Intel Graphics Driver 31.0.101.5186 and 31.0.101.5234 Released (*** UPDATED: v5194 / v5252 ***)

Intel Arc logo

Intel has published a set of graphics drivers for its Arc GPUs. The driver 101.5186 is the driver for all current Arc GPUs (Arc A380, A580, A770, A750, A310, A770M, A570M, A550M, A530M, A730M, A370M, A350M) and integrated GPUs (11th Gen, 12th Gen and 13th Gen). The driver 101.5234 is the driver for the brand new Core Ultra processors (Meteor Lake) that come with two different GPUs: Arc Graphics and Intel Graphics.

Main changes:

GAMING HIGHLIGHTS:

Intel Game On Driver support on Intel Arc A-series Graphics for:
– Enshrouded
– Suicide Squad: Kill the Justice League
– Like a Dragon: Infinite Wealth
– Tekken 8
– Palworld

Intel Game On Driver support on Intel Core Ultra with Intel Arc Graphics for:
– Like a Dragon: Infinite Wealth
– Tekken 8
– Palworld

Game performance improvements on Intel Arc A-Series Graphics Products versus Intel 31.0.101.5085 software driver for:
– Albion Online (DX11): Up to 11% average FPS uplift at 1080p with Ultra settings
– Anno 1800 (DX11): Up to 33% average FPS uplift at 1080p with Ultra High settings
– Apex Legends (DX11): Up to 26% average FPS uplift at 1080p with Ultra settings
– Assassin’s Creed Syndicate (DX11): Up to 13% average FPS uplift at 1080p with Ultra High settings
– Black Desert Online (DX11): Up to 18% average FPS uplift at 1080p with Ultra settings
– Elder Scrolls Online (DX11): Up to 10% average FPS uplift at 4K with Ultra settings
– Elex II (DX11): Up to 101% average FPS uplift at 1080p with Ultra settings
– Humankind (DX11): Up to 11% average FPS uplift at 1080p with Fantastic settings
– Hunt: Showdown (DX11): Up to 27% average FPS uplift at 1080p with High settings
– Just Cause 3 (DX11): Up to 160% average FPS uplift at 1080p with Very High settings
– Just Cause 4 (DX11): Up to 268% average FPS uplift at 1080p with Very High settings
– New World (DX11): Up to 13% average FPS uplift at 1080p with Very High settings
– Returnal (DX12): Up to 8% average FPS uplift at 1080p with Epic settings
– Sid Meier’s Civilization VI: Gathering Storm (DX11): Up to 32% average FPS uplift at 1080p with High settings
– Sons of the Forest (DX11): Up to 15% average FPS uplift at 1080p with Ultra settings
– Space Engineers (DX11): Up to 69% average FPS uplift at 1080p with Extreme settings
– Star Citizen (DX11): Up to 9% average FPS uplift at 1080p with Very High settings
– Star Wars Squadrons (DX11): Up to 6% average FPS uplift at 1080p with Ultra settings
– Stellaris (DX11): Up to 5% average FPS uplift at 1080p with High settings
– Tekken 8 (DX12): Up to 15% average FPS uplift at 4K with Ultra settings
– The Last of Us Part 1 (DX12): Up to 8% average FPS uplift at 1080p with Ultra settings
– Warframe (DX11): Up to 20% average FPS uplift at 1080p with High settings
– Watch Dogs: Legion (DX11): Up to 16% average FPS uplift at 1080p with Ultra settings
– XCOM 2 (DX11): Up to 4% average FPS uplift at 1080p with Maximum settings

Game performance improvements on Intel Core Ultra with Intel Arc Graphics versus Intel 31.0.101.5122 software driver for:
– Like a Dragon: Infinite Wealth (DX12): Up to 25% average FPS uplift at 1080p with High settings
– Returnal (DX12): Up to 6% average FPS uplift at 1080p with Low settings
– The Last of Us Part 1 (DX12): Up to 6% average FPS uplift at 1080p with Very Low settings

FIXED ISSUES:

Intel Arc A-Series Graphics Products:
– Alan Wake 2 (DX12) may exhibit white corruption on reflective surfaces when Transparency is set to Off. A workaround is to set Transparency to Low or High.
– Sons of the Forest (DX11) may exhibit corruption on the item text in the game inventory.
– Intel Smooth Sync may not work as expected with certain DX11 games.

Intel Core Ultra with Intel Arc Graphics Products:
– The Talos Principle 2 (DX12) may experience an application crash during gameplay with certain Upscaling Presets.
– Call of Duty Modern Warfare III (DX12) may experience application crash in certain gameplay scenarios.
– Blackmagic Fusion may experience intermittent application crash during render operations.

 

UPDATE (2024.02.09): driver v101.5194 and v101.5252

– Driver v101.5194 is for Intel Arc and Iris Xe GPUs.
– Driver v101.5252 is for Intel Core Ultra processors.

GAMING HIGHLIGHTS:

Intel Game On Driver support on Intel Arc A-series Graphics for:
– Helldivers 2
– Banishers: Ghosts of New Eden
– Skull & Bones

Intel Game On Driver support on Intel Core Ultra with Intel Arc Graphics for:
– Helldivers 2
– Skull & Bones

Game performance improvements on Intel Arc A-Series Graphics Products versus Intel 31.0.101.5186 software
driver for:

– Banishers: Ghosts of New Eden (DX12): Up to 4% average FPS uplift at 1080p with Very High settings
– Palworld (DX11): Up to 5% average FPS uplift at 1080p with Epic settings
– Snowrunner (DX11): Up to 71% average FPS uplift at 1080p with Ultra settings

FIXED ISSUES:

Intel Arc A-Series Graphics Products:
– Arcade Paradise (DX11) may exhibit color corruption during gameplay.
– Ghostrunner 2 (DX12) may experience lower than expected performance.
– Starfield (DX12) may experience lower than expected performance.

 

Downloads

 

v31.0.101.5186

GPU Shark 2:
Intel Arc Graphics driver - GPU Shark 2 + Arc A750

 

OpenGL support

v31.0.101.5186

This driver exposes OpenGL 4.6 with 266 OpenGL extensions for an Arc A750. Same support than v4972.

GL_RENDERER: Intel(R) Arc(TM) A750 Graphics
GL_VENDOR: Intel
GL_VERSION: 4.6.0 - Build 31.0.101.5186
OpenGL extensions: 266 

 

v31.0.101.5194

Same OpenGL support than v5186.

 

Vulkan support

v31.0.101.5186

This driver exposes Vulkan 1.3.271 and still 135 device extensions for an Arc A750 GPU.

# of Vulkan devices: 1
- Device 1
  - name: Intel(R) Arc(TM) A750 Graphics
  - device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
  - device ID: 8086-56A1
  - API version: 1.3.271

  - VK_KHR_ray_tracing_pipeline information:
    - shaderGroupHandleSize: 32
    - maxRayRecursionDepth: 256
    - maxShaderGroupStride: 4294967295
    - shaderGroupBaseAlignment: 32
    - shaderGroupHandleCaptureReplaySize: 8
    - maxRayDispatchInvocationCount: 4294967295
    - shaderGroupHandleAlignment: 32
    - maxRayHitAttributeSize: 32
    - maxRayDispatchInvocationCount: 4294967295

  - VK_KHR_acceleration_structure information:
    - maxGeometryCount: 16777215
    - maxInstanceCount: 16777215
    - maxPrimitiveCount: 536870911

  - VK_KHR_driver_properties information:
    - driverName: Intel Corporation
    - driverID_str: VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS_KHR
    - driverID: 5
    - conformanceVersion: 1.3.3.6
    - driverInfo: Intel driver

  - # of extensions: 135
  - VK_EXT_device_address_binding_report
  - VK_EXT_full_screen_exclusive
  - VK_KHR_swapchain
  - VK_KHR_external_memory
  - VK_KHR_external_memory_win32
  - VK_EXT_external_memory_host
  - VK_KHR_external_semaphore
  - VK_KHR_external_semaphore_win32
  - VK_KHR_external_fence
  - VK_KHR_external_fence_win32
  - VK_KHR_timeline_semaphore
  - VK_KHR_win32_keyed_mutex
  - VK_KHR_get_memory_requirements2
  - VK_KHR_bind_memory2
  - VK_KHR_dedicated_allocation
  - VK_KHR_sampler_mirror_clamp_to_edge
  - VK_KHR_maintenance1
  - VK_KHR_maintenance2
  - VK_KHR_maintenance3
  - VK_KHR_maintenance4
  - VK_KHR_synchronization2
  - VK_KHR_shader_draw_parameters
  - VK_KHR_push_descriptor
  - VK_KHR_descriptor_update_template
  - VK_KHR_multiview
  - VK_KHR_shader_float16_int8
  - VK_KHR_shader_float_controls
  - VK_KHR_16bit_storage
  - VK_KHR_8bit_storage
  - VK_EXT_shader_subgroup_ballot
  - VK_EXT_shader_subgroup_vote
  - VK_KHR_storage_buffer_storage_class
  - VK_KHR_variable_pointers
  - VK_KHR_relaxed_block_layout
  - VK_EXT_sampler_filter_minmax
  - VK_KHR_device_group
  - VK_KHR_sampler_ycbcr_conversion
  - VK_EXT_ycbcr_2plane_444_formats
  - VK_EXT_4444_formats
  - VK_EXT_post_depth_coverage
  - VK_EXT_shader_viewport_index_layer
  - VK_EXT_shader_stencil_export
  - VK_EXT_conservative_rasterization
  - VK_EXT_sample_locations
  - VK_KHR_draw_indirect_count
  - VK_EXT_multi_draw
  - VK_KHR_image_format_list
  - VK_EXT_image_view_min_lod
  - VK_EXT_vertex_attribute_divisor
  - VK_EXT_descriptor_buffer
  - VK_EXT_descriptor_indexing
  - VK_EXT_mutable_descriptor_type
  - VK_EXT_inline_uniform_block
  - VK_KHR_create_renderpass2
  - VK_KHR_dynamic_rendering
  - VK_KHR_swapchain_mutable_format
  - VK_KHR_depth_stencil_resolve
  - VK_KHR_driver_properties
  - VK_KHR_vulkan_memory_model
  - VK_EXT_conditional_rendering
  - VK_EXT_hdr_metadata
  - VK_EXT_mesh_shader
  - VK_KHR_fragment_shading_rate
  - VK_EXT_depth_clip_enable
  - VK_EXT_depth_clip_control
  - VK_EXT_scalar_block_layout
  - VK_KHR_imageless_framebuffer
  - VK_KHR_buffer_device_address
  - VK_EXT_buffer_device_address
  - VK_KHR_ray_tracing_pipeline
  - VK_KHR_acceleration_structure
  - VK_KHR_ray_query
  - VK_KHR_pipeline_library
  - VK_KHR_deferred_host_operations
  - VK_KHR_ray_tracing_maintenance1
  - VK_EXT_host_query_reset
  - VK_KHR_performance_query
  - VK_NV_device_diagnostic_checkpoints
  - VK_KHR_separate_depth_stencil_layouts
  - VK_KHR_shader_clock
  - VK_KHR_spirv_1_4
  - VK_KHR_uniform_buffer_standard_layout
  - VK_EXT_separate_stencil_usage
  - VK_EXT_fragment_shader_interlock
  - VK_EXT_index_type_uint8
  - VK_EXT_primitive_topology_list_restart
  - VK_KHR_shader_subgroup_extended_types
  - VK_EXT_line_rasterization
  - VK_EXT_memory_budget
  - VK_EXT_memory_priority
  - VK_EXT_pageable_device_local_memory
  - VK_EXT_texel_buffer_alignment
  - VK_INTEL_performance_query
  - VK_EXT_subgroup_size_control
  - VK_EXT_shader_demote_to_helper_invocation
  - VK_EXT_pipeline_creation_feedback
  - VK_EXT_pipeline_creation_cache_control
  - VK_KHR_pipeline_executable_properties
  - VK_EXT_graphics_pipeline_library
  - VK_EXT_transform_feedback
  - VK_EXT_provoking_vertex
  - VK_EXT_extended_dynamic_state
  - VK_EXT_extended_dynamic_state2
  - VK_EXT_extended_dynamic_state3
  - VK_EXT_vertex_input_dynamic_state
  - VK_EXT_custom_border_color
  - VK_EXT_robustness2
  - VK_EXT_image_robustness
  - VK_EXT_pipeline_robustness
  - VK_EXT_calibrated_timestamps
  - VK_KHR_shader_integer_dot_product
  - VK_KHR_shader_subgroup_uniform_control_flow
  - VK_KHR_shader_terminate_invocation
  - VK_KHR_workgroup_memory_explicit_layout
  - VK_EXT_shader_atomic_float
  - VK_KHR_copy_commands2
  - VK_KHR_shader_non_semantic_info
  - VK_KHR_zero_initialize_workgroup_memory
  - VK_EXT_shader_atomic_float2
  - VK_EXT_global_priority
  - VK_EXT_global_priority_query
  - VK_KHR_global_priority
  - VK_KHR_format_feature_flags2
  - VK_KHR_video_queue
  - VK_KHR_video_decode_queue
  - VK_KHR_video_decode_h264
  - VK_KHR_video_decode_h265
  - VK_EXT_color_write_enable
  - VK_NV_compute_shader_derivatives
  - VK_EXT_private_data
  - VK_EXT_image_2d_view_of_3d
  - VK_EXT_primitives_generated_query
  - VK_EXT_shader_module_identifier
  - VK_EXT_attachment_feedback_loop_layout
  - VK_KHR_map_memory2

  - # of layers: 0

  - # of memory heaps: 3
  - heap 1: 7840 MB
  - heap 2: 8062 MB
  - heap 3: 256 MB

  - # of features: 55
  - robustBufferAccess:  YES
  - fullDrawIndexUint32:  YES
  - imageCubeArray:  YES
  - independentBlend:  YES
  - geometryShader:  YES
  - tessellationShader:  YES
  - sampleRateShading:  YES
  - dualSrcBlend:  YES
  - logicOp:  YES
  - multiDrawIndirect:  YES
  - drawIndirectFirstInstance:  YES
  - depthClamp:  YES
  - depthBiasClamp:  YES
  - fillModeNonSolid:  YES
  - depthBounds:  YES
  - wideLines:  YES
  - largePoints:  YES
  - alphaToOne:  YES
  - multiViewport:  YES
  - samplerAnisotropy:  YES
  - textureCompressionETC2:  YES
  - textureCompressionASTC_LDR:  NO
  - textureCompressionBC:  YES
  - occlusionQueryPrecise:  YES
  - pipelineStatisticsQuery:  YES
  - vertexPipelineStoresAndAtomics:  YES
  - fragmentStoresAndAtomics:  YES
  - shaderTessellationAndGeometryPointSize:  YES
  - shaderImageGatherExtended:  YES
  - shaderStorageImageExtendedFormats:  YES
  - shaderStorageImageMultisample:  NO
  - shaderStorageImageReadWithoutFormat:  YES
  - shaderStorageImageWriteWithoutFormat:  YES
  - shaderUniformBufferArrayDynamicIndexing:  YES
  - shaderSampledImageArrayDynamicIndexing:  YES
  - shaderStorageBufferArrayDynamicIndexing:  YES
  - shaderStorageImageArrayDynamicIndexing:  YES
  - shaderClipDistance:  YES
  - shaderCullDistance:  YES
  - shaderFloat64:  NO
  - shaderInt64:  YES
  - shaderInt16:  YES
  - shaderResourceResidency:  YES
  - shaderResourceMinLod:  NO
  - sparseBinding:  YES
  - sparseResidencyBuffer:  YES
  - sparseResidencyImage2D:  YES
  - sparseResidencyImage3D:  YES
  - sparseResidency2Samples:  YES
  - sparseResidency4Samples:  YES
  - sparseResidency8Samples:  NO
  - sparseResidency16Samples:  NO
  - sparseResidencyAliased:  YES
  - variableMultisampleRate:  YES
  - inheritedQueries:  YES

  - # of hardware limits: 106
    - maxImageDimension1D: 16384
    - maxImageDimension2D: 16384
    - maxImageDimension3D: 2048
    - maxImageDimensionCube: 16384
    - maxImageArrayLayers: 2048
    - maxTexelBufferElements: 134217728
    - maxUniformBufferRange: 134217724
    - maxStorageBufferRange: 1073741820
    - maxPushConstantsSize: 256
    - maxMemoryAllocationCount: 2193590
    - maxSamplerAllocationCount: 4000
    - bufferImageGranularity: 1
    - sparseAddressSpaceSize: 17523466567680
    - maxBoundDescriptorSets: 32
    - maxPerStageDescriptorSamplers: 33554432
    - maxSamplerAllocationCount: 33554432
    - maxPerStageDescriptorStorageBuffers: 33554432
    - maxPerStageDescriptorSampledImages: 33554432
    - maxPerStageDescriptorStorageImages: 33554432
    - maxPerStageDescriptorInputAttachments: 7
    - maxPerStageResources: 33554432
    - maxDescriptorSetSamplers: 33554432
    - maxDescriptorSetUniformBuffers: 33554432
    - maxDescriptorSetUniformBuffersDynamic: 16
    - maxDescriptorSetStorageBuffers: 33554432
    - maxDescriptorSetStorageBuffersDynamic: 16
    - maxDescriptorSetSampledImages: 33554432
    - maxDescriptorSetStorageImages: 33554432
    - maxDescriptorSetInputAttachments: 7
    - maxVertexInputAttributes: 32
    - maxVertexInputBindings: 32
    - maxVertexInputAttributeOffset: 2047
    - maxVertexInputBindingStride: 4095
    - maxVertexOutputComponents: 128
    - maxTessellationGenerationLevel: 64
    - maxTessellationPatchSize: 32
    - maxTessellationControlPerVertexInputComponents: 128
    - maxTessellationControlPerVertexOutputComponents: 128
    - maxTessellationControlPerPatchOutputComponents: 120
    - maxTessellationControlTotalOutputComponents: 4096
    - maxTessellationEvaluationInputComponents: 128
    - maxTessellationEvaluationOutputComponents: 128
    - maxGeometryShaderInvocations: 32
    - maxGeometryInputComponents: 128
    - maxGeometryOutputComponents: 128
    - maxGeometryOutputVertices: 256
    - maxGeometryTotalOutputComponents: 1024
    - maxFragmentInputComponents: 128
    - maxFragmentOutputAttachments: 8
    - maxFragmentDualSrcAttachments: 1
    - maxFragmentCombinedOutputResources: 33554440
    - maxComputeSharedMemorySize: 32768
    - maxComputeSharedMemorySize: 65536 x 65536 x 65536
    - maxComputeWorkGroupInvocations: 1024
    - maxComputeWorkGroupSize: 1024 x 1024 x 64
    - subPixelPrecisionBits: 8
    - subTexelPrecisionBits: 8
    - mipmapPrecisionBits: 8
    - maxDrawIndexedIndexValue: 4294967295
    - maxDrawIndirectCount: 4294967295
    - maxSamplerLodBias: 15.996094
    - maxSamplerAnisotropy: 16.000000
    - maxViewports: 16
    - maxViewportDimensions: 32768 x 32768
    - viewportBoundsRange: -65536.000000 x 65535.000000
    - viewportSubPixelBits: 8
    - minMemoryMapAlignment: 64
    - minTexelBufferOffsetAlignment: 64
    - minUniformBufferOffsetAlignment: 64
    - minStorageBufferOffsetAlignment: 64
    - minTexelOffset: -8
    - maxTexelOffset: 7
    - minTexelGatherOffset: -32
    - maxTexelGatherOffset: 31
    - minInterpolationOffset: -0.500000
    - maxInterpolationOffset: 0.437500
    - subPixelInterpolationOffsetBits: 4
    - maxFramebufferWidth: 16384
    - maxFramebufferHeight: 16384
    - maxFramebufferLayers: 2048
    - framebufferColorSampleCounts: 31
    - framebufferDepthSampleCounts: 31
    - framebufferStencilSampleCounts: 31
    - framebufferNoAttachmentsSampleCounts: 31
    - maxColorAttachments: 8
    - sampledImageColorSampleCounts: 31
    - sampledImageIntegerSampleCounts: 31
    - sampledImageDepthSampleCounts: 31
    - sampledImageStencilSampleCounts: 31
    - storageImageSampleCounts: 1
    - maxSampleMaskWords: 1
    - timestampComputeAndGraphics: 1
    - timestampPeriod: 52.083332
    - maxClipDistances: 8
    - maxCullDistances: 8
    - maxCombinedClipAndCullDistances: 8
    - discreteQueuePriorities: 2
    - pointSizeRange: 0.125000 x 255.875000
    - lineWidthRange: 0.000000 x 7.992188
    - pointSizeGranularity: 0.125000
    - lineWidthGranularity: 0.007812
    - strictLines: 0
    - standardSampleLocations: 1
    - optimalBufferCopyOffsetAlignment: 64
    - optimalBufferCopyRowPitchAlignment: 64
    - nonCoherentAtomSize: 1

 

v31.0.101.5252

Same Vulkan support than v5186.

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