
NVIDIA has published a new set of Windows certified graphics drivers that bring various optimizations for for Tom Clancy’s The Division, Hitman, Need for Speed, Ashes of the Singularity, and Rise of the Tomb Raider.
R364.47 is also the first WHQL driver with Vulkan support.
More information about R364.47 can be found HERE.
UPDATE (2016.03.08)
R364.47 WHQL cause crashes on some systems with multiple monitors and have been replaced by R364.51 BETA. More information available HERE.
R364.51 Desktop Downloads
R364.51 Notebook Downloads

R364.47 is an OpenGL 4.5, OpenCL 1.2 and Vulkan 1.0.4 driver and exposes 381 OpenGL extensions including two new ones:
- GL_NV_draw_vulkan_image
- WGL_NV_bridged_display
The complete list of all OpenGL extensions exposed for a GeForce GTX 960 on Win10 64-bit
- OpenGL vendor: NVIDIA Corporation - OpenGL renderer: GeForce GTX 960/PCIe/SSE2 - OpenGL Version: 4.5.0 NVIDIA 364.47 - GLSL (OpenGL Shading Language) Version: 4.50 NVIDIA
- GL_AMD_multi_draw_indirect
- GL_AMD_seamless_cubemap_per_texture
- GL_AMD_vertex_shader_viewport_index
- GL_AMD_vertex_shader_layer
- GL_ARB_arrays_of_arrays (OpenGL 4.3)
- GL_ARB_base_instance (OpenGL 4.2)
- GL_ARB_bindless_texture (OpenGL 4.4)
- GL_ARB_blend_func_extended (OpenGL 3.3)
- GL_ARB_buffer_storage (OpenGL 4.4)
- GL_ARB_clear_buffer_object (OpenGL 4.3)
- GL_ARB_clear_texture (OpenGL 4.4)
- GL_ARB_clip_control (OpenGL 4.5)
- GL_ARB_color_buffer_float (OpenGL 3.0)
- GL_ARB_compatibility (OpenGL 3.2)
- GL_ARB_compressed_texture_pixel_storage (OpenGL 4.2)
- GL_ARB_conservative_depth (OpenGL 4.2)
- GL_ARB_compute_shader (OpenGL 4.3)
- GL_ARB_compute_variable_group_size (OpenGL 4.3)
- GL_ARB_conditional_render_inverted (OpenGL 4.5)
- GL_ARB_copy_buffer (OpenGL 3.1)
- GL_ARB_copy_image (OpenGL 4.3)
- GL_ARB_cull_distance (OpenGL 4.5)
- GL_ARB_debug_output (OpenGL 3.0)
- GL_ARB_depth_buffer_float (OpenGL 3.0)
- GL_ARB_depth_clamp (OpenGL 3.2)
- GL_ARB_depth_texture (OpenGL 1.4)
- GL_ARB_derivative_control (OpenGL 4.5)
- GL_ARB_direct_state_access (OpenGL 4.5)
- GL_ARB_draw_buffers (OpenGL 2.0)
- GL_ARB_draw_buffers_blend (OpenGL 4.0)
- GL_ARB_draw_indirect (OpenGL 4.0)
- GL_ARB_draw_elements_base_vertex (OpenGL 3.2)
- GL_ARB_draw_instanced (OpenGL 3.1)
- GL_ARB_enhanced_layouts (OpenGL 4.4)
- GL_ARB_ES2_compatibility (OpenGL 4.1)
- GL_ARB_ES3_compatibility (OpenGL 4.3)
- GL_ARB_ES3_1_compatibility (OpenGL 4.5)
- GL_ARB_ES3_2_compatibility (OpenGL 4.5)
- GL_ARB_explicit_attrib_location (OpenGL 3.3)
- GL_ARB_explicit_uniform_location (OpenGL 4.3)
- GL_ARB_fragment_coord_conventions (OpenGL 3.2)
- GL_ARB_fragment_layer_viewport (OpenGL 4.3)
- GL_ARB_fragment_program (OpenGL 1.3)
- GL_ARB_fragment_program_shadow (OpenGL 1.3)
- GL_ARB_fragment_shader (OpenGL 2.0)
- GL_ARB_fragment_shader_interlock (OpenGL 4.5)
- GL_ARB_framebuffer_no_attachments (OpenGL 4.3)
- GL_ARB_framebuffer_object (OpenGL 3.0)
- GL_ARB_framebuffer_sRGB (OpenGL 3.0)
- GL_ARB_geometry_shader4 (OpenGL 3.2)
- GL_ARB_get_program_binary (OpenGL 4.1)
- GL_ARB_get_texture_sub_image (OpenGL 4.5)
- GL_ARB_gpu_shader5 (OpenGL 4.0)
- GL_ARB_gpu_shader_fp64 (OpenGL 4.0)
- GL_ARB_gpu_shader_int64 (OpenGL 4.5)
- GL_ARB_half_float_pixel (OpenGL 3.0)
- GL_ARB_half_float_vertex (OpenGL 2.1)
- GL_ARB_imaging
- GL_ARB_indirect_parameters (OpenGL 4.3)
- GL_ARB_instanced_arrays (OpenGL 3.3)
- GL_ARB_internalformat_query (OpenGL 4.2)
- GL_ARB_internalformat_query2 (OpenGL 4.3)
- GL_ARB_invalidate_subdata (OpenGL 4.3)
- GL_ARB_map_buffer_alignment (OpenGL 4.2)
- GL_ARB_map_buffer_range (OpenGL 2.1)
- GL_ARB_multi_bind (OpenGL 4.4)
- GL_ARB_multi_draw_indirect (OpenGL 4.3)
- GL_ARB_multisample (OpenGL 1.3)
- GL_ARB_multitexture (OpenGL 1.3)
- GL_ARB_occlusion_query (OpenGL 1.5)
- GL_ARB_occlusion_query2 (OpenGL 3.3)
- GL_ARB_parallel_shader_compile (OpenGL 4.5)
- GL_ARB_pipeline_statistics_query (OpenGL 4.5)
- GL_ARB_pixel_buffer_object (OpenGL 2.1)
- GL_ARB_point_parameters (OpenGL 1.4)
- GL_ARB_point_sprite (OpenGL 2.0)
- GL_ARB_post_depth_coverage (OpenGL 4.5)
- GL_ARB_program_interface_query (OpenGL 4.3)
- GL_ARB_provoking_vertex (OpenGL 3.2)
- GL_ARB_query_buffer_object (OpenGL 4.4)
- GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)
- GL_ARB_robustness (OpenGL 4.1)
- GL_ARB_sample_locations (OpenGL 4.5)
- GL_ARB_sample_shading (OpenGL 4.0)
- GL_ARB_sampler_objects (OpenGL 3.3)
- GL_ARB_seamless_cube_map (OpenGL 3.2)
- GL_ARB_seamless_cubemap_per_texture (OpenGL 4.3)
- GL_ARB_separate_shader_objects (OpenGL 4.1)
- GL_ARB_shader_atomic_counter_ops (OpenGL 4.5)
- GL_ARB_shader_atomic_counters (OpenGL 4.2)
- GL_ARB_shader_ballot (OpenGL 4.5)
- GL_ARB_shader_bit_encoding (OpenGL 3.3)
- GL_ARB_shader_clock (OpenGL 4.5)
- GL_ARB_shader_draw_parameters (OpenGL 4.3)
- GL_ARB_shader_group_vote (OpenGL 4.3)
- GL_ARB_shader_image_load_store (OpenGL 4.2)
- GL_ARB_shader_image_size (OpenGL 4.3)
- GL_ARB_shader_objects (OpenGL 2.0)
- GL_ARB_shader_precision (OpenGL 4.1)
- GL_ARB_shader_storage_buffer_object (OpenGL 4.3)
- GL_ARB_shader_subroutine (OpenGL 4.0)
- GL_ARB_shader_texture_image_samples (OpenGL 4.5)
- GL_ARB_shader_texture_lod (OpenGL 2.0)
- GL_ARB_shading_language_100 (OpenGL 2.0)
- GL_ARB_shader_viewport_layer_array (OpenGL 4.5)
- GL_ARB_shading_language_420pack (OpenGL 4.2)
- GL_ARB_shading_language_include (OpenGL 3.2)
- GL_ARB_shading_language_packing (OpenGL 4.1)
- GL_ARB_shadow (OpenGL 1.4)
- GL_ARB_sparse_buffer (OpenGL 4.5)
- GL_ARB_sparse_texture (OpenGL 4.3)
- GL_ARB_sparse_texture2 (OpenGL 4.5)
- GL_ARB_sparse_texture_clamp (OpenGL 4.5)
- GL_ARB_stencil_texturing (OpenGL 4.3)
- GL_ARB_sync (OpenGL 3.2)
- GL_ARB_tessellation_shader (OpenGL 4.0)
- GL_ARB_texture_barrier (OpenGL 4.5)
- GL_ARB_texture_border_clamp (OpenGL 1.3)
- GL_ARB_texture_buffer_object (OpenGL 3.1)
- GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)
- GL_ARB_texture_buffer_range (OpenGL 4.3)
- GL_ARB_texture_compression (OpenGL 1.3)
- GL_ARB_texture_compression_bptc (OpenGL 4.2)
- GL_ARB_texture_compression_rgtc (OpenGL 3.0)
- GL_ARB_texture_cube_map (OpenGL 1.3)
- GL_ARB_texture_cube_map_array (OpenGL 4.0)
- GL_ARB_texture_env_add (OpenGL 1.3)
- GL_ARB_texture_env_combine (OpenGL 1.3)
- GL_ARB_texture_env_crossbar (OpenGL 1.4)
- GL_ARB_texture_env_dot3 (OpenGL 1.3)
- GL_ARB_texture_filter_minmax (OpenGL 4.5)
- GL_ARB_texture_float (OpenGL 3.0)
- GL_ARB_texture_gather (OpenGL 4.0)
- GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)
- GL_ARB_texture_mirrored_repeat (OpenGL 1.4)
- GL_ARB_texture_multisample (OpenGL 3.2)
- GL_ARB_texture_non_power_of_two
- GL_ARB_texture_query_levels (OpenGL 4.3)
- GL_ARB_texture_query_lod (OpenGL 4.0)
- GL_ARB_texture_rectangle (OpenGL 3.1)
- GL_ARB_texture_rg (OpenGL 3.0)
- GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)
- GL_ARB_texture_stencil8 (OpenGL 4.4)
- GL_ARB_texture_storage (OpenGL 4.2)
- GL_ARB_texture_storage_multisample (OpenGL 4.3)
- GL_ARB_texture_swizzle (OpenGL 3.3)
- GL_ARB_texture_view (OpenGL 4.3)
- GL_ARB_timer_query (OpenGL 3.3)
- GL_ARB_transform_feedback2 (OpenGL 4.0)
- GL_ARB_transform_feedback3 (OpenGL 4.0)
- GL_ARB_transform_feedback_instanced (OpenGL 4.2)
- GL_ARB_transform_feedback_overflow_query (OpenGL 4.5)
- GL_ARB_transpose_matrix (OpenGL 1.3)
- GL_ARB_uniform_buffer_object (OpenGL 3.1)
- GL_ARB_vertex_array_bgra (OpenGL 3.2)
- GL_ARB_vertex_array_object (OpenGL 2.1)
- GL_ARB_vertex_attrib_64bit (OpenGL 4.1)
- GL_ARB_vertex_attrib_binding (OpenGL 4.3)
- GL_ARB_vertex_buffer_object (OpenGL 1.5)
- GL_ARB_vertex_program (Requires OpenGL 1.3)
- GL_ARB_vertex_shader (OpenGL 2.0)
- GL_ARB_vertex_type_10f_11f_11f_rev (OpenGL 4.4)
- GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)
- GL_ARB_viewport_array (OpenGL 4.1)
- GL_ARB_window_pos (OpenGL 1.4)
- GL_ATI_draw_buffers (Requires OpenGL 1.3)
- GL_ATI_texture_float (Requires OpenGL 1.3)
- GL_ATI_texture_mirror_once (Requires OpenGL 1.2.1)
- GL_S3_s3tc
- GL_EXT_texture_env_add
- GL_EXT_abgr
- GL_EXT_bgra (OpenGL 1.2)
- GL_EXT_bindable_uniform (OpenGL 2.0)
- GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)
- GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
- GL_EXT_blend_minmax (Requires OpenGL 1.2)
- GL_EXT_blend_subtract (Requires OpenGL 1.2)
- GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)
- GL_EXT_Cg_shader
- GL_EXT_depth_bounds_test
- GL_EXT_direct_state_access
- GL_EXT_draw_buffers2 (OpenGL 3.0)
- GL_EXT_draw_instanced (Requires OpenGL 2.0)
- GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
- GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
- GL_EXT_framebuffer_blit (OpenGL 3.0)
- GL_EXT_framebuffer_multisample (OpenGL 3.0)
- GL_EXTX_framebuffer_mixed_formats
- GL_EXT_framebuffer_multisample_blit_scaled
- GL_EXT_framebuffer_object (Requires OpenGL 3.0)
- GL_EXT_framebuffer_sRGB (OpenGL 3.0)
- GL_EXT_geometry_shader4 (Requires OpenGL 2.0)
- GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)
- GL_EXT_gpu_shader4 (OpenGL 3.0)
- GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)
- GL_EXT_packed_depth_stencil (OpenGL 3.0)
- GL_EXT_packed_float (OpenGL 3.0)
- GL_EXT_packed_pixels (Requires OpenGL 1.2)
- GL_EXT_pixel_buffer_object
- GL_EXT_point_parameters
- GL_EXT_polygon_offset_clamp
- GL_EXT_post_depth_coverage
- GL_EXT_provoking_vertex
- GL_EXT_raster_multisample
- GL_EXT_rescale_normal (Requires OpenGL 1.2)
- GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
- GL_EXT_separate_shader_objects
- GL_EXT_separate_specular_color (Requires OpenGL 1.2)
- GL_EXT_shader_image_load_formatted
- GL_EXT_shader_image_load_store
- GL_EXT_shader_integer_mix
- GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)
- GL_EXT_sparse_texture2
- GL_EXT_stencil_two_side
- GL_EXT_stencil_wrap (Requires OpenGL 1.4)
- GL_EXT_texture3D (Requires OpenGL 1.2)
- GL_EXT_texture_array (OpenGL 3.0)
- GL_EXT_texture_buffer_object (Requires OpenGL 2.0)
- GL_EXT_texture_compression_dxt1
- GL_EXT_texture_compression_latc
- GL_EXT_texture_compression_rgtc (OpenGL 3.0)
- GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)
- GL_EXT_texture_cube_map (See GL_ARB_texture_cube_map)
- GL_EXT_texture_edge_clamp
- GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3
- GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)
- GL_EXT_texture_filter_minmax
- GL_EXT_texture_integer (OpenGL 3.0)
- GL_EXT_texture_lod
- GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
- GL_EXT_texture_mirror_clamp (Requires OpenGL 1.4)
- GL_EXT_texture_object (Requires OpenGL 1.1)
- GL_EXT_texture_shared_exponent (OpenGL 3.0)
- GL_EXT_texture_sRGB
- GL_EXT_texture_sRGB_decode
- GL_EXT_texture_storage
- GL_EXT_texture_swizzle (OpenGL 2.1)
- GL_EXT_timer_query (Requires OpenGL 1.5)
- GL_EXT_transform_feedback2
- GL_EXT_vertex_array (Requires OpenGL 1.1)
- GL_EXT_vertex_array_bgra
- GL_EXT_vertex_attrib_64bit
- GL_EXT_import_sync_object
- GL_IBM_rasterpos_clip
- GL_IBM_texture_mirrored_repeat
- GL_KHR_context_flush_control (OpenGL 4.5)
- GL_KHR_debug (OpenGL 4.3)
- GL_KHR_no_error
- GL_KHR_robust_buffer_access_behavior
- GL_KHR_robustness (OpenGL 4.5)
- GL_KTX_buffer_region
- GL_NV_bindless_multi_draw_indirect
- GL_NV_bindless_multi_draw_indirect_count
- GL_NV_bindless_texture (OpenGL 4.0)
- GL_NV_blend_equation_advanced
- GL_NV_blend_equation_advanced_coherent
- GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)
- GL_NV_command_list
- GL_NV_compute_program5
- GL_NV_conditional_render (OpenGL 3.0)
- GL_NV_conservative_raster
- GL_NV_conservative_raster_dilate
- GL_NV_copy_depth_to_color
- GL_NV_copy_image
- GL_NV_depth_buffer_float (OpenGL 3.0)
- GL_NV_depth_clamp
- GL_NV_draw_texture
- GL_NV_draw_vulkan_image
- GL_NV_ES1_1_compatibility
- GL_NV_ES3_1_compatibility
- GL_NV_explicit_multisample
- GL_NV_fence
- GL_NV_fill_rectangle
- GL_NV_float_buffer
- GL_NV_fog_distance
- GL_NV_fragment_coverage_to_color
- GL_NV_fragment_program
- GL_NV_fragment_program_option
- GL_NV_fragment_program2
- GL_NV_fragment_shader_interlock
- GL_NV_framebuffer_mixed_samples
- GL_NV_framebuffer_multisample_coverage
- GL_NV_geometry_shader4
- GL_NV_geometry_shader_passthrough
- GL_NV_gpu_program4
- GL_NV_internalformat_sample_query
- GL_NV_gpu_program4_1
- GL_NV_gpu_program5
- GL_NV_gpu_program5_mem_extended
- GL_NV_gpu_program_fp64
- GL_NV_gpu_shader5
- GL_NV_half_float (OpenGL 3.0)
- GL_NV_light_max_exponent
- GL_NV_multisample_coverage
- GL_NV_multisample_filter_hint
- GL_NV_occlusion_query (Requires OpenGL 1.3)
- GL_NV_packed_depth_stencil
- GL_NV_parameter_buffer_object
- GL_NV_parameter_buffer_object2
- GL_NV_path_rendering
- GL_NV_path_rendering_shared_edge
- GL_NV_pixel_data_range
- GL_NV_point_sprite
- GL_NV_primitive_restart (OpenGL 3.1)
- GL_NV_register_combiners
- GL_NV_register_combiners2
- GL_NV_sample_locations
- GL_NV_sample_mask_override_coverage
- GL_NV_shader_atomic_counters
- GL_NV_shader_atomic_float
- GL_NV_shader_atomic_fp16_vector
- GL_NV_shader_atomic_int64
- GL_NV_shader_buffer_load
- GL_NV_shader_storage_buffer_object
- GL_NV_texgen_reflection (Requires OpenGL 1.3)
- GL_NV_texture_barrier
- GL_NV_texture_compression_vtc
- GL_NV_texture_env_combine4
- GL_NV_texture_multisample
- GL_NV_texture_rectangle
- GL_NV_texture_shader
- GL_NV_texture_shader2
- GL_NV_texture_shader3
- GL_NV_transform_feedback
- GL_NV_transform_feedback2
- GL_NV_uniform_buffer_unified_memory
- GL_NV_vertex_array_range
- GL_NV_vertex_array_range2
- GL_NV_vertex_attrib_integer_64bit
- GL_NV_vertex_buffer_unified_memory
- GL_NV_vertex_program
- GL_NV_vertex_program1_1
- GL_NV_vertex_program2
- GL_NV_vertex_program2_option
- GL_NV_vertex_program3
- GL_NV_viewport_array2
- GL_NVX_conditional_render
- GL_NVX_gpu_memory_info
- GL_NVX_nvenc_interop
- GL_NV_shader_thread_group
- GL_NV_shader_thread_shuffle
- GL_KHR_blend_equation_advanced (OpenGL 4.5)
- GL_KHR_blend_equation_advanced_coherent
- GL_SGIS_generate_mipmap (Requires OpenGL 1.4)
- GL_SGIS_texture_lod (Requires OpenGL 1.2)
- GL_SGIX_depth_texture
- GL_SGIX_shadow
- GL_SUN_slice_accum
- GL_WIN_swap_hint
- WGL_EXT_swap_control (Requires OpenGL 1.2)
- WGL_ARB_buffer_region
- WGL_ARB_create_context (OpenGL 3.0)
- WGL_ARB_create_context_profile
- WGL_ARB_create_context_robustness (OpenGL 4.1)
- WGL_ARB_context_flush_control (OpenGL 4.5)
- WGL_ARB_extensions_string
- WGL_ARB_make_current_read
- WGL_ARB_multisample
- WGL_ARB_pbuffer
- WGL_ARB_pixel_format
- WGL_ARB_pixel_format_float
- WGL_ARB_render_texture (Requires OpenGL 1.1)
- WGL_ATI_pixel_format_float (Requires OpenGL 1.3)
- WGL_EXT_create_context_es_profile
- WGL_EXT_create_context_es2_profile
- WGL_EXT_extensions_string
- WGL_EXT_framebuffer_sRGB (OpenGL 2.0)
- WGL_EXT_pixel_format_packed_float (OpenGL 2.0)
- WGL_EXT_swap_control_tear
- WGL_NVX_DX_interop
- WGL_NV_DX_interop
- WGL_NV_DX_interop2
- WGL_NV_bridged_display
- WGL_NV_copy_image
- WGL_NV_delay_before_swap
- WGL_NV_float_buffer
- WGL_NV_multisample_coverage
- WGL_NV_render_depth_texture
- WGL_NV_render_texture_rectangle
Here is the Vulkan report from VK-Z 1.0.2:
========================================================== VK-Z 0.1.2 ========================================================== Vulkan capabilities and extensions viewer (C)2016 Geeks3D - http://www.geeks3d.com/vkz/ Instance extensions: 3 - 1/ VK_KHR_surface (spec version: 0.0.25) - 2/ VK_KHR_win32_surface (spec version: 0.0.5) - 3/ VK_EXT_debug_report (spec version: 0.0.2) # Vulkan devices: 2 [ Device 1 ]-------------------------------------- - Device name: GTX 960 - DeviceID: 10DE-1401 - Raw driver version: 1527496704 - NVIDIA driver version: R364... - Vulkan API version: 1.0.4 - Device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU - Memory heap count: 2 heap 0 - size: 4096 MB heap 1 - size: 16357 MB - Device extensions: 3 1/ VK_KHR_swapchain (spec version: 0.0.67) 2/ VK_NV_glsl_shader (spec version: 0.0.1) 3/ VK_KHR_sampler_mirror_clamp_to_edge (spec version: 0.0.1) - Device limits: maxImageDimension1D: 16384 maxImageDimension2D: 16384 maxImageDimension3D: 2048 maxImageDimensionCube: 16384 maxImageArrayLayers: 2048 maxTexelBufferElements: 134217728 maxUniformBufferRange: 65536 maxStorageBufferRange: 2147483647 maxPushConstantsSize: 256 maxMemoryAllocationCount: 4096 maxSamplerAllocationCount: 4000 bufferImageGranularity: 65536 sparseAddressSpaceSize: 18446744073709551615 maxBoundDescriptorSets: 4 maxPerStageDescriptorSamplers: 4000 maxPerStageDescriptorUniformBuffers: 12 maxPerStageDescriptorSampledImages: 8192 maxPerStageDescriptorStorageImages: 8192 maxPerStageDescriptorInputAttachments: 8 maxPerStageResources: 24612 maxDescriptorSetSamplers: 4000 maxDescriptorSetUniformBuffers: 72 maxDescriptorSetUniformBuffersDynamic: 72 maxDescriptorSetStorageBuffers: 96 maxDescriptorSetStorageBuffersDynamic: 96 maxDescriptorSetSampledImages: 49152 maxDescriptorSetStorageImages: 49152 maxDescriptorSetInputAttachments: 8 maxVertexInputAttributes: 16 maxVertexInputBindings: 16 maxVertexInputAttributeOffset: 2047 maxVertexInputBindingStride: 2048 maxVertexOutputComponents: 128 maxTessellationGenerationLevel: 64 maxTessellationPatchSize: 32 maxTessellationControlPerVertexInputComponents: 128 maxTessellationControlPerVertexOutputComponents: 128 maxTessellationControlPerPatchOutputComponents: 120 maxTessellationControlTotalOutputComponents: 4216 maxTessellationEvaluationInputComponents: 128 maxTessellationEvaluationOutputComponents: 128 maxGeometryShaderInvocations: 32 maxGeometryInputComponents: 128 maxGeometryOutputComponents: 128 maxGeometryOutputVertices: 1024 maxGeometryTotalOutputComponents: 1024 maxFragmentInputComponents: 128 maxFragmentOutputAttachments: 8 maxFragmentDualSrcAttachments: 1 maxFragmentCombinedOutputResources: 16 maxComputeSharedMemorySize: 49152 maxComputeWorkGroupCount: [2147483647; 65535; 65535] maxComputeWorkGroupInvocations: 1536 maxComputeWorkGroupSize: [1536; 1024; 64] subPixelPrecisionBits: 8 subTexelPrecisionBits: 8 mipmapPrecisionBits: 8 maxDrawIndexedIndexValue: 4294967295 maxDrawIndirectCount: 4294967295 maxSamplerLodBias: 15.000000 maxSamplerAnisotropy: 16.000000 maxViewports: 16 maxViewportDimensions: 16384 x 16384 viewportBoundsRange: -32768.000000 x 32768.000000 viewportSubPixelBits: 8 minMemoryMapAlignment: 64 minTexelBufferOffsetAlignment: 16 minUniformBufferOffsetAlignment: 256 minStorageBufferOffsetAlignment: 32 minTexelOffset: 4294967288 maxTexelOffset: 7 minTexelGatherOffset: -32 maxTexelGatherOffset: 31 minInterpolationOffset: -0.500000 maxInterpolationOffset: 0.437500 subPixelInterpolationOffsetBits: 4 maxFramebufferWidth: 16384 maxFramebufferHeight: 16384 maxFramebufferLayers: 2048 framebufferColorSampleCounts: 15 framebufferDepthSampleCounts: 15 framebufferStencilSampleCounts: 31 framebufferNoAttachmentsSampleCounts: 15 maxColorAttachments: 8 sampledImageColorSampleCounts: 15 sampledImageIntegerSampleCounts: 15 sampledImageDepthSampleCounts: 15 sampledImageStencilSampleCounts: 31 storageImageSampleCounts: 15 maxSampleMaskWords: 1 timestampComputeAndGraphics: 1 timestampPeriod: 1.000000 maxClipDistances: 8 maxCullDistances: 8 maxCombinedClipAndCullDistances: 8 discreteQueuePriorities: 2 pointSizeRange: [1.000000 ; 189.875000] lineWidthRange: [0.500000 ; 10.000000] pointSizeGranularity: 0.125000 lineWidthGranularity: 0.125000 strictLines: 1 standardSampleLocations: 1 optimalBufferCopyOffsetAlignment: 1 optimalBufferCopyRowPitchAlignment: 1 nonCoherentAtomSize: 64 [ Device 2 ]-------------------------------------- - Device name: GTX 750 - DeviceID: 10DE-1381 - Raw driver version: 1527496704 - NVIDIA driver version: R364... - Vulkan API version: 1.0.4 - Device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU - Memory heap count: 2 heap 0 - size: 1024 MB heap 1 - size: 16357 MB - Device extensions: 3 1/ VK_KHR_swapchain (spec version: 0.0.67) 2/ VK_NV_glsl_shader (spec version: 0.0.1) 3/ VK_KHR_sampler_mirror_clamp_to_edge (spec version: 0.0.1) - Device limits: maxImageDimension1D: 16384 maxImageDimension2D: 16384 maxImageDimension3D: 2048 maxImageDimensionCube: 16384 maxImageArrayLayers: 2048 maxTexelBufferElements: 134217728 maxUniformBufferRange: 65536 maxStorageBufferRange: 2147483647 maxPushConstantsSize: 256 maxMemoryAllocationCount: 4096 maxSamplerAllocationCount: 4000 bufferImageGranularity: 65536 sparseAddressSpaceSize: 18446744073709551615 maxBoundDescriptorSets: 4 maxPerStageDescriptorSamplers: 4000 maxPerStageDescriptorUniformBuffers: 12 maxPerStageDescriptorSampledImages: 8192 maxPerStageDescriptorStorageImages: 8192 maxPerStageDescriptorInputAttachments: 8 maxPerStageResources: 24612 maxDescriptorSetSamplers: 4000 maxDescriptorSetUniformBuffers: 72 maxDescriptorSetUniformBuffersDynamic: 72 maxDescriptorSetStorageBuffers: 96 maxDescriptorSetStorageBuffersDynamic: 96 maxDescriptorSetSampledImages: 49152 maxDescriptorSetStorageImages: 49152 maxDescriptorSetInputAttachments: 8 maxVertexInputAttributes: 16 maxVertexInputBindings: 16 maxVertexInputAttributeOffset: 2047 maxVertexInputBindingStride: 2048 maxVertexOutputComponents: 128 maxTessellationGenerationLevel: 64 maxTessellationPatchSize: 32 maxTessellationControlPerVertexInputComponents: 128 maxTessellationControlPerVertexOutputComponents: 128 maxTessellationControlPerPatchOutputComponents: 120 maxTessellationControlTotalOutputComponents: 4216 maxTessellationEvaluationInputComponents: 128 maxTessellationEvaluationOutputComponents: 128 maxGeometryShaderInvocations: 32 maxGeometryInputComponents: 128 maxGeometryOutputComponents: 128 maxGeometryOutputVertices: 1024 maxGeometryTotalOutputComponents: 1024 maxFragmentInputComponents: 128 maxFragmentOutputAttachments: 8 maxFragmentDualSrcAttachments: 1 maxFragmentCombinedOutputResources: 16 maxComputeSharedMemorySize: 49152 maxComputeWorkGroupCount: [2147483647; 65535; 65535] maxComputeWorkGroupInvocations: 1536 maxComputeWorkGroupSize: [1536; 1024; 64] subPixelPrecisionBits: 8 subTexelPrecisionBits: 8 mipmapPrecisionBits: 8 maxDrawIndexedIndexValue: 4294967295 maxDrawIndirectCount: 4294967295 maxSamplerLodBias: 15.000000 maxSamplerAnisotropy: 16.000000 maxViewports: 16 maxViewportDimensions: 16384 x 16384 viewportBoundsRange: -32768.000000 x 32768.000000 viewportSubPixelBits: 8 minMemoryMapAlignment: 64 minTexelBufferOffsetAlignment: 16 minUniformBufferOffsetAlignment: 256 minStorageBufferOffsetAlignment: 32 minTexelOffset: 4294967288 maxTexelOffset: 7 minTexelGatherOffset: -32 maxTexelGatherOffset: 31 minInterpolationOffset: -0.500000 maxInterpolationOffset: 0.437500 subPixelInterpolationOffsetBits: 4 maxFramebufferWidth: 16384 maxFramebufferHeight: 16384 maxFramebufferLayers: 2048 framebufferColorSampleCounts: 15 framebufferDepthSampleCounts: 15 framebufferStencilSampleCounts: 15 framebufferNoAttachmentsSampleCounts: 15 maxColorAttachments: 8 sampledImageColorSampleCounts: 15 sampledImageIntegerSampleCounts: 15 sampledImageDepthSampleCounts: 15 sampledImageStencilSampleCounts: 15 storageImageSampleCounts: 15 maxSampleMaskWords: 1 timestampComputeAndGraphics: 1 timestampPeriod: 1.000000 maxClipDistances: 8 maxCullDistances: 8 maxCombinedClipAndCullDistances: 8 discreteQueuePriorities: 2 pointSizeRange: [1.000000 ; 189.875000] lineWidthRange: [0.500000 ; 10.000000] pointSizeGranularity: 0.125000 lineWidthGranularity: 0.125000 strictLines: 1 standardSampleLocations: 1 optimalBufferCopyOffsetAlignment: 1 optimalBufferCopyRowPitchAlignment: 1 nonCoherentAtomSize: 64 --- More news about Vulkan: http://www.geeks3d.com/category/technologies/vulkan/
aparently these drivers cause a BSOD if they are installed when multiple monitors are connected..
http://venturebeat.com/2016/03/07/some-nvidia-users-report-blue-screen-of-death-crashes-following-geforce-driver-update/
i havent been game to try then!
I got a BSOD because of that as well. Had to roll back to the previous driver in safe mode.
Had also screwed installation with single display.
Meanwhile fixed with v364.51, same links as above.
364.51 WHQL driver now up, the links are the same as the replaced driver, it only fixed the installer issues.
http://www.geforce.com/whats-new/articles/game-ready-drivers-for-virtual-reality-dark-souls-iii-and-more-released
GeForce 364.72 WHQL driver released.