NVIDIA R364.47 WHQL Graphics Drivers with Vulkan Support


NVIDIA GeForce GTX logo

NVIDIA has published a new set of Windows certified graphics drivers that bring various optimizations for for Tom Clancy’s The Division, Hitman, Need for Speed, Ashes of the Singularity, and Rise of the Tomb Raider.

R364.47 is also the first WHQL driver with Vulkan support.

More information about R364.47 can be found HERE.

UPDATE (2016.03.08)

R364.47 WHQL cause crashes on some systems with multiple monitors and have been replaced by R364.51 BETA. More information available HERE.

R364.51 Desktop Downloads

R364.51 Notebook Downloads


NVIDIA R364.47 + GeForce GTX 960 + GPU Caps Viewer

R364.47 is an OpenGL 4.5, OpenCL 1.2 and Vulkan 1.0.4 driver and exposes 381 OpenGL extensions including two new ones:

  • GL_NV_draw_vulkan_image
  • WGL_NV_bridged_display

The complete list of all OpenGL extensions exposed for a GeForce GTX 960 on Win10 64-bit

- OpenGL vendor: NVIDIA Corporation
- OpenGL renderer: GeForce GTX 960/PCIe/SSE2
- OpenGL Version: 4.5.0 NVIDIA 364.47
- GLSL (OpenGL Shading Language) Version: 4.50 NVIDIA
  • GL_AMD_multi_draw_indirect
  • GL_AMD_seamless_cubemap_per_texture
  • GL_AMD_vertex_shader_viewport_index
  • GL_AMD_vertex_shader_layer
  • GL_ARB_arrays_of_arrays (OpenGL 4.3)
  • GL_ARB_base_instance (OpenGL 4.2)
  • GL_ARB_bindless_texture (OpenGL 4.4)
  • GL_ARB_blend_func_extended (OpenGL 3.3)
  • GL_ARB_buffer_storage (OpenGL 4.4)
  • GL_ARB_clear_buffer_object (OpenGL 4.3)
  • GL_ARB_clear_texture (OpenGL 4.4)
  • GL_ARB_clip_control (OpenGL 4.5)
  • GL_ARB_color_buffer_float (OpenGL 3.0)
  • GL_ARB_compatibility (OpenGL 3.2)
  • GL_ARB_compressed_texture_pixel_storage (OpenGL 4.2)
  • GL_ARB_conservative_depth (OpenGL 4.2)
  • GL_ARB_compute_shader (OpenGL 4.3)
  • GL_ARB_compute_variable_group_size (OpenGL 4.3)
  • GL_ARB_conditional_render_inverted (OpenGL 4.5)
  • GL_ARB_copy_buffer (OpenGL 3.1)
  • GL_ARB_copy_image (OpenGL 4.3)
  • GL_ARB_cull_distance (OpenGL 4.5)
  • GL_ARB_debug_output (OpenGL 3.0)
  • GL_ARB_depth_buffer_float (OpenGL 3.0)
  • GL_ARB_depth_clamp (OpenGL 3.2)
  • GL_ARB_depth_texture (OpenGL 1.4)
  • GL_ARB_derivative_control (OpenGL 4.5)
  • GL_ARB_direct_state_access (OpenGL 4.5)
  • GL_ARB_draw_buffers (OpenGL 2.0)
  • GL_ARB_draw_buffers_blend (OpenGL 4.0)
  • GL_ARB_draw_indirect (OpenGL 4.0)
  • GL_ARB_draw_elements_base_vertex (OpenGL 3.2)
  • GL_ARB_draw_instanced (OpenGL 3.1)
  • GL_ARB_enhanced_layouts (OpenGL 4.4)
  • GL_ARB_ES2_compatibility (OpenGL 4.1)
  • GL_ARB_ES3_compatibility (OpenGL 4.3)
  • GL_ARB_ES3_1_compatibility (OpenGL 4.5)
  • GL_ARB_ES3_2_compatibility (OpenGL 4.5)
  • GL_ARB_explicit_attrib_location (OpenGL 3.3)
  • GL_ARB_explicit_uniform_location (OpenGL 4.3)
  • GL_ARB_fragment_coord_conventions (OpenGL 3.2)
  • GL_ARB_fragment_layer_viewport (OpenGL 4.3)
  • GL_ARB_fragment_program (OpenGL 1.3)
  • GL_ARB_fragment_program_shadow (OpenGL 1.3)
  • GL_ARB_fragment_shader (OpenGL 2.0)
  • GL_ARB_fragment_shader_interlock (OpenGL 4.5)
  • GL_ARB_framebuffer_no_attachments (OpenGL 4.3)
  • GL_ARB_framebuffer_object (OpenGL 3.0)
  • GL_ARB_framebuffer_sRGB (OpenGL 3.0)
  • GL_ARB_geometry_shader4 (OpenGL 3.2)
  • GL_ARB_get_program_binary (OpenGL 4.1)
  • GL_ARB_get_texture_sub_image (OpenGL 4.5)
  • GL_ARB_gpu_shader5 (OpenGL 4.0)
  • GL_ARB_gpu_shader_fp64 (OpenGL 4.0)
  • GL_ARB_gpu_shader_int64 (OpenGL 4.5)
  • GL_ARB_half_float_pixel (OpenGL 3.0)
  • GL_ARB_half_float_vertex (OpenGL 2.1)
  • GL_ARB_imaging
  • GL_ARB_indirect_parameters (OpenGL 4.3)
  • GL_ARB_instanced_arrays (OpenGL 3.3)
  • GL_ARB_internalformat_query (OpenGL 4.2)
  • GL_ARB_internalformat_query2 (OpenGL 4.3)
  • GL_ARB_invalidate_subdata (OpenGL 4.3)
  • GL_ARB_map_buffer_alignment (OpenGL 4.2)
  • GL_ARB_map_buffer_range (OpenGL 2.1)
  • GL_ARB_multi_bind (OpenGL 4.4)
  • GL_ARB_multi_draw_indirect (OpenGL 4.3)
  • GL_ARB_multisample (OpenGL 1.3)
  • GL_ARB_multitexture (OpenGL 1.3)
  • GL_ARB_occlusion_query (OpenGL 1.5)
  • GL_ARB_occlusion_query2 (OpenGL 3.3)
  • GL_ARB_parallel_shader_compile (OpenGL 4.5)
  • GL_ARB_pipeline_statistics_query (OpenGL 4.5)
  • GL_ARB_pixel_buffer_object (OpenGL 2.1)
  • GL_ARB_point_parameters (OpenGL 1.4)
  • GL_ARB_point_sprite (OpenGL 2.0)
  • GL_ARB_post_depth_coverage (OpenGL 4.5)
  • GL_ARB_program_interface_query (OpenGL 4.3)
  • GL_ARB_provoking_vertex (OpenGL 3.2)
  • GL_ARB_query_buffer_object (OpenGL 4.4)
  • GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)
  • GL_ARB_robustness (OpenGL 4.1)
  • GL_ARB_sample_locations (OpenGL 4.5)
  • GL_ARB_sample_shading (OpenGL 4.0)
  • GL_ARB_sampler_objects (OpenGL 3.3)
  • GL_ARB_seamless_cube_map (OpenGL 3.2)
  • GL_ARB_seamless_cubemap_per_texture (OpenGL 4.3)
  • GL_ARB_separate_shader_objects (OpenGL 4.1)
  • GL_ARB_shader_atomic_counter_ops (OpenGL 4.5)
  • GL_ARB_shader_atomic_counters (OpenGL 4.2)
  • GL_ARB_shader_ballot (OpenGL 4.5)
  • GL_ARB_shader_bit_encoding (OpenGL 3.3)
  • GL_ARB_shader_clock (OpenGL 4.5)
  • GL_ARB_shader_draw_parameters (OpenGL 4.3)
  • GL_ARB_shader_group_vote (OpenGL 4.3)
  • GL_ARB_shader_image_load_store (OpenGL 4.2)
  • GL_ARB_shader_image_size (OpenGL 4.3)
  • GL_ARB_shader_objects (OpenGL 2.0)
  • GL_ARB_shader_precision (OpenGL 4.1)
  • GL_ARB_shader_storage_buffer_object (OpenGL 4.3)
  • GL_ARB_shader_subroutine (OpenGL 4.0)
  • GL_ARB_shader_texture_image_samples (OpenGL 4.5)
  • GL_ARB_shader_texture_lod (OpenGL 2.0)
  • GL_ARB_shading_language_100 (OpenGL 2.0)
  • GL_ARB_shader_viewport_layer_array (OpenGL 4.5)
  • GL_ARB_shading_language_420pack (OpenGL 4.2)
  • GL_ARB_shading_language_include (OpenGL 3.2)
  • GL_ARB_shading_language_packing (OpenGL 4.1)
  • GL_ARB_shadow (OpenGL 1.4)
  • GL_ARB_sparse_buffer (OpenGL 4.5)
  • GL_ARB_sparse_texture (OpenGL 4.3)
  • GL_ARB_sparse_texture2 (OpenGL 4.5)
  • GL_ARB_sparse_texture_clamp (OpenGL 4.5)
  • GL_ARB_stencil_texturing (OpenGL 4.3)
  • GL_ARB_sync (OpenGL 3.2)
  • GL_ARB_tessellation_shader (OpenGL 4.0)
  • GL_ARB_texture_barrier (OpenGL 4.5)
  • GL_ARB_texture_border_clamp (OpenGL 1.3)
  • GL_ARB_texture_buffer_object (OpenGL 3.1)
  • GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)
  • GL_ARB_texture_buffer_range (OpenGL 4.3)
  • GL_ARB_texture_compression (OpenGL 1.3)
  • GL_ARB_texture_compression_bptc (OpenGL 4.2)
  • GL_ARB_texture_compression_rgtc (OpenGL 3.0)
  • GL_ARB_texture_cube_map (OpenGL 1.3)
  • GL_ARB_texture_cube_map_array (OpenGL 4.0)
  • GL_ARB_texture_env_add (OpenGL 1.3)
  • GL_ARB_texture_env_combine (OpenGL 1.3)
  • GL_ARB_texture_env_crossbar (OpenGL 1.4)
  • GL_ARB_texture_env_dot3 (OpenGL 1.3)
  • GL_ARB_texture_filter_minmax (OpenGL 4.5)
  • GL_ARB_texture_float (OpenGL 3.0)
  • GL_ARB_texture_gather (OpenGL 4.0)
  • GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)
  • GL_ARB_texture_mirrored_repeat (OpenGL 1.4)
  • GL_ARB_texture_multisample (OpenGL 3.2)
  • GL_ARB_texture_non_power_of_two
  • GL_ARB_texture_query_levels (OpenGL 4.3)
  • GL_ARB_texture_query_lod (OpenGL 4.0)
  • GL_ARB_texture_rectangle (OpenGL 3.1)
  • GL_ARB_texture_rg (OpenGL 3.0)
  • GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)
  • GL_ARB_texture_stencil8 (OpenGL 4.4)
  • GL_ARB_texture_storage (OpenGL 4.2)
  • GL_ARB_texture_storage_multisample (OpenGL 4.3)
  • GL_ARB_texture_swizzle (OpenGL 3.3)
  • GL_ARB_texture_view (OpenGL 4.3)
  • GL_ARB_timer_query (OpenGL 3.3)
  • GL_ARB_transform_feedback2 (OpenGL 4.0)
  • GL_ARB_transform_feedback3 (OpenGL 4.0)
  • GL_ARB_transform_feedback_instanced (OpenGL 4.2)
  • GL_ARB_transform_feedback_overflow_query (OpenGL 4.5)
  • GL_ARB_transpose_matrix (OpenGL 1.3)
  • GL_ARB_uniform_buffer_object (OpenGL 3.1)
  • GL_ARB_vertex_array_bgra (OpenGL 3.2)
  • GL_ARB_vertex_array_object (OpenGL 2.1)
  • GL_ARB_vertex_attrib_64bit (OpenGL 4.1)
  • GL_ARB_vertex_attrib_binding (OpenGL 4.3)
  • GL_ARB_vertex_buffer_object (OpenGL 1.5)
  • GL_ARB_vertex_program (Requires OpenGL 1.3)
  • GL_ARB_vertex_shader (OpenGL 2.0)
  • GL_ARB_vertex_type_10f_11f_11f_rev (OpenGL 4.4)
  • GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)
  • GL_ARB_viewport_array (OpenGL 4.1)
  • GL_ARB_window_pos (OpenGL 1.4)
  • GL_ATI_draw_buffers (Requires OpenGL 1.3)
  • GL_ATI_texture_float (Requires OpenGL 1.3)
  • GL_ATI_texture_mirror_once (Requires OpenGL 1.2.1)
  • GL_S3_s3tc
  • GL_EXT_texture_env_add
  • GL_EXT_abgr
  • GL_EXT_bgra (OpenGL 1.2)
  • GL_EXT_bindable_uniform (OpenGL 2.0)
  • GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)
  • GL_EXT_blend_equation_separate
  • GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
  • GL_EXT_blend_minmax (Requires OpenGL 1.2)
  • GL_EXT_blend_subtract (Requires OpenGL 1.2)
  • GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)
  • GL_EXT_Cg_shader
  • GL_EXT_depth_bounds_test
  • GL_EXT_direct_state_access
  • GL_EXT_draw_buffers2 (OpenGL 3.0)
  • GL_EXT_draw_instanced (Requires OpenGL 2.0)
  • GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
  • GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
  • GL_EXT_framebuffer_blit (OpenGL 3.0)
  • GL_EXT_framebuffer_multisample (OpenGL 3.0)
  • GL_EXTX_framebuffer_mixed_formats
  • GL_EXT_framebuffer_multisample_blit_scaled
  • GL_EXT_framebuffer_object (Requires OpenGL 3.0)
  • GL_EXT_framebuffer_sRGB (OpenGL 3.0)
  • GL_EXT_geometry_shader4 (Requires OpenGL 2.0)
  • GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)
  • GL_EXT_gpu_shader4 (OpenGL 3.0)
  • GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)
  • GL_EXT_packed_depth_stencil (OpenGL 3.0)
  • GL_EXT_packed_float (OpenGL 3.0)
  • GL_EXT_packed_pixels (Requires OpenGL 1.2)
  • GL_EXT_pixel_buffer_object
  • GL_EXT_point_parameters
  • GL_EXT_polygon_offset_clamp
  • GL_EXT_post_depth_coverage
  • GL_EXT_provoking_vertex
  • GL_EXT_raster_multisample
  • GL_EXT_rescale_normal (Requires OpenGL 1.2)
  • GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
  • GL_EXT_separate_shader_objects
  • GL_EXT_separate_specular_color (Requires OpenGL 1.2)
  • GL_EXT_shader_image_load_formatted
  • GL_EXT_shader_image_load_store
  • GL_EXT_shader_integer_mix
  • GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)
  • GL_EXT_sparse_texture2
  • GL_EXT_stencil_two_side
  • GL_EXT_stencil_wrap (Requires OpenGL 1.4)
  • GL_EXT_texture3D (Requires OpenGL 1.2)
  • GL_EXT_texture_array (OpenGL 3.0)
  • GL_EXT_texture_buffer_object (Requires OpenGL 2.0)
  • GL_EXT_texture_compression_dxt1
  • GL_EXT_texture_compression_latc
  • GL_EXT_texture_compression_rgtc (OpenGL 3.0)
  • GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)
  • GL_EXT_texture_cube_map (See GL_ARB_texture_cube_map)
  • GL_EXT_texture_edge_clamp
  • GL_EXT_texture_env_combine
  • GL_EXT_texture_env_dot3
  • GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)
  • GL_EXT_texture_filter_minmax
  • GL_EXT_texture_integer (OpenGL 3.0)
  • GL_EXT_texture_lod
  • GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
  • GL_EXT_texture_mirror_clamp (Requires OpenGL 1.4)
  • GL_EXT_texture_object (Requires OpenGL 1.1)
  • GL_EXT_texture_shared_exponent (OpenGL 3.0)
  • GL_EXT_texture_sRGB
  • GL_EXT_texture_sRGB_decode
  • GL_EXT_texture_storage
  • GL_EXT_texture_swizzle (OpenGL 2.1)
  • GL_EXT_timer_query (Requires OpenGL 1.5)
  • GL_EXT_transform_feedback2
  • GL_EXT_vertex_array (Requires OpenGL 1.1)
  • GL_EXT_vertex_array_bgra
  • GL_EXT_vertex_attrib_64bit
  • GL_EXT_import_sync_object
  • GL_IBM_rasterpos_clip
  • GL_IBM_texture_mirrored_repeat
  • GL_KHR_context_flush_control (OpenGL 4.5)
  • GL_KHR_debug (OpenGL 4.3)
  • GL_KHR_no_error
  • GL_KHR_robust_buffer_access_behavior
  • GL_KHR_robustness (OpenGL 4.5)
  • GL_KTX_buffer_region
  • GL_NV_bindless_multi_draw_indirect
  • GL_NV_bindless_multi_draw_indirect_count
  • GL_NV_bindless_texture (OpenGL 4.0)
  • GL_NV_blend_equation_advanced
  • GL_NV_blend_equation_advanced_coherent
  • GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)
  • GL_NV_command_list
  • GL_NV_compute_program5
  • GL_NV_conditional_render (OpenGL 3.0)
  • GL_NV_conservative_raster
  • GL_NV_conservative_raster_dilate
  • GL_NV_copy_depth_to_color
  • GL_NV_copy_image
  • GL_NV_depth_buffer_float (OpenGL 3.0)
  • GL_NV_depth_clamp
  • GL_NV_draw_texture
  • GL_NV_draw_vulkan_image
  • GL_NV_ES1_1_compatibility
  • GL_NV_ES3_1_compatibility
  • GL_NV_explicit_multisample
  • GL_NV_fence
  • GL_NV_fill_rectangle
  • GL_NV_float_buffer
  • GL_NV_fog_distance
  • GL_NV_fragment_coverage_to_color
  • GL_NV_fragment_program
  • GL_NV_fragment_program_option
  • GL_NV_fragment_program2
  • GL_NV_fragment_shader_interlock
  • GL_NV_framebuffer_mixed_samples
  • GL_NV_framebuffer_multisample_coverage
  • GL_NV_geometry_shader4
  • GL_NV_geometry_shader_passthrough
  • GL_NV_gpu_program4
  • GL_NV_internalformat_sample_query
  • GL_NV_gpu_program4_1
  • GL_NV_gpu_program5
  • GL_NV_gpu_program5_mem_extended
  • GL_NV_gpu_program_fp64
  • GL_NV_gpu_shader5
  • GL_NV_half_float (OpenGL 3.0)
  • GL_NV_light_max_exponent
  • GL_NV_multisample_coverage
  • GL_NV_multisample_filter_hint
  • GL_NV_occlusion_query (Requires OpenGL 1.3)
  • GL_NV_packed_depth_stencil
  • GL_NV_parameter_buffer_object
  • GL_NV_parameter_buffer_object2
  • GL_NV_path_rendering
  • GL_NV_path_rendering_shared_edge
  • GL_NV_pixel_data_range
  • GL_NV_point_sprite
  • GL_NV_primitive_restart (OpenGL 3.1)
  • GL_NV_register_combiners
  • GL_NV_register_combiners2
  • GL_NV_sample_locations
  • GL_NV_sample_mask_override_coverage
  • GL_NV_shader_atomic_counters
  • GL_NV_shader_atomic_float
  • GL_NV_shader_atomic_fp16_vector
  • GL_NV_shader_atomic_int64
  • GL_NV_shader_buffer_load
  • GL_NV_shader_storage_buffer_object
  • GL_NV_texgen_reflection (Requires OpenGL 1.3)
  • GL_NV_texture_barrier
  • GL_NV_texture_compression_vtc
  • GL_NV_texture_env_combine4
  • GL_NV_texture_multisample
  • GL_NV_texture_rectangle
  • GL_NV_texture_shader
  • GL_NV_texture_shader2
  • GL_NV_texture_shader3
  • GL_NV_transform_feedback
  • GL_NV_transform_feedback2
  • GL_NV_uniform_buffer_unified_memory
  • GL_NV_vertex_array_range
  • GL_NV_vertex_array_range2
  • GL_NV_vertex_attrib_integer_64bit
  • GL_NV_vertex_buffer_unified_memory
  • GL_NV_vertex_program
  • GL_NV_vertex_program1_1
  • GL_NV_vertex_program2
  • GL_NV_vertex_program2_option
  • GL_NV_vertex_program3
  • GL_NV_viewport_array2
  • GL_NVX_conditional_render
  • GL_NVX_gpu_memory_info
  • GL_NVX_nvenc_interop
  • GL_NV_shader_thread_group
  • GL_NV_shader_thread_shuffle
  • GL_KHR_blend_equation_advanced (OpenGL 4.5)
  • GL_KHR_blend_equation_advanced_coherent
  • GL_SGIS_generate_mipmap (Requires OpenGL 1.4)
  • GL_SGIS_texture_lod (Requires OpenGL 1.2)
  • GL_SGIX_depth_texture
  • GL_SGIX_shadow
  • GL_SUN_slice_accum
  • GL_WIN_swap_hint
  • WGL_EXT_swap_control (Requires OpenGL 1.2)
  • WGL_ARB_buffer_region
  • WGL_ARB_create_context (OpenGL 3.0)
  • WGL_ARB_create_context_profile
  • WGL_ARB_create_context_robustness (OpenGL 4.1)
  • WGL_ARB_context_flush_control (OpenGL 4.5)
  • WGL_ARB_extensions_string
  • WGL_ARB_make_current_read
  • WGL_ARB_multisample
  • WGL_ARB_pbuffer
  • WGL_ARB_pixel_format
  • WGL_ARB_pixel_format_float
  • WGL_ARB_render_texture (Requires OpenGL 1.1)
  • WGL_ATI_pixel_format_float (Requires OpenGL 1.3)
  • WGL_EXT_create_context_es_profile
  • WGL_EXT_create_context_es2_profile
  • WGL_EXT_extensions_string
  • WGL_EXT_framebuffer_sRGB (OpenGL 2.0)
  • WGL_EXT_pixel_format_packed_float (OpenGL 2.0)
  • WGL_EXT_swap_control_tear
  • WGL_NVX_DX_interop
  • WGL_NV_DX_interop
  • WGL_NV_DX_interop2
  • WGL_NV_bridged_display
  • WGL_NV_copy_image
  • WGL_NV_delay_before_swap
  • WGL_NV_float_buffer
  • WGL_NV_multisample_coverage
  • WGL_NV_render_depth_texture
  • WGL_NV_render_texture_rectangle

Here is the Vulkan report from VK-Z 1.0.2:

==========================================================
VK-Z 0.1.2
==========================================================
Vulkan capabilities and extensions viewer
(C)2016 Geeks3D - http://www.geeks3d.com/vkz/

Instance extensions: 3
- 1/ VK_KHR_surface (spec version: 0.0.25)
- 2/ VK_KHR_win32_surface (spec version: 0.0.5)
- 3/ VK_EXT_debug_report (spec version: 0.0.2)

# Vulkan devices: 2

[ Device 1 ]--------------------------------------
- Device name: GTX 960
- DeviceID: 10DE-1401
- Raw driver version: 1527496704
- NVIDIA driver version: R364...
- Vulkan API version: 1.0.4
- Device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
- Memory heap count: 2
	heap 0 - size: 4096 MB
	heap 1 - size: 16357 MB
- Device extensions: 3
	1/ VK_KHR_swapchain (spec version: 0.0.67)
	2/ VK_NV_glsl_shader (spec version: 0.0.1)
	3/ VK_KHR_sampler_mirror_clamp_to_edge (spec version: 0.0.1)
- Device limits:
	maxImageDimension1D: 16384
	maxImageDimension2D: 16384
	maxImageDimension3D: 2048
	maxImageDimensionCube: 16384
	maxImageArrayLayers: 2048
	maxTexelBufferElements: 134217728
	maxUniformBufferRange: 65536
	maxStorageBufferRange: 2147483647
	maxPushConstantsSize: 256
	maxMemoryAllocationCount: 4096
	maxSamplerAllocationCount: 4000
	bufferImageGranularity: 65536
	sparseAddressSpaceSize: 18446744073709551615
	maxBoundDescriptorSets: 4
	maxPerStageDescriptorSamplers: 4000
	maxPerStageDescriptorUniformBuffers: 12
	maxPerStageDescriptorSampledImages: 8192
	maxPerStageDescriptorStorageImages: 8192
	maxPerStageDescriptorInputAttachments: 8
	maxPerStageResources: 24612
	maxDescriptorSetSamplers: 4000
	maxDescriptorSetUniformBuffers: 72
	maxDescriptorSetUniformBuffersDynamic: 72
	maxDescriptorSetStorageBuffers: 96
	maxDescriptorSetStorageBuffersDynamic: 96
	maxDescriptorSetSampledImages: 49152
	maxDescriptorSetStorageImages: 49152
	maxDescriptorSetInputAttachments: 8
	maxVertexInputAttributes: 16
	maxVertexInputBindings: 16
	maxVertexInputAttributeOffset: 2047
	maxVertexInputBindingStride: 2048
	maxVertexOutputComponents: 128
	maxTessellationGenerationLevel: 64
	maxTessellationPatchSize: 32
	maxTessellationControlPerVertexInputComponents: 128
	maxTessellationControlPerVertexOutputComponents: 128
	maxTessellationControlPerPatchOutputComponents: 120
	maxTessellationControlTotalOutputComponents: 4216
	maxTessellationEvaluationInputComponents: 128
	maxTessellationEvaluationOutputComponents: 128
	maxGeometryShaderInvocations: 32
	maxGeometryInputComponents: 128
	maxGeometryOutputComponents: 128
	maxGeometryOutputVertices: 1024
	maxGeometryTotalOutputComponents: 1024
	maxFragmentInputComponents: 128
	maxFragmentOutputAttachments: 8
	maxFragmentDualSrcAttachments: 1
	maxFragmentCombinedOutputResources: 16
	maxComputeSharedMemorySize: 49152
	maxComputeWorkGroupCount: [2147483647; 65535; 65535]
	maxComputeWorkGroupInvocations: 1536
	maxComputeWorkGroupSize: [1536; 1024; 64]
	subPixelPrecisionBits: 8
	subTexelPrecisionBits: 8
	mipmapPrecisionBits: 8
	maxDrawIndexedIndexValue: 4294967295
	maxDrawIndirectCount: 4294967295
	maxSamplerLodBias: 15.000000
	maxSamplerAnisotropy: 16.000000
	maxViewports: 16
	maxViewportDimensions: 16384 x 16384
	viewportBoundsRange: -32768.000000 x 32768.000000
	viewportSubPixelBits: 8
	minMemoryMapAlignment: 64
	minTexelBufferOffsetAlignment: 16
	minUniformBufferOffsetAlignment: 256
	minStorageBufferOffsetAlignment: 32
	minTexelOffset: 4294967288
	maxTexelOffset: 7
	minTexelGatherOffset: -32
	maxTexelGatherOffset: 31
	minInterpolationOffset: -0.500000
	maxInterpolationOffset: 0.437500
	subPixelInterpolationOffsetBits: 4
	maxFramebufferWidth: 16384
	maxFramebufferHeight: 16384
	maxFramebufferLayers: 2048
	framebufferColorSampleCounts: 15
	framebufferDepthSampleCounts: 15
	framebufferStencilSampleCounts: 31
	framebufferNoAttachmentsSampleCounts: 15
	maxColorAttachments: 8
	sampledImageColorSampleCounts: 15
	sampledImageIntegerSampleCounts: 15
	sampledImageDepthSampleCounts: 15
	sampledImageStencilSampleCounts: 31
	storageImageSampleCounts: 15
	maxSampleMaskWords: 1
	timestampComputeAndGraphics: 1
	timestampPeriod: 1.000000
	maxClipDistances: 8
	maxCullDistances: 8
	maxCombinedClipAndCullDistances: 8
	discreteQueuePriorities: 2
	pointSizeRange: [1.000000 ; 189.875000]
	lineWidthRange: [0.500000 ; 10.000000]
	pointSizeGranularity: 0.125000
	lineWidthGranularity: 0.125000
	strictLines: 1
	standardSampleLocations: 1
	optimalBufferCopyOffsetAlignment: 1
	optimalBufferCopyRowPitchAlignment: 1
	nonCoherentAtomSize: 64

[ Device 2 ]--------------------------------------
- Device name: GTX 750
- DeviceID: 10DE-1381
- Raw driver version: 1527496704
- NVIDIA driver version: R364...
- Vulkan API version: 1.0.4
- Device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
- Memory heap count: 2
	heap 0 - size: 1024 MB
	heap 1 - size: 16357 MB
- Device extensions: 3
	1/ VK_KHR_swapchain (spec version: 0.0.67)
	2/ VK_NV_glsl_shader (spec version: 0.0.1)
	3/ VK_KHR_sampler_mirror_clamp_to_edge (spec version: 0.0.1)
- Device limits:
	maxImageDimension1D: 16384
	maxImageDimension2D: 16384
	maxImageDimension3D: 2048
	maxImageDimensionCube: 16384
	maxImageArrayLayers: 2048
	maxTexelBufferElements: 134217728
	maxUniformBufferRange: 65536
	maxStorageBufferRange: 2147483647
	maxPushConstantsSize: 256
	maxMemoryAllocationCount: 4096
	maxSamplerAllocationCount: 4000
	bufferImageGranularity: 65536
	sparseAddressSpaceSize: 18446744073709551615
	maxBoundDescriptorSets: 4
	maxPerStageDescriptorSamplers: 4000
	maxPerStageDescriptorUniformBuffers: 12
	maxPerStageDescriptorSampledImages: 8192
	maxPerStageDescriptorStorageImages: 8192
	maxPerStageDescriptorInputAttachments: 8
	maxPerStageResources: 24612
	maxDescriptorSetSamplers: 4000
	maxDescriptorSetUniformBuffers: 72
	maxDescriptorSetUniformBuffersDynamic: 72
	maxDescriptorSetStorageBuffers: 96
	maxDescriptorSetStorageBuffersDynamic: 96
	maxDescriptorSetSampledImages: 49152
	maxDescriptorSetStorageImages: 49152
	maxDescriptorSetInputAttachments: 8
	maxVertexInputAttributes: 16
	maxVertexInputBindings: 16
	maxVertexInputAttributeOffset: 2047
	maxVertexInputBindingStride: 2048
	maxVertexOutputComponents: 128
	maxTessellationGenerationLevel: 64
	maxTessellationPatchSize: 32
	maxTessellationControlPerVertexInputComponents: 128
	maxTessellationControlPerVertexOutputComponents: 128
	maxTessellationControlPerPatchOutputComponents: 120
	maxTessellationControlTotalOutputComponents: 4216
	maxTessellationEvaluationInputComponents: 128
	maxTessellationEvaluationOutputComponents: 128
	maxGeometryShaderInvocations: 32
	maxGeometryInputComponents: 128
	maxGeometryOutputComponents: 128
	maxGeometryOutputVertices: 1024
	maxGeometryTotalOutputComponents: 1024
	maxFragmentInputComponents: 128
	maxFragmentOutputAttachments: 8
	maxFragmentDualSrcAttachments: 1
	maxFragmentCombinedOutputResources: 16
	maxComputeSharedMemorySize: 49152
	maxComputeWorkGroupCount: [2147483647; 65535; 65535]
	maxComputeWorkGroupInvocations: 1536
	maxComputeWorkGroupSize: [1536; 1024; 64]
	subPixelPrecisionBits: 8
	subTexelPrecisionBits: 8
	mipmapPrecisionBits: 8
	maxDrawIndexedIndexValue: 4294967295
	maxDrawIndirectCount: 4294967295
	maxSamplerLodBias: 15.000000
	maxSamplerAnisotropy: 16.000000
	maxViewports: 16
	maxViewportDimensions: 16384 x 16384
	viewportBoundsRange: -32768.000000 x 32768.000000
	viewportSubPixelBits: 8
	minMemoryMapAlignment: 64
	minTexelBufferOffsetAlignment: 16
	minUniformBufferOffsetAlignment: 256
	minStorageBufferOffsetAlignment: 32
	minTexelOffset: 4294967288
	maxTexelOffset: 7
	minTexelGatherOffset: -32
	maxTexelGatherOffset: 31
	minInterpolationOffset: -0.500000
	maxInterpolationOffset: 0.437500
	subPixelInterpolationOffsetBits: 4
	maxFramebufferWidth: 16384
	maxFramebufferHeight: 16384
	maxFramebufferLayers: 2048
	framebufferColorSampleCounts: 15
	framebufferDepthSampleCounts: 15
	framebufferStencilSampleCounts: 15
	framebufferNoAttachmentsSampleCounts: 15
	maxColorAttachments: 8
	sampledImageColorSampleCounts: 15
	sampledImageIntegerSampleCounts: 15
	sampledImageDepthSampleCounts: 15
	sampledImageStencilSampleCounts: 15
	storageImageSampleCounts: 15
	maxSampleMaskWords: 1
	timestampComputeAndGraphics: 1
	timestampPeriod: 1.000000
	maxClipDistances: 8
	maxCullDistances: 8
	maxCombinedClipAndCullDistances: 8
	discreteQueuePriorities: 2
	pointSizeRange: [1.000000 ; 189.875000]
	lineWidthRange: [0.500000 ; 10.000000]
	pointSizeGranularity: 0.125000
	lineWidthGranularity: 0.125000
	strictLines: 1
	standardSampleLocations: 1
	optimalBufferCopyOffsetAlignment: 1
	optimalBufferCopyRowPitchAlignment: 1
	nonCoherentAtomSize: 64

---
More news about Vulkan:
http://www.geeks3d.com/category/technologies/vulkan/

5 thoughts on “NVIDIA R364.47 WHQL Graphics Drivers with Vulkan Support”

    1. letmusicring

      I got a BSOD because of that as well. Had to roll back to the previous driver in safe mode.

    2. Stefan

      Had also screwed installation with single display.
      Meanwhile fixed with v364.51, same links as above.

  1. NV

    364.51 WHQL driver now up, the links are the same as the replaced driver, it only fixed the installer issues.

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