NVIDIA has published a new set of graphics drivers for the Quadro professional graphics cards. R273.36 improves performances of CUDA 4.1, adds G-Sync for Direct3D apps and brings a new mysterious OpenGL path rendering API. R275.36 is also the first Optimal Driver for Enterprise (ODE).
R275.36 WHQL Quadro Downloads
- R275.36 Quadro Vista/Win7 64-bit
- R275.36 Quadro Vista/Win7 32-bit
- R275.36 Quadro XP 32-bit
- R275.36 Quadro XP 64-bit
New stuff in R275.36:
- CUDA 4.1 for improved performance in GPU Computing applications. See CUDA for more details.
- NVIDIA Control Panel Updates
- Display
- Revised the ‘Adjust Desktop Size and Position,’ page to provide improved controls for desktop scaling and resizing.
- Includes a preview window.
- Available for all displays (including VGA and HDMI connections).
- Scaling override option
- Workstation: Under Windows Vista/Windows 7, the Set up SLI Mosaic page uses the same controls as the Set up Mosaic page.
- Display Support: Added 10-bit Grayscale through DVI for Windows 7 – enables 10-bit Grayscale through DVI for supported monitors such as proprietary medical displays.
- G-Sync for Direct3D applications: Enable Direct3D applications to synchronize back buffer presents across multiple GPU’s in one system or multiple systems. Multi-Window and Full-Screen applications are supported. Requires NVIDIA G-Sync II and supported Quadro boards, see http://www.nvidia.com/page/quadrofx_gsync.html for more information.
- ODE Driver: The R275 drivers are the first ‘Optimal Drivers for Enterprise’, a release dedicated to relatively long term stability for ISV certification, OEMs, and Enterprise customers.
- New APIs: OpenGL path rendering API – enables high-quality text and 2D rendering with OpenGL applications.
- NVIDIA WMI: This driver release includes NVIDIA WMI, a Windows service as well as decouple WMI provider that allows WMI clients to query and monitor such GPU parameters as GPU fan speed and GPU temperature.
- Workstation application compatibility fixes. Please read the release notes for more information on product support, feature limitations, driver fixes and known compatibility issues.
Existing Support:
- Support for the Open Computing Language (OpenCL) 1.0 in Quadro FX Series x700 and newer as well as the FX4600 and FX5600.
- Support for OpenGL 4.1
- Support for Directx11
Here is the list of OpenGL extensions supported by a Quadro FX 4500 (thanks to the guys at Eyescale). The FX 4500 is based on a G70 GPU supporting only OpenGL 2.1 so many extensions related to OpenGL 3.x and 4.x are missing 🙁
OpenGL extensions: 193 extensions (GL=175 and WGL=18)
- GL_ARB_color_buffer_float
- GL_ARB_copy_buffer
- GL_ARB_depth_clamp
- GL_ARB_depth_texture
- GL_ARB_draw_buffers
- GL_ARB_ES2_compatibility
- GL_ARB_explicit_attrib_location
- GL_ARB_fragment_program
- GL_ARB_fragment_program_shadow
- GL_ARB_fragment_shader
- GL_ARB_framebuffer_object
- GL_ARB_half_float_pixel
- GL_ARB_half_float_vertex
- GL_ARB_imaging
- GL_ARB_map_buffer_range
- GL_ARB_multisample
- GL_ARB_multitexture
- GL_ARB_occlusion_query
- GL_ARB_occlusion_query2
- GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters
- GL_ARB_point_sprite
- GL_ARB_provoking_vertex
- GL_ARB_robustness
- GL_ARB_sampler_objects
- GL_ARB_separate_shader_objects
- GL_ARB_shader_objects
- GL_ARB_shading_language_100
- GL_ARB_shading_language_include
- GL_ARB_shadow
- GL_ARB_texture_border_clamp
- GL_ARB_texture_compression
- GL_ARB_texture_cube_map
- GL_ARB_texture_env_add
- GL_ARB_texture_env_combine
- GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3
- GL_ARB_texture_float
- GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_non_power_of_two
- GL_ARB_texture_rectangle
- GL_ARB_texture_rg
- GL_ARB_texture_swizzle
- GL_ARB_timer_query
- GL_ARB_transpose_matrix
- GL_ARB_vertex_array_bgra
- GL_ARB_vertex_array_object
- GL_ARB_vertex_buffer_object
- GL_ARB_vertex_program
- GL_ARB_vertex_shader
- GL_ARB_window_pos
- GL_ATI_draw_buffers
- GL_ATI_texture_float
- GL_ATI_texture_mirror_once
- GL_S3_s3tc
- GL_EXT_texture_env_add
- GL_EXT_abgr
- GL_EXT_bgra
- GL_EXT_blend_color
- GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate
- GL_EXT_blend_minmax
- GL_EXT_blend_subtract
- GL_EXT_compiled_vertex_array
- GL_EXT_Cg_shader
- GL_EXT_depth_bounds_test
- GL_EXT_direct_state_access
- GL_EXT_draw_range_elements
- GL_EXT_fog_coord
- GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_multisample
- GL_EXT_framebuffer_object
- GL_EXT_gpu_program_parameters
- GL_EXT_multi_draw_arrays
- GL_EXT_packed_depth_stencil
- GL_EXT_packed_pixels
- GL_EXT_pixel_buffer_object
- GL_EXT_point_parameters
- GL_EXT_provoking_vertex
- GL_EXT_rescale_normal
- GL_EXT_secondary_color
- GL_EXT_separate_shader_objects
- GL_EXT_separate_specular_color
- GL_EXT_shadow_funcs
- GL_EXT_stencil_two_side
- GL_EXT_stencil_wrap
- GL_EXT_texture3D
- GL_EXT_texture_compression_dxt1
- GL_EXT_texture_compression_s3tc
- GL_EXT_texture_cube_map
- GL_EXT_texture_edge_clamp
- GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3
- GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_format_BGRA8888
- GL_EXT_texture_lod
- GL_EXT_texture_lod_bias
- GL_EXT_texture_mirror_clamp
- GL_EXT_texture_object
- GL_EXT_texture_sRGB
- GL_EXT_texture_swizzle
- GL_EXT_timer_query
- GL_EXT_vertex_array
- GL_EXT_vertex_array_bgra
- GL_IBM_rasterpos_clip
- GL_IBM_texture_mirrored_repeat
- GL_KTX_buffer_region
- GL_NV_alpha_test
- GL_NV_blend_minmax
- GL_NV_blend_square
- GL_NV_complex_primitives
- GL_NV_copy_depth_to_color
- GL_NV_depth_clamp
- GL_NV_fbo_color_attachments
- GL_NV_fence
- GL_NV_float_buffer
- GL_NV_fog_distance
- GL_NV_fragdepth
- GL_NV_fragment_program
- GL_NV_fragment_program_option
- GL_NV_fragment_program2
- GL_NV_framebuffer_multisample_coverage
- GL_NV_half_float
- GL_NV_light_max_exponent
- GL_NV_multisample_filter_hint
- GL_NV_occlusion_query
- GL_NV_packed_depth_stencil
- GL_NV_pixel_data_range
- GL_NV_point_sprite
- GL_NV_primitive_restart
- GL_NV_register_combiners
- GL_NV_register_combiners2
- GL_NV_texgen_reflection
- GL_NV_texture_barrier
- GL_NV_texture_compression_vtc
- GL_NV_texture_env_combine4
- GL_NV_texture_expand_normal
- GL_NV_texture_lod_clamp
- GL_NV_texture_rectangle
- GL_NV_texture_shader
- GL_NV_texture_shader2
- GL_NV_texture_shader3
- GL_NV_vertex_array_range
- GL_NV_vertex_array_range2
- GL_NV_vertex_program
- GL_NV_vertex_program1_1
- GL_NV_vertex_program2
- GL_NV_vertex_program2_option
- GL_NV_vertex_program3
- GL_NVX_conditional_render
- GL_OES_depth24
- GL_OES_depth32
- GL_OES_depth_texture
- GL_OES_element_index_uint
- GL_OES_fbo_render_mipmap
- GL_OES_get_program_binary
- GL_OES_mapbuffer
- GL_OES_packed_depth_stencil
- GL_OES_rgb8_rgba8
- GL_OES_standard_derivatives
- GL_OES_texture_3D
- GL_OES_texture_float
- GL_OES_texture_float_linear
- GL_OES_texture_half_float
- GL_OES_texture_half_float_linear
- GL_OES_texture_npot
- GL_OES_vertex_array_object
- GL_OES_vertex_half_float
- GL_SGIS_generate_mipmap
- GL_SGIS_texture_lod
- GL_SGIX_depth_texture
- GL_SGIX_shadow
- GL_SUN_slice_accum
- GL_WIN_swap_hint
- WGL_EXT_swap_control
- WGL_ARB_buffer_region
- WGL_ARB_create_context
- WGL_ARB_create_context_profile
- WGL_ARB_create_context_robustness
- WGL_ARB_extensions_string
- WGL_ARB_make_current_read
- WGL_ARB_multisample
- WGL_ARB_pbuffer
- WGL_ARB_pixel_format
- WGL_ARB_pixel_format_float
- WGL_ARB_render_texture
- WGL_ATI_pixel_format_float
- WGL_EXT_extensions_string
- WGL_NV_float_buffer
- WGL_NV_gpu_affinity
- WGL_NV_render_depth_texture
- WGL_NV_render_texture_rectangle
- WGL_NV_swap_group
Nvidia has released Quadro 311.15 WHQL drivers.
http://www.nvidia.com/object/quadro-tesla-winxp-x32-311.15-whql-driver.html
http://www.nvidia.com/object/quadro-tesla-winxp-x64-311.15-whql-driver.html
http://www.nvidia.com/object/quadro-tesla-win8-win7-winvista-32bit-311.15-whql-driver.html
http://www.nvidia.com/object/quadro-tesla-win8-win7-winvista-64bit-311.15-whql-driver.html