvocations: 32
  -> maxMeshWorkGroupSize: [32 ; 1 ; 1]
  -> maxMeshTotalMemorySize: 16384
  -> maxMeshOutputVertices: 256
  -> maxMeshOutputPrimitives: 512
  -> maxMeshMultiviewViewCount: 4
  -> meshOutputPerVertexGranularity: 32
  -> meshOutputPerPrimitiveGranularity: 32

 - VK_NV_ray_tracing
  -> shaderGroupHandleSize: 32
  -> maxRecursionDepth: 31
  -> maxShaderGroupStride: 4096
  -> shaderGroupBaseAlignment: 64
  -> maxGeometryCount: 16777215
  -> maxInstanceCount: 16777215
  -> maxTriangleCount: 536870911
  -> maxDescriptorSetAccelerationStructures: 1048576

GeForce 511.65

GeForce 511.65 exposes Vulkan 1.3.194 and 160 device extensions for a GeForce RTX 3060 Ti on Windows 10. I don’t know why the version of Vulkan is 1.3.194 because Vulkan 1.3 has been introduced with Vulkan 1.3.204

This driver adds 1 new device extension compared to 511.23:
– VK_KHR_global_priority

- [ device 0 ]
 - name: NVIDIA GeForce RTX 3060 Ti
 - deviceID: 10DE-2486 (4318-9350)
 - API version (raw): 4206786
 - API version: 1.3.194
 - NVIDIA driver: 511.65.0.0
 - # of extensions: 160

GeForce 511.79

GeForce 511.79 exposes Vulkan 1.3.194 and 160 device extensions for a GeForce RTX 3060 Ti on Windows 10.

- [ device 0 ]
 - name: NVIDIA GeForce RTX 3060 Ti
 - deviceID: 10DE-2486 (4318-9350)
 - API version (raw): 4206786
 - API version: 1.3.194
 - NVIDIA driver: 511.79.0.0
 - # of extensions: 160

GeForce 512.15

GeForce 512.15 exposes Vulkan 1.3.194 and 160 device extensions for a GeForce RTX 3060 Ti on Windows 10.

- [ device 0 ]
 - name: NVIDIA GeForce RTX 3060 Ti
 - deviceID: 10DE-2486 (4318-9350)
 - API version (raw): 4206786
 - API version: 1.3.194
 - NVIDIA driver: 512.15.0.0
 - # of extensions: 160

 

OpenCL support

This new driver adds the following extensions compared to the previous 497.29:
– cl_khr_pci_bus_info
– cl_khr_external_semaphore
– cl_khr_external_memory
– cl_khr_external_semaphore_win32

- Num OpenCL platforms: 1
- CL_PLATFORM_NAME: NVIDIA CUDA
- CL_PLATFORM_VENDOR: NVIDIA Corporation
- CL_PLATFORM_VERSION: OpenCL 3.0 CUDA 11.6.58
- CL_PLATFORM_PROFILE: FULL_PROFILE
- Num devices: 1
  - CL_DEVICE_NAME: NVIDIA GeForce RTX 3060 Ti
  - CL_DEVICE_VENDOR: NVIDIA Corporation
  - CL_DRIVER_VERSION: 511.23
  - CL_DEVICE_PROFILE: FULL_PROFILE
  - CL_DEVICE_VERSION: OpenCL 3.0 CUDA
  - CL_DEVICE_TYPE: GPU
  - CL_DEVICE_VENDOR_ID: 0x10DE
  - CL_DEVICE_MAX_COMPUTE_UNITS: 38
  - CL_DEVICE_MAX_CLOCK_FREQUENCY: 1740MHz
  - CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR: 8
  - CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR: 6
  - CL_NV_DEVICE_REGISTERS_PER_BLOCK: 65536
  - CL_NV_DEVICE_WARP_SIZE: 32
  - CL_NV_DEVICE_GPU_OVERLAP: 1
  - CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT: 1
  - CL_NV_DEVICE_INTEGRATED_MEMORY: 0
  - CL_DEVICE_ADDRESS_BITS: 32
  - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 2097024KB
  - CL_DEVICE_GLOBAL_MEM_SIZE: 8191MB
  - CL_DEVICE_MAX_PARAMETER_SIZE: 4352
  - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 128 Bytes
  - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 1064KB
  - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
  - CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad)
  - CL_DEVICE_LOCAL_MEM_SIZE: 48KB
  - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB
  - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
  - CL_DEVICE_MAX_WORK_ITEM_SIZES: [1024 ; 1024 ; 64]
  - CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024
  - CL_EXEC_NATIVE_KERNEL: 6939380
  - CL_DEVICE_IMAGE_SUPPORT: YES
  - CL_DEVICE_MAX_READ_IMAGE_ARGS: 256
  - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 32
  - CL_DEVICE_IMAGE2D_MAX_WIDTH: 32768
  - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 32768
  - CL_DEVICE_IMAGE3D_MAX_WIDTH: 16384
  - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 16384
  - CL_DEVICE_IMAGE3D_MAX_DEPTH: 16384
  - CL_DEVICE_MAX_SAMPLERS: 32
  - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1
  - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1
  - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1
  - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
  - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
  - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1
  - CL_DEVICE_EXTENSIONS: 24
  - Extensions:
    - cl_khr_global_int32_base_atomics
    - cl_khr_global_int32_extended_atomics
    - cl_khr_local_int32_base_atomics
    - cl_khr_local_int32_extended_atomics
    - cl_khr_fp64
    - cl_khr_3d_image_writes
    - cl_khr_byte_addressable_store
    - cl_khr_icd
    - cl_khr_gl_sharing
    - cl_nv_compiler_options
    - cl_nv_device_attribute_query
    - cl_nv_pragma_unroll
    - cl_nv_d3d10_sharing
    - cl_khr_d3d10_sharing
    - cl_nv_d3d11_sharing
    - cl_nv_copy_opts
    - cl_nv_create_buffer
    - cl_khr_int64_base_atomics
    - cl_khr_int64_extended_atomics
    - cl_khr_device_uuid
    - cl_khr_pci_bus_info
    - cl_khr_external_semaphore
    - cl_khr_external_memory
    - cl_khr_external_semaphore_win32

6 thoughts on “NVIDIA GeForce 511.23 WHQL Graphics Driver Released (Vulkan 1.2.194, OpenCL Vulkan Interop, CUDA 11.6) – Updated: 512.15 (VK 1.3.194)”

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