Vulkan 1.0 API is There!

Vulkan API logo

The Khronos Group has officially launched the brand new Vulkan 1.0 API:

February 16th 2016 – San Francisco – The Khronos™ Group, an open consortium of leading hardware and software companies, announces the immediate availability of the Vulkan™ 1.0 royalty-free, open standard API specification. Vulkan provides high-efficiency, cross-platform access to graphics and compute on modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms. This ground-up design, complementing the OpenGL® and OpenGL ES™ 3D APIs, provides applications direct control over GPU acceleration for maximized performance and predictability with minimized CPU overhead and efficient multi-threaded performance. Multiple Vulkan 1.0 hardware drivers and SDKs are available immediately for developers to begin creating Vulkan applications and engines. More information on Vulkan is available at

The complete press release is available here: Khronos Releases Vulkan 1.0 Specification

A Vulkan programming resource list is available HERE.

Vulkan documentation and samples

Vulkan code samples

Vulkan graphics drivers

5 thoughts on “Vulkan 1.0 API is There!”

  1. Stefan

    Just in case you want to test NVIDIA’s threaded rendering sample on AMD
    src_shaders contain #extension GL_NV_gpu_shader5:require

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