
Here is a GPU benchmark I created for the review of MSI’s Radeon RX Vega 56 Air Boost graphics card. I wanted a new 100% pixel shader benchmark to compare the raw processing power of recent GPUs. I also wanted to control it via the command line. At the end of 2016 I ported to GeeXLab this shadertoy demo. This demo is perfect: it’s reasonably GPU intensive and it’s nice to watch (especially on a big screen!).
Update (2020.01.21):
RhodiumLC 0.1.2 has been released for Windows 64-bit platform.
Update (2018.04.03):
The Linux 64-bit and macOS versions of RhodiumLC have been released.
You can download the RhodiumLC benchmark for Windows, Linux and macOS from the following links:
RhodiumLC 0.1.2 (Windows 64-bit – ZIP archive) ![]() |
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To ensure the integrity of your download, you can verify the following checksum values: RhodiumLC_0.1.2_win64.zip hash codes: - file size => 7447299 bytes - MD5 => c0f271b333f07b5410c6deed6ab17f70 - SHA1 => 806468dc158115ad5705327fd71ae808e6d85ca5 - SHA256 => 8f92f0f1d1ad6c173074f92be369c677fbf2e703217ff5effb005a59417ab101 RhodiumLC_linux64_0.1.1.zip hash codes: - File size: 6.40 MB (6708710 bytes) - MD5: 814ab747c2b4091e194e843c54d3c76b - SHA1: 17a7155d1ebe90ec4b2ec936cc6fc19d6c3933ff - SHA256: 0fa7d533c2d7880b016f823dfadd3714d89a87bce3f3931be3c17d9e9c95da01 RhodiumLC_osx_0.1.1.zip hash codes: - File size: 6.94 MB (7274723 bytes) - MD5: 8a0a9823b685d0368c8c71a9982e22a8 - SHA1: 91ae344820fddc4701babf3319ab697780fdb252 - SHA256: 024c65fed66d049de97facb7061c8aa2c87d3e1033334d47f6a7050a42e51aef
I will release RhodiumLC for other platforms (Linux, macOS, and SBCs like the Tinker Board) as soon as possible.
For any feedback or bug-report, a thread is available HERE.

How to run the benchmark?
Unzip the archive where you want. RhodiumLC comes with three batch files for common screen resolutions: _run_benchmark_p1080.bat (for 1920×1080 monitors), _run_benchmark_p1440.bat (for 2560×1440 monitors) and _run_benchmark_p2160.bat (for 3840×2160 monitors). Run any of these batch files. The benchmark lasts 60 seconds. At the end of the benchmark, the score is written in the _geexlab_scores.csv file. If you need to support other resolutions, just edit one of the batch files and change the resolution.
Here are some scores:
P1080 (1920×1080)
3747 (avg FPS: 62) – GIGABYTE GeForce GTX 1080 XTREME GAMING – R390.65![]() |
2860 (avg FPS: 47) – EVGA GeForce GTX 1070 FTW – R390.65![]() |
2606 (avg FPS: 43) – MSI Radeon RX Vega 56 Air Boost – Adrenalin 18.1.1![]() |
1931 (avg FPS: 32) – EVGA GeForce GTX 1060 SC – R390.65![]() |
1414 (avg FPS: 23) – MSI Radeon R9 290X – Adrenalin 18.1.1![]() |
1187 (avg FPS: 19) – MSI Radeon RX 470 – Adrenalin 18.1.1![]() |
P2160 (3840×2160)
962 (avg FPS: 16) – GIGABYTE GeForce GTX 1080 XTREME GAMING – R390.65![]() |
736 (avg FPS: 12) – EVGA GeForce GTX 1070 FTW – R390.65![]() |
663 (avg FPS: 11) – MSI Radeon RX Vega 56 Air Boost – Adrenalin 18.1.1![]() |
497 (avg FPS: 8) – EVGA GeForce GTX 1060 SC – R390.65![]() |
325 (avg FPS: 5) – MSI Radeon R9 290X – Adrenalin 18.1.1![]() |
303 (avg FPS: 5) – MSI Radeon RX 470 – Adrenalin 18.1.1![]() |
Credits:
The original Rhodium Liquid Carbon pixel shader has been written by Virgill and is used in this 4k intro:
Changelog:
Version 0.1.2 - 2020.01.21 -------------------------- ! [WINDOWS] updated with latest GeeXLab 0.29.12.0 binaries. Version 0.1.1 - 2018.04.03 -------------------------- ! [WINDOWS] updated with latest GeeXLab binaries. + added macOS version + added Linux 64-bit version Version 0.1.0 - 2018.01.26 -------------------------- . initial release - Windows 64-bit only
Perfect to test 3 displays horizontially 😀
https://farm5.staticflickr.com/4724/28161871219_446e0b7334_o.png
Benchmark result for GTX 1060 6GB mobile (dev_id 1c60)
Platform,Renderer,ApiVersion,Width,Height,Fullscreen,AntiAliasing,Duration,MaxGpuTemp,Score,AvgFPS,MinFPS,MaxFPS
Windows 64-bit,GeForce GTX 1060/PCIe/SSE2,4.6.0 NVIDIA 390.65,1920,1080,YES,Off,60000,0,1304,21,1,26
Hi,
will the Mac OS X version, if ready, also posted here in this post or in an new one?
Thanks
I will publish the macOS version (and the Linux version too) in this post and I will do it very shortly!
Thanks , but the DL Link for Mac OS X downloads the win64 version.
Interesting: Version 0.1.1 is 25% faster than the previous version on my rig.
Windows 64-bit,GeForce GTX 1060/PCIe/SSE2,4.6.0 NVIDIA 389.20,1920,1080,YES,Off,60000,0,1629,27,13,29
Thanks for Mac OS X Version –
BUT the DL link for the Mac OS X is for WIN64 version, not OS X.
Sorry for this bad download, it’s fixed now!