Nope, it’s not DX11 tessellation, it’s only DX10 instanced tessellation 😉
NVIDIA has published an update of its Direct3D 10 SDK. As the name suggests it, NV’s D3D SDK is focused on Direct3D 10:
The NVIDIA Direct3D 10 SDK demonstrates some of the cool, next-generation techniques that are possible with Microsoft’s DirectX 10. The SDK includes both Direct3D code samples and whitepapers explaining the effects in detail.
Can we hope a NV D3D 11 SDK this year?
New features of NV D3D 10.6 SDK are:
- An improved version of Instanced Tessellation. This sample implements 3 major schemes for Approximating Catmull-Clark Subdivision Surfaces using instanced tessellation in both DX9 and DX10. In the sample, these three schemes are also compared in terms of their visual quality and performance.
- Bug fix for StencilRoutedKBuffer: the previous version would create a DX 10.1 device, resulting in corruption errors. A modification to DXUTCore prevents the DX 10.1 device from being created for the StencilRoutedKBuffer project.
- Upgrade to the June 2010 DirectX SDK: some minor fixes were required because fxc catches more HLSL errors.
- Upgrade to Microsoft Visual Studio 2008 because the 2005 version is no longer supported by Microsoft’s DirectX SDK.
You can download the 359MB of this SDK HERE.
Before I forget, I successfully tested all demos on… a Radeon HD 6950 with Cat 11.1a hotfix Jan26 😉
And now some screenshots: